Drowsy: Difference between revisions

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| Severity = Weak
| Severity = Weak


| Effects = While drowsy, creatures suffer a -5 penalty to all skill checks.  Furthermore, caster classes suffer a -2 penalty to all concentration checks.
| Effects = Your thoughts become addled and slow. Your eyes are heavy and your reactions are delayed.
:* You suffer a -5 penalty to all skill checks.   
:* You suffer a -2 penalty to all concentration checks.


| Ended-By =  
| Ended-By = Spend a move action to slap yourself, jump up and down, shake your head and limbs vigorously, etc., to make yourself more lucid, and end the condition.  This action does not provoke attacks of opportunity.
:* If not cleared, Drowsy automatically ends at the end of the encounter.
:* Drowsy is also automatically cleared if any single attack reduces your current (or temporary) hit points by an amount greater than or equal to your current level.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 17:38, 3 October 2016


Condition Severity: Weak

Effects

  • Your thoughts become addled and slow. Your eyes are heavy and your reactions are delayed.
  • You suffer a -5 penalty to all skill checks.
  • You suffer a -2 penalty to all concentration checks.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Spend a move action to slap yourself, jump up and down, shake your head and limbs vigorously, etc., to make yourself more lucid, and end the condition. This action does not provoke attacks of opportunity.
  • If not cleared, Drowsy automatically ends at the end of the encounter.
  • Drowsy is also automatically cleared if any single attack reduces your current (or temporary) hit points by an amount greater than or equal to your current level.

Array

DrowsySluggishAsleep