Dimensional Anchor (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 4
School: Abjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A piece of translucent glass carved with an unbroken circle, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature, creature you hit with a ray attack
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

A green beam of eldritch energy springs from your hand. You must make a Ranged Touch Attack to hit the target as a Ray. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a Dimensional Anchor include Astral Projection (Sorcerer/Wizard Spell), Dimension Door (Sorcerer/Wizard Spell), Ethereal Jaunt (Sorcerer/Wizard Spell), Etherealness (Sorcerer/Wizard Spell), Plane Shift (Sorcerer/Wizard Spell), Shadow Walk (Sorcerer/Wizard Spell), Teleport (Sorcerer/Wizard Spell), and similar movement types and/or spell-like abilities. The spell also prevents the use of a Gate (Sorcerer/Wizard Spell) or Teleportation Circle (Sorcerer/Wizard Spell) for the duration of the spell.
A Dimensional Anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, Dimensional Anchor does not prevent summoned creatures from disappearing at the end of a (summoning) spell.
Synergy: If a creature affected by this spell is afflicted with another condition before they can remove their current condition, the anchoring energies of the spell are disrupted and instead burst forth in slicing lines of dimensional force. As a result, they suffer (Circle 4 damage): 1d6+1 points of damage per character level (max 12d6+12 at character level 12) as interstice (physical, rare) damage.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30