Dispel Magic (Sorcerer/Wizard Spell)

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Dispel Magic

  • School abjuration
  • Level bard 3, cleric 3, druid 4, paladin 3, sorcerer/wizard 3

Casting

  • Casting Time 1 standard action
  • Components V, S

Effect

  • Range medium (100 ft. + 10 ft./level)
  • Target one spellcaster, creature or object
  • Duration instantaneous
  • Saving Throw none
  • Spell Resistance no

Description

You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a creature or magic item, or to counter another spellcaster's spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can't be defeated by dispel magic. Dispel magic can suppress (but not counter) spell-like abilities or supernatural abilities. The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of three ways: targeted dispel (spell), targeted dispel (ability) or a counterspell.

Targeted Dispel (Spell): One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to a spell present on the target with highest caster level (DC = 7 + the spell's caster level). If successful, that spell ends. If not, compare the same result to another spell present on the target with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel any present spell.
For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 18. This check is not high enough to end the stoneskin (which would have required a 19 or higher), but it is high enough to end the fly (which only required a 13). Had the dispel check resulted in a 19 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 12 or less, no spells would have been affected.
You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the save DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.
If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.
If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 7 + the item's caster level). If you succeed, all the item's magical properties are suppressed until the end of the encounter, or for 1 minute outside of combat, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.
You automatically succeed on your dispel check against any spell that you cast yourself.
Targeted Dispel (Ability): You may also attempt to temporarily suppress a spell-like or supernatural ability on a creature. You make one dispel check (1d20 + your caster level) against a DC of 7 + the creature's CR or level. If successful, one of that creature's spell-like (sp) or supernatural (su) abilities is suppressed until the end of the encounter. If used outside of combat, it is instead suppressed for 1 minute.
If successful, the player may roll randomly, if they know nothing of the creature, to determine which of the creature's abilities is suppressed. If they made a basic knowledge skill check to know about the monster, they may choose based on the name (and only the name) of each ability. If they made a full knowledge skill check, they may pick the ability they want.
This has no effect on creatures which have no supernatural or spell-like abilities (only extraordinary). No extraordinary abilities may ever be suppressed with dispel magic.
Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster's spell.