Deathwatch Monocle

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Deathwatch Monocle

Eyes Slot Item - Necromancy Aura

A Deathwatch Monocle is a subtle device that fits over one eye, with a lens over that eye. When being used, the lens turns completely opaque, with a single baleful spark in the depths which peers forth in watchful awareness.

Deathwatch Monocles can be innocently made, of conventional gold and glass, or can have nearly any appearance desired by the maker, ranging from the practical to the fanciful, from a highly decorative butterfly or bat wings, insect-themes, nigh-mask-like designs with skullcaps to massive hoops of beaten iron cocked down over one eye with bubbled and flawed black diamond lenses. No matter their appearance, they always turn the lens black when used, with a single dire spark peering forth without favor or mercy. At the upper end, Deathwatch Monocles can appear as floating crystals in a gyre of darkness attached to the wearer's head, humming vortices of destruction, shimmering portals filled with eyes, and many others besides.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Deathwatch Monocle +1   [link]  [edit]

Cost: 900 gp
Weight: 1 lbs.
A deathwatch monocle +1 grants its wearer the following abilities:
  • Deathwatch: As a move action, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
Creation: Creator (Feat), Bailiwick Check (DC 14 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 450 gp (minus cost of symbolic item).

Deathwatch Monocle +2   [link]  [edit]

Cost: 6,000 gp
Weight: 1 lbs.
A deathwatch monocle +2 grants its wearer the following abilities:
  • Deathwatch: As part of a move action, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
  • Sense Stillness: Up to once per round per creature, as a swift action during the wearer's turn, the wearer can attempt to discern whether a target is real or fake. If the target is an illusion, this ability grants the wearer an immediate saving throw to disbelieve the illusion representing that creature. The DC of this save is the same as that used by the illusion in the first place. If the illusion did not allow any saving throw, this ability has no effect.
Creation: Creator (Feat), Bailiwick Check (DC 22 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 3,000 gp (minus cost of symbolic item).

Deathwatch Monocle +3   [link]  [edit]

Cost: 15,000 gp
Weight: 1 lbs.
A deathwatch monocle +3 grants its wearer the following abilities:
  • Deathwatch: As part of a move action, the wearer may learn the exact hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
  • Sense Stillness: As part of the same action to activate the Deathwatch ability, the wearer can attempt to discern whether the target is real or fake. If the target is an illusion, this ability grants the wearer an immediate saving throw to disbelieve the illusion representing that creature. The DC of this save is the same as that used by the illusion in the first place. If the illusion did not allow any saving throw, this ability has no effect (and the illusion is not exposed as a fake to the wearer).
  • Deathsense: While the wearer knows their target's hit points, the wearer gains Blindsense 30 ft. against that creature.
Creation: Creator (Feat), Bailiwick Check (DC 30 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 7,500 gp (minus cost of symbolic item).

Deathwatch Monocle +4   [link]  [edit]

Cost: 33,600 gp
Weight: 1 lbs.
A deathwatch monocle +4 grants its wearer the following abilities:
  • Deathwatch: As part of a move action, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
  • Sense Stillness: If the target is a figment or other illusion, allows the wearer to make any allowed saving throw against the illusion which is representing that creature, up to once per round when this power is used on that creature, until the save is made, revealing the illusion.
  • Deathsense: While the wearer knows their target's hit points, the wearer gains Blindsense 60 ft. against that creature. In addition, up to once per encounter, if the wearer critically hits the target that is under the effects of this ability, all damage inflicted by the critical hit, except for bonus or precision damage, is maximized.
Creation: Creator (Feat), Bailiwick Check (DC 38 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 16,800 gp (minus cost of symbolic item).

Deathwatch Monocle +5   [link]  [edit]

Cost: 144,000 gp
Weight: 1 lbs.
A deathwatch monocle +5 grants its wearer the following abilities:
  • Deathwatch: As part of a move action, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
  • Sense Stillness: If the target is a figment or other illusion, allows the wearer to make any allowed saving throw against the illusion which is representing that creature, up to once per round when this power is used on that creature, until the save is made, revealing the illusion.
  • Deathsense: While the wearer knows their target's hit points, the wearer gains Blindsense 90 ft. against that creature. In addition, up to once per encounter, if the wearer critically hits the target that is under the effects of this ability, all damage inflicted by the critical hit, except for bonus or precision damage, is maximized.
  • Deathgaze: While the wearer knows the hit points of a target creature, they may make a ranged touch attack as a standard action against that creature. The maximum range for this attack is 100 feet. Each day, the wearer may inflict a total number of hit points of negative (energy, uncommon) energy damage equal to their Base Attack Bonus (BAB) times their character level. This damage may be allocated any way they desire, from one point to all remaining points, with each attack. The amount of damage must be declared before the attack roll, and once declared, the points are expended for the day, hit or miss.
Creation: Creator (Feat), Bailiwick Check (DC 46 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 72,000 gp (minus cost of symbolic item).

Deathwatch Monocle +6   [link]  [edit]

Cost: 570,000 gp
Weight: 1 lbs.
A deathwatch monocle +6 grants its wearer the following abilities:
  • Deathwatch: As part of a move action, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
  • Sense Stillness: If the target is a figment or other illusion, allows the wearer to make any allowed saving throw against the illusion which is representing that creature, up to once per round when this power is used on that creature, until the save is made, revealing the illusion.
  • Deathsense: While the wearer knows their target's hit points, the wearer gains Blindsense 120 ft. against that creature. In addition, up to once per round, if the wearer critically hits the target that is under the effects of this ability, all damage inflicted by the critical hit, except for bonus or precision damage, is maximized.
  • Deathgaze: While the wearer knows the hit points of a target creature, they may make a ranged touch attack as a standard action against that creature. The maximum range for this attack is 100 feet. Each day, the wearer may inflict a total number of hit points of negative (energy, uncommon) energy damage equal to their Base Attack Bonus (BAB) times their character level + 1. This damage may be allocated any way they desire, from one point to all remaining points, with each attack. The amount of damage must be declared before the attack roll, and once declared, the points are expended for the day, hit or miss.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 54 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 285,000 gp (minus cost of symbolic item).

Deathwatch Monocle +7   [link]  [edit]

Cost: 2,275,000 gp
Weight: 1 lbs.
A deathwatch monocle +7 grants its wearer the following abilities:
  • Deathwatch: As a swift action, or part of a move action, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source besides your own actions.
  • Sense Stillness: If the target is a figment or other illusion, allows the wearer to make any allowed saving throw against the illusion which is representing that creature, up to once per round when this power is used on that creature, until the save is made, revealing the illusion.
  • Deathsense: While the wearer knows their target's hit points, the wearer gains Blindsense 150 ft. against that creature. In addition, up to once per round, if the wearer critically hits the target that is under the effects of this ability, all damage inflicted by the critical hit, except for bonus or precision damage, is maximized.
  • Deathgaze: While the wearer knows the hit points of a target creature, they may make a ranged touch attack as a standard action against that creature. The maximum range for this attack is 100 feet. Each day, the wearer may inflict a total number of hit points of negative (energy, uncommon) energy damage equal to their Base Attack Bonus (BAB) times their character level + 2. This damage may be allocated any way they desire, from one point to all remaining points, with each attack. The amount of damage must be declared before the attack roll, and once declared, the points are expended for the day, hit or miss.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 62 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 1,137,500 gp (minus cost of symbolic item).

Deathwatch Monocle +8   [link]  [edit]

Cost: 7,630,000 gp
Weight: 1 lbs.
A deathwatch monocle +8 grants its wearer the following abilities:
  • Deathwatch: As a free action, or part of a move action, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
  • Sense Stillness: If the target is a figment or other illusion, allows the wearer to make any allowed saving throw against the illusion which is representing that creature, up to once per round when this power is used on that creature, until the save is made, revealing the illusion.
  • Deathsense: While the wearer knows their target's hit points, the wearer gains Blindsense 200 ft. against that creature. In addition, up to once per round, if the wearer critically hits the target that is under the effects of this ability, all damage inflicted by the critical hit, except for bonus or precision damage, is maximized.
  • Deathgaze: While the wearer knows the hit points of a target creature, they may make a ranged touch attack as a standard action against that creature. The maximum range for this attack is 100 feet. Each day, the wearer may inflict a total number of hit points of negative (energy, uncommon) energy damage equal to their Base Attack Bonus (BAB) times their character level + 3. This damage may be allocated any way they desire, from one point to all remaining points, with each attack. The amount of damage must be declared before the attack roll, and once declared, the points are expended for the day, hit or miss.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 70 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 3,815,000 gp (minus cost of symbolic item).

Deathwatch Monocle +9   [link]  [edit]

Cost: 24,825,000 gp
Weight: 1 lbs.
A deathwatch monocle +9 grants its wearer the following abilities:
  • Deathwatch: As a free action, or an immediate action upon sight, the wearer may learn the exact current hit points (including temp, bonus, or any other hit points) of a creature they can perceive. This knowledge lasts until the end of the encounter, or until the creature gains or loses hit points from any source other than by your own actions.
  • Sense Stillness: If the target is a figment or other illusion, allows the wearer to make any allowed saving throw against the illusion which is representing that creature, up to once per round when this power is used on that creature, until the save is made, revealing the illusion.
  • Deathsense: While the wearer knows their target's hit points, the wearer gains Blindsense 300 ft. against that creature. In addition, up to once per round, if the wearer critically hits the target that is under the effects of this ability, all damage inflicted by the critical hit, except for bonus or precision damage, is maximized.
  • Deathgaze: While the wearer knows the hit points of a target creature, they may make a ranged touch attack as a standard action against that creature. The maximum range for this attack is 100 feet. Each day, the wearer may inflict a total number of hit points of negative (energy, uncommon) energy damage equal to their Base Attack Bonus (BAB) times their character level + 5. This damage may be allocated any way they desire, from one point to all remaining points, with each attack. The amount of damage must be declared before the attack roll, and once declared, the points are expended for the day, hit or miss.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 78 (10 + double CL)), Prime remnant, An item symbolic of the enchantment, 12,412,500 gp (minus cost of symbolic item).