Drowsy: Difference between revisions

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m (Text replacement - " CR " to " CR (challenge rating) ")
 
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:* If not cleared, Drowsy automatically ends at the end of the encounter.
:* If not cleared, Drowsy automatically ends at the end of the encounter.
:* Drowsy is also automatically cleared if any single attack reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
:* Drowsy is also automatically cleared if any single attack reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
:* You can spend a swift action to attempt an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR (challenge rating) of the effect. If you succeed on the check, you shrug off the condition.  If you fail the attempt, you may not try again, and must recover some other way.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Latest revision as of 18:22, 1 January 2020


Condition Severity: Weak


   Your thoughts become addled and slow. Your eyes are heavy and your reactions are delayed.

Effects

  • You suffer a -5 penalty to all skill checks.
  • You suffer a -2 penalty to all concentration checks.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Spend a move action to slap yourself, jump up and down, shake your head and limbs vigorously, etc., to make yourself more lucid, and end the condition. This action does not provoke attacks of opportunity.
  • If not cleared, Drowsy automatically ends at the end of the encounter.
  • Drowsy is also automatically cleared if any single attack reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
  • You can spend a swift action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR (challenge rating) of the effect. If you succeed on the check, you shrug off the condition. If you fail the attempt, you may not try again, and must recover some other way.

Array

DrowsySluggishAsleep