Dimmer Dust

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  • Cost: 50gp (or more, for higher level versions)
  • Weight: 1/2lb lbs.
This small leather pouch is filled with a faintly glowing powder, with a small percentage of reactants that activate the dust. When used, dimmer dust may be sprinkled in a 5-foot square, which then becomes the center of the dust's effect. All bright or normal light within 30 feet of the activated dust is reduced to dim light, and any creature attempting to cast a spell that inflicts light damage or creates bright light in this area must succeed at a Caster Check versus a DC equal to the Maneuver Defense of the Dimmer Dust on the chart below, or have spell's effect be negated.

Once deployed, Dimmer Dust lasts until the end of the owners next full night's sleep or it is dispersed early. Any Dispel Magic effect instantly removes the effects of Dimmer Dust, and it may also be dispersed early by any creature in or adjacent to the origin space making a Maneuver Offense roll against the Maneuver Defense of the Dust used, taken from the chart on the page linked below.

If dimmer dust is exposed to sunlight, it immediately becomes permanently inert. Each pouch contains enough dust for two applications.

If an application of Dimmer Dust is applied to creature, rather than a space, the alchemical magic interferes with the basic nature of the creatures fundamental makeup, rather than dimming or brightening light in a large area. To apply this Dust, from a space within your reach roll a Maneuver Offense check using the value of the Dust itself (see below) versus the Maneuver Defense of the creature targeted. Instead of dimming or brightening light, this usage instead inflicts damage to the targeted creature as noted below for the CL of the Dimmer Dust used

Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the table below. The GM has final say over whether higher level versions are available in your location (or campaign).

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 50 gp  - 1d6+1 d20+5 15
2 113 gp  - 2d6+2 d20+6 16
3 188 gp  - 3d6+3 d20+7 17
4 275 gp  - 4d6+4 d20+9 19
5 375 gp  - 5d6+5 d20+10 20
6 500 gp  - 6d6+6 d20+12 22
7 625 gp  - 7d6+7 d20+13 23
8 800 gp  - 8d6+8 d20+15 25
9 1,000 gp  - 9d6+9 d20+16 26
10 1,250 gp  - 10d6+10 d20+18 28
11 1,550 gp  - 11d6+11 d20+20 30
12 1,875 gp  - 12d6+12 d20+21 31
13 2,275 gp  - 13d6+13 d20+23 33
14 2,800 gp  - 14d6+14 d20+25 35
15 3,550 gp  - 15d6+15 d20+27 37
16 4,825 gp  - 16d6+16 d20+29 39
17 6,500 gp  - 17d6+17 d20+30 40
18 9,000 gp  - 18d6+18 d20+32 42
19 12,000 gp  - 19d6+19 d20+33 43
20 16,000 gp  - 20d6+20 d20+35 45
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 21,250 gp  - 21d6+21 d20+37 47
22 28,500 gp  - 22d6+22 d20+38 48
23 37,750 gp  - 23d6+23 d20+40 50
24 50,000 gp  - 24d6+24 d20+42 52
25 65,000 gp  - 25d6+25 d20+44 54
26 87,500 gp  - 26d6+26 d20+46 56
27 115,000 gp  - 27d6+27 d20+47 57
28 155,000 gp  - 28d6+28 d20+49 59
29 205,000 gp  - 29d6+29 d20+51 61
30 272,500 gp  - 30d6+30 d20+53 63
31 360,000 gp  - 31d6+31 d20+55 65
32 472,500 gp  - 32d6+32 d20+56 66
33 625,000 gp  - 33d6+33 d20+58 68
34 827,500 gp  - 34d6+34 d20+60 70
35 1,102,500 gp  - 35d6+35 d20+62 72