Cure Serious Wounds (Cleric Spell)

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Level: Cleric 3
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Instantaneous
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

When laying your hand upon a living creature, you channel positive energy that cures 6d8 points of damage +1 point per caster level (maximum +30). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a WILL save to take half damage.
See also:  Cure Light,  Cure Moderate,  Cure Serious,  Cure Critical