Druid Spells

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Level 0 Druid Spells

Level 0 druid spells are also called "Orisons".

Name School Cast Time Description
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Enhanced Diplomacy Universal Std Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
Flare Evocation Std Dazzles one creature.
Guidance Universal Std +1 Divine Bonus on one attack roll, saving throw, or skill check.
Know Direction Universal Std You discern north.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Purify Food and Drink Transmutation Std Purifies 1 cu. ft./lvl of food or water.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Spark Abjuration Std Dangerous spark injures your attacker.
Stabilize Conjuration Std Cause a dying creature to stabilize, or a Bleed to stop.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.

Level 1 Druid Spells

Name School Cast Time Description
Abstemiousness Abstemiousness (Druid Spell) Std Abstemiousness (Druid Spell)
Acid Maw Transmutation Std Do acid damage after a successful Companion or Mounted attack.
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Alter Winds Transmutation Std Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Aspect of the Falcon Transmutation Std Gives Divine Bonuses on Perception checks and ranged attacks.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Bristle Bristle (Druid Spell) Std Bristle (Druid Spell)
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Call Animal Call Animal (Druid Spell) Std Call Animal (Druid Spell)
Calm Animals Calm Animals (Druid Spell) Std Calm Animals (Druid Spell)
Charm Animal Charm Animal (Druid Spell) Std Charm Animal (Druid Spell)
Cheetah's Sprint Cheetah's Sprint (Druid Spell) Std Cheetah's Sprint (Druid Spell)
Cloak of Shade Cloak of Shade (Druid Spell) Std Cloak of Shade (Druid Spell)
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Deadeye's Lore Deadeye's Lore (Druid Spell) Std Deadeye's Lore (Druid Spell)
Detect Aberration Detect Aberration (Druid Spell) Std Detect Aberration (Druid Spell)
Detect Animals or Plants Detect Animals or Plants (Druid Spell) Std Detect Animals or Plants (Druid Spell)
Detect Snares and Pits Detect Snares and Pits (Druid Spell) Std Detect Snares and Pits (Druid Spell)
Detect the Faithful Detect the Faithful (Druid Spell) Std Detect the Faithful (Druid Spell)
Diagnose Disease Diagnose Disease (Druid Spell) Std Diagnose Disease (Druid Spell)
Dream Feast Dream Feast (Druid Spell) Std Dream Feast (Druid Spell)
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Entangle Entangle (Druid Spell) Std Entangle (Druid Spell)
Expeditious Excavation Transmutation Std Moves small amounts of earth.
Faerie Fire Faerie Fire (Druid Spell) Std Faerie Fire (Druid Spell)
Feather Step Transmutation Std Ignores the adverse movement effects of difficult terrain.
Firebelly Firebelly (Druid Spell) Std Firebelly (Druid Spell)
Flare Burst Flare Burst (Druid Spell) Std Flare Burst (Druid Spell)
Frostbite Frostbite (Druid Spell) Std Frostbite (Druid Spell)
Goodberry Transmutation Std Creates a berry that serves as a full meal and cures 1 or more hit points of damage.
Hairline Fractures Hairline Fractures (Druid Spell) Std Hairline Fractures (Druid Spell)
Heightened Awareness Heightened Awareness (Druid Spell) Std Heightened Awareness (Druid Spell)
Hide from Animals Hide from Animals (Druid Spell) Std Hide from Animals (Druid Spell)
Hydraulic Push Evocation Std Wave of water damages and pushes an enemy one square.
Jump Transmutation Immediate Subject gains a Vaulting speed for one round.
Keen Senses Transmutation Std Subject gains Low-Light Vision and a bonus to Perception checks.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Magic Fang Magic Fang (Druid Spell) Std Magic Fang (Druid Spell)
Mighty Fist of the Earth Conjuration Std Make an earthy ray attack at a distance.
Monkey Fish Transmutation Std Gain a climb speed and a swim speed of 10 ft. or more for a time.
Mudball Conjuration Std Ray Attack that causes the target to be blinded and bludgeoned.
Nature's Paths Nature's Paths (Druid Spell) Std Nature's Paths (Druid Spell)
Nauseating Trail Enchantment Std Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
Negate Aroma Negate Aroma (Druid Spell) Std Negate Aroma (Druid Spell)
Nereid's Grace Nereid's Grace (Druid Spell) Std Nereid's Grace (Druid Spell)
Pass without Trace Pass without Trace (Druid Spell) Std Pass without Trace (Druid Spell)
Produce Flame Evocation Std Call forth a flame, and let it explore.
Ray of Sickening Ray of Sickening (Druid Spell) Std Ray of Sickening (Druid Spell)
Read Weather Read Weather (Druid Spell) Std Read Weather (Druid Spell)
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Shield Companion Shield Companion (Druid Spell) Std Shield Companion (Druid Spell)
Shillelagh Transmutation Std Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Snowball Necromancy Std Ranged touch delivers Cold Damage and might inflict torpid.
Speak with Animals Speak with Animals (Druid Spell) Std Speak with Animals (Druid Spell)
Spirit Call Spirit Call (Druid Spell) Std Spirit Call (Druid Spell)
Stone Shield Conjuration Immediate A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Summon Minor Ally Summon Minor Ally (Druid Spell) Std Summon Minor Ally (Druid Spell)
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Thorn Javelin Conjuration Std A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Thunderstomp Thunderstomp (Druid Spell) Std Thunderstomp (Druid Spell)
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Touch of the Sea Transmutation Std Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
Tracking Mark Tracking Mark (Druid Spell) Std Tracking Mark (Druid Spell)
Twisted Futures Twisted Futures (Druid Spell) Std Twisted Futures (Druid Spell)
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.
Whispering Lore Whispering Lore (Druid Spell) Std Whispering Lore (Druid Spell)

Level 2 Druid Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Aggressive Thundercloud Evocation Std Flying storm cloud deals electricity damage.
Air Step Transmutation Std Tread on air, with limitations.
Animal Messenger Animal Messenger (Druid Spell) Std Animal Messenger (Druid Spell)
Animal Purpose Training Animal Purpose Training (Druid Spell) Std Animal Purpose Training (Druid Spell)
Animal Trance Animal Trance (Druid Spell) Std Animal Trance (Druid Spell)
Aspect of the Bear Aspect of the Bear (Druid Spell) Std Aspect of the Bear (Druid Spell)
Barkskin Transmutation Std Grants +2 Divine Bonus to AC, at the cost of social skills.
Bear's Endurance Bear's Endurance (Druid Spell) Std Bear's Endurance (Druid Spell)
Beastspeak Beastspeak (Druid Spell) Std Beastspeak (Druid Spell)
Binding Earth Binding Earth (Druid Spell) Std Binding Earth (Druid Spell)
Bull's Strength Bull's Strength (Druid Spell) Std Bull's Strength (Druid Spell)
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Cat's Grace Cat's Grace (Druid Spell) Std Cat's Grace (Druid Spell)
Chill Metal Chill Metal (Druid Spell) Std Chill Metal (Druid Spell)
Climbing Beanstalk Conjuration Std Create a beanstalk that is very easy to climb.
Companion Polymorph Transmutation Std You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Defoliate Defoliate (Druid Spell) Std Defoliate (Druid Spell)
Delay Disease Delay Disease (Druid Spell) Std Delay Disease (Druid Spell)
Delay Poison Delay Poison (Druid Spell) Std Delay Poison (Druid Spell)
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Eagle Eye Universal Ritual Creates a magical sensor high above you.
Elemental Speech Elemental Speech (Druid Spell) Std Elemental Speech (Druid Spell)
Endure Elements, Communal Abjuration Std As Endure Elements (Druid Spell), but you may protect several creatures you touch.
Euphoric Cloud Enchantment Std Fog intoxicates living creatures.
Feast of Ashes Feast of Ashes (Druid Spell) Std Feast of Ashes (Druid Spell)
Fire Sneeze Fire Sneeze (Druid Spell) Std Fire Sneeze (Druid Spell)
Fire Trap Fire Trap (Druid Spell) Std Fire Trap (Druid Spell)
Flame Blade Flame Blade (Druid Spell) Std Flame Blade (Druid Spell)
Flaming Sphere Evocation Std Rolling ball of fire deals Fire Damage.
Flotsam Vessel Flotsam Vessel (Druid Spell) Std Flotsam Vessel (Druid Spell)
Fog Cloud Abjuration Std Fog obscures vision.
Forest Friend Forest Friend (Druid Spell) Std Forest Friend (Druid Spell)
Frigid Touch Frigid Touch (Druid Spell) Std Frigid Touch (Druid Spell)
Frost Fall Evocation Std Inflict cold damage and hindered.
Fury of the Sun Fury of the Sun (Druid Spell) Std Fury of the Sun (Druid Spell)
Groundswell Groundswell (Druid Spell) Std Groundswell (Druid Spell)
Gust of Wind Evocation Std Blows away or knocks down smaller creatures.
Heat Metal Heat Metal (Druid Spell) Std Heat Metal (Druid Spell)
Hold Animal Enchantment Std Paralyzes one Animal or Magical Beast for a little over a round.
Ice Slick Ice Slick (Druid Spell) Std Ice Slick (Druid Spell)
Ironskin Ironskin (Druid Spell) Std Ironskin (Druid Spell)
Jitterbugs Jitterbugs (Druid Spell) Std Jitterbugs (Druid Spell)
Lockjaw Lockjaw (Druid Spell) Std Lockjaw (Druid Spell)
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Natural Rhythm Natural Rhythm (Druid Spell) Std Natural Rhythm (Druid Spell)
Owl's Wisdom Owl's Wisdom (Druid Spell) Std Owl's Wisdom (Druid Spell)
Plant Voice Plant Voice (Druid Spell) Std Plant Voice (Druid Spell)
Pox Pustules Pox Pustules (Druid Spell) Std Pox Pustules (Druid Spell)
Recentering Drone Recentering Drone (Druid Spell) Std Recentering Drone (Druid Spell)
Reduce Animal Reduce Animal (Druid Spell) Std Reduce Animal (Druid Spell)
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
River Whip Conjuration Std Create a whip of water that you wield as a weapon.
Scent Trail Scent Trail (Druid Spell) Std Scent Trail (Druid Spell)
Sickening Entanglement Sickening Entanglement (Druid Spell) Std Sickening Entanglement (Druid Spell)
Slipstream Conjuration Std Wave boosts or hampers creature's speed.
Soften Earth and Stone Soften Earth and Stone (Druid Spell) Std Soften Earth and Stone (Druid Spell)
Soothing Word Soothing Word (Druid Spell) Std Soothing Word (Druid Spell)
Spider Climb Transmutation Std Grants Greater Climb of 20 feet.
Spore Burst Spore Burst (Druid Spell) Std Spore Burst (Druid Spell)
Stone Call Conjuration Std Inflicts damage and difficult terrain to all creatures in area.
Stone Discus Stone Discus (Druid Spell) Std Stone Discus (Druid Spell)
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Tar Ball Transmutation Std Ray of burning tar injures and slows the target
Tree Shape Tree Shape (Druid Spell) Std Tree Shape (Druid Spell)
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Warp Wood Warp Wood (Druid Spell) Std Warp Wood (Druid Spell)
Wartrain Mount Wartrain Mount (Druid Spell) Std Wartrain Mount (Druid Spell)
Whip of Spiders Whip of Spiders (Druid Spell) Std Whip of Spiders (Druid Spell)
Wild Instinct Wild Instinct (Druid Spell) Std Wild Instinct (Druid Spell)
Wilderness Soldiers Wilderness Soldiers (Druid Spell) Std Wilderness Soldiers (Druid Spell)
Wood Shape Wood Shape (Druid Spell) Std Wood Shape (Druid Spell)

Level 3 Druid Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Aggravate Affliction Aggravate Affliction (Druid Spell) Std Aggravate Affliction (Druid Spell)
Air Geyser Abjuration Std Blast of air deals bludgeoning damage and pushes targets violently around.
Aqueous Orb Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Ash Storm Conjuration Std Hamper vision and inflict abrasion damage on all victims.
Aversion Aversion (Druid Spell) Std Aversion (Druid Spell)
Blade Snare Abjuration Std Blades damage and hinder all creatures around you.
Blood Scent Blood Scent (Druid Spell) Std Blood Scent (Druid Spell)
Burrow Transmutation Std Target gains a burrow speed of 15.
Burst of Nettles Burst of Nettles (Druid Spell) Std Burst of Nettles (Druid Spell)
Call Lightning Evocation Std Calls down lightning bolts.
Clear Grove Clear Grove (Druid Spell) Std Clear Grove (Druid Spell)
Cloak of Winds Abjuration Std Creates a whirling screen of strong wind around you.
Companion Mind Link Companion Mind Link (Druid Spell) Std Companion Mind Link (Druid Spell)
Contagion Contagion (Druid Spell) Std Contagion (Druid Spell)
Cup of Dust Cup of Dust (Druid Spell) Std Cup of Dust (Druid Spell)
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Delay Poison, Communal Delay Poison, Communal (Druid Spell) Std Delay Poison, Communal (Druid Spell)
Diminish Plants Diminish Plants (Druid Spell) Std Diminish Plants (Druid Spell)
Dominate Animal Dominate Animal (Druid Spell) Std Dominate Animal (Druid Spell)
Feather Step, Mass Transmutation Std As Feather Step (Druid Spell), but multiple creatures.
Fungal Infestation Fungal Infestation (Druid Spell) Std Fungal Infestation (Druid Spell)
Gentle Repose Necromancy Std Preserves one corpse.
Heatstroke Heatstroke (Druid Spell) Std Heatstroke (Druid Spell)
Hide Campsite Hide Campsite (Druid Spell) Std Hide Campsite (Druid Spell)
Hurricane Blast Evocation Std Creates a severe blast of wind away from you.
Hydraulic Torrent Hydraulic Torrent (Druid Spell) Std Hydraulic Torrent (Druid Spell)
Hydrophobia Hydrophobia (Druid Spell) Std Hydrophobia (Druid Spell)
Ice Spears Ice Spears (Druid Spell) Std Ice Spears (Druid Spell)
Life Shield Life Shield (Druid Spell) Std Life Shield (Druid Spell)
Lily Pad Stride Lily Pad Stride (Druid Spell) Std Lily Pad Stride (Druid Spell)
Longstrider, Greater Transmutation Std As Longstrider (Druid Spell), plus the speeds of other movement modes increase.
Mad Monkeys Mad Monkeys (Druid Spell) Std Mad Monkeys (Druid Spell)
Magic Fang, Greater Magic Fang, Greater (Druid Spell) Std Magic Fang, Greater (Druid Spell)
Nature's Exile Nature's Exile (Druid Spell) Std Nature's Exile (Druid Spell)
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Plant Growth Plant Growth (Druid Spell) Std Plant Growth (Druid Spell)
Poison Poison (Druid Spell) Std Poison (Druid Spell)
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Quench Transmutation Std Extinguishes fires.
Raven's Flight Raven's Flight (Druid Spell) Std Raven's Flight (Druid Spell)
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Druid Spell), except you can protect several creatures.
Sheet Lightning Evocation Std You create a dazzling flash of electricity that fills the target area.
Siphon Might Siphon Might (Druid Spell) Std Siphon Might (Druid Spell)
Sky Swim Transmutation Std This spell grants the target the ability to swim through the air.
Sleet Storm Sleet Storm (Druid Spell) Std Sleet Storm (Druid Spell)
Snare Snare (Druid Spell) Std Snare (Druid Spell)
Speak with Plants Speak with Plants (Druid Spell) Std Speak with Plants (Druid Spell)
Spider Climb, Communal Transmutation Std As Spider Climb (Druid Spell), but affects multiple targets.
Spike Growth Spike Growth (Druid Spell) Std Spike Growth (Druid Spell)
Spit Venom Spit Venom (Druid Spell) Std Spit Venom (Druid Spell)
Stench of Prey Stench of Prey (Druid Spell) Std Stench of Prey (Druid Spell)
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Swarm of Fangs Swarm of Fangs (Druid Spell) Std Swarm of Fangs (Druid Spell)
Thorny Entanglement Thorny Entanglement (Druid Spell) Std Thorny Entanglement (Druid Spell)
Thunderstomp, Greater Thunderstomp, Greater (Druid Spell) Std Thunderstomp, Greater (Druid Spell)
Transfer Regeneration Transfer Regeneration (Druid Spell) Std Transfer Regeneration (Druid Spell)
Ward of the Season Ward of the Season (Druid Spell) Std Ward of the Season (Druid Spell)
Water Breathing Transmutation Std Subjects can breathe underwater.
Waters of Maddening Waters of Maddening (Druid Spell) Std Waters of Maddening (Druid Spell)
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.

Level 4 Druid Spells

Name School Cast Time Description
Absorb Toxicity Necromancy Std You become immune to poisons, absorb one, and then spread it to others.
Aggressive Thundercloud, Greater Evocation Std Flying storm cloud deals electricity damage.
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Ancestral Memory Ancestral Memory (Druid Spell) Std Ancestral Memory (Druid Spell)
Antiplant Shell Antiplant Shell (Druid Spell) Std Antiplant Shell (Druid Spell)
Arboreal Hammer Arboreal Hammer (Druid Spell) Std Arboreal Hammer (Druid Spell)
Aspect of the Stag Aspect of the Stag (Druid Spell) Std Aspect of the Stag (Druid Spell)
Atavism Transmutation Std Targets gain many buffs, at the cost of their Spark.
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Bite the Hand Bite the Hand (Druid Spell) Std Bite the Hand (Druid Spell)
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Bloody Claws Bloody Claws (Druid Spell) Std Bloody Claws (Druid Spell)
Calm Air Abjuration Std You calm the air and disperse fog, dust, and other particles.
Cape of Wasps Conjuration Std Wasps defend or carry you.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Command Plants Command Plants (Druid Spell) Std Command Plants (Druid Spell)
Creeping Ice Creeping Ice (Druid Spell) Std Creeping Ice (Druid Spell)
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Dispel Magic Abjuration Std Cancels one magical spell or effect
Earth Glide Earth Glide (Druid Spell) Std Earth Glide (Druid Spell)
Echolocation Transmutation Std Grants you Echolocation.
Explosion of Rot Explosion of Rot (Druid Spell) Std Explosion of Rot (Druid Spell)
Flame Strike Flame Strike (Druid Spell) Std Flame Strike (Druid Spell)
Flaming Sphere, Greater Evocation Std Rolling ball of fire deals Fire Damage.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Geyser Geyser (Druid Spell) Std Geyser (Druid Spell)
Giant Vermin Giant Vermin (Druid Spell) Std Giant Vermin (Druid Spell)
Grove of Respite Conjuration Ritual Creates trees and a small spring on a Material Plane.
Healing Warmth Healing Warmth (Druid Spell) Std Healing Warmth (Druid Spell)
Heavy Water Heavy Water (Druid Spell) Std Heavy Water (Druid Spell)
Ice Storm Evocation Std Hail deals damage and may slow creatures.
Instant Restoration Instant Restoration (Druid Spell) Std Instant Restoration (Druid Spell)
Kiss of the First World Kiss of the First World (Druid Spell) Std Kiss of the First World (Druid Spell)
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Obsidian Flow Obsidian Flow (Druid Spell) Std Obsidian Flow (Druid Spell)
Protection from Energy, Communal Abjuration Std As Protection from Energy (Druid Spell), but you may affect several creatures.
Reincarnate Reincarnate (Druid Spell) Std Reincarnate (Druid Spell)
Repel Vermin Repel Vermin (Druid Spell) Std Repel Vermin (Druid Spell)
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ride the Waves Transmutation Std Target can breathe water and swim.
River of Wind River of Wind (Druid Spell) Std River of Wind (Druid Spell)
Rusting Grasp Rusting Grasp (Druid Spell) Std Rusting Grasp (Druid Spell)
Slowing Mud Slowing Mud (Druid Spell) Std Slowing Mud (Druid Spell)
Spike Stones Spike Stones (Druid Spell) Std Spike Stones (Druid Spell)
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Thorn Body Thorn Body (Druid Spell) Std Thorn Body (Druid Spell)
Touch of Slime Conjuration Std Touch infests a target with slime, doing heavy damage.
Volcanic Storm Volcanic Storm (Druid Spell) Std Volcanic Storm (Druid Spell)
Zone of Foul Flames Zone of Foul Flames (Druid Spell) Std Zone of Foul Flames (Druid Spell)

Level 5 Druid Spells

Name School Cast Time Description
Air Walk, Communal Transmutation Std As Air Walk (Druid Spell), but you may affect multiple creatures.
Animal Growth Animal Growth (Druid Spell) Std Animal Growth (Druid Spell)
Aspect of the Wolf Aspect of the Wolf (Druid Spell) Std Aspect of the Wolf (Druid Spell)
Atonement Atonement (Druid Spell) Std Atonement (Druid Spell)
Awaken Awaken (Druid Spell) Std Awaken (Druid Spell)
Blessing of the Salamander Blessing of the Salamander (Druid Spell) Std Blessing of the Salamander (Druid Spell)
Call Lightning Storm Evocation Std As Call Lightning (Druid Spell), but multiple bolts.
Commune with Nature Commune with Nature (Druid Spell) Std Commune with Nature (Druid Spell)
Contagion, Greater Contagion, Greater (Druid Spell) Std Contagion, Greater (Druid Spell)
Control Winds Control Winds (Druid Spell) Std Control Winds (Druid Spell)
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Death Ward Death Ward (Druid Spell) Std Death Ward (Druid Spell)
Dispel Balance Dispel Balance (Druid Spell) Std Dispel Balance (Druid Spell)
Fire Snake Fire Snake (Druid Spell) Std Fire Snake (Druid Spell)
Hallow Hallow (Druid Spell) Std Hallow (Druid Spell)
Hungry Earth Transmutation Std All solid surfaces bite savagely at creatures adjacent to them.
Icy Prison Evocation Std Thick ice hampers and damages the target.
Insect Plague Insect Plague (Druid Spell) Std Insect Plague (Druid Spell)
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Old Salt's Curse Old Salt's Curse (Druid Spell) Std Old Salt's Curse (Druid Spell)
Pillar of Fire Evocation Std Creates deadly columns of flame.
Pillar of Thorns Conjuration (creation) Std Pillars of Thorns damage anyone who tries to pass.
Raise Animal Companion Raise Animal Companion (Druid Spell) Std Raise Animal Companion (Druid Spell)
Reprobation Transmutation Std Marked target is shunned.
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Snake Staff Snake Staff (Druid Spell) Std Snake Staff (Druid Spell)
Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
Transmute Mud to Rock Transmute Mud to Rock (Druid Spell) Std Transmute Mud to Rock (Druid Spell)
Transmute Rock to Mud Transmute Rock to Mud (Druid Spell) Std Transmute Rock to Mud (Druid Spell)
Tree Stride Conjuration Std Gain brachiating while passing through a forest.
Unhallow Unhallow (Druid Spell) Std Unhallow (Druid Spell)
Vinetrap Vinetrap (Druid Spell) Std Vinetrap (Druid Spell)
Whip of Centipedes Whip of Centipedes (Druid Spell) Std Whip of Centipedes (Druid Spell)

Level 6 Druid Spells

Name School Cast Time Description
Antilife Shell Antilife Shell (Druid Spell) Std Antilife Shell (Druid Spell)
Binding Earth, Mass Binding Earth, Mass (Druid Spell) Std Binding Earth, Mass (Druid Spell)
Bite the Hand, Mass Bite the Hand, Mass (Druid Spell) Std Bite the Hand, Mass (Druid Spell)
Blazing Rainbow Blazing Rainbow (Druid Spell) Std Blazing Rainbow (Druid Spell)
Cure Light Wounds, Mass Conjuration Std Cures 1d8 damage + 1/lvl, maximum +15.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Eagle Aerie Eagle Aerie (Druid Spell) Std Eagle Aerie (Druid Spell)
Find the Path Find the Path (Druid Spell) Std Find the Path (Druid Spell)
Fire Seeds Fire Seeds (Druid Spell) Std Fire Seeds (Druid Spell)
Ironwood Ironwood (Druid Spell) Std Ironwood (Druid Spell)
Liveoak Liveoak (Druid Spell) Std Liveoak (Druid Spell)
Move Earth Transmutation Ritual Digs enormous trenches and builds hills.
Path of the Winds Path of the Winds (Druid Spell) Std Path of the Winds (Druid Spell)
Pillar of Stone Conjuration Std Creates durable stone pillars.
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Repel Wood Repel Wood (Druid Spell) Std Repel Wood (Druid Spell)
Share Skin Share Skin (Druid Spell) Std Share Skin (Druid Spell)
Sirocco Sirocco (Druid Spell) Std Sirocco (Druid Spell)
Spellstaff Spellstaff (Druid Spell) Std Spellstaff (Druid Spell)
Stone Tell Stone Tell (Druid Spell) Std Stone Tell (Druid Spell)
Stoneskin, Communal Enchantment Std As Stoneskin (Druid Spell), but you may protect multiple creatures.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Summon Stampede Summon Stampede (Druid Spell) Std Summon Stampede (Druid Spell)
Swarm Skin Swarm Skin (Druid Spell) Std Swarm Skin (Druid Spell)
Tar Pool Tar Pool (Druid Spell) Std Tar Pool (Druid Spell)
Transport via Plants Conjuration Ritual Move instantly from one plant to another.
Whip of Ants Whip of Ants (Druid Spell) Std Whip of Ants (Druid Spell)

Level 7 Druid Spells

Name School Cast Time Description
Animate Plants Animate Plants (Druid Spell) Std Animate Plants (Druid Spell)
Black Mark Black Mark (Druid Spell) Std Black Mark (Druid Spell)
Changestaff Changestaff (Druid Spell) Std Changestaff (Druid Spell)
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Control Weather Control Weather (Druid Spell) Std Control Weather (Druid Spell)
Creeping Doom Creeping Doom (Druid Spell) Std Creeping Doom (Druid Spell)
Cure Moderate Wounds, Mass Conjuration Std Cures 3d8 damage + 1/lvl, maximum +20.
Fairy Ring Retreat Conjuration Std Toadstool circle leads to an extradimensional meadow.
Fire Storm Evocation Std Deals Fire Damage.
Heal Heal (Druid Spell) Std Heal (Druid Spell)
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Scouring Winds Evocation Std Winds deal scouring damage.
Siege of Trees Siege of Trees (Druid Spell) Std Siege of Trees (Druid Spell)
Standing Wave Enchantment Std Rolling ball of water deals Buffeting or Winded Damage.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Sunbeam Evocation Std Bring forth a dazzling ray of light (energy, uncommon).
Transmute Metal to Wood Transmute Metal to Wood (Druid Spell) Std Transmute Metal to Wood (Druid Spell)
True Seeing Universal Std Lets you see things as they really are.
Vortex Vortex (Druid Spell) Std Vortex (Druid Spell)
Wall of Light Enchantment Std An immobile curtain of deadly light that blocks line of sight.
Wind Walk Wind Walk (Druid Spell) Std Wind Walk (Druid Spell)

Level 8 Druid Spells

Name School Cast Time Description
Animal Shapes Animal Shapes (Druid Spell) Std Animal Shapes (Druid Spell)
Atavism, Mass Transmutation Std Multiple creatures gain the Gifts of the Green.
Blood Mist Conjuration (creation) Std Inflict mutilation (physical, rare) on a large area at range.
Control Plants Control Plants (Druid Spell) Std Control Plants (Druid Spell)
Cure Serious Wounds, Mass Conjuration Std Cures 5d8 damage + 1/lvl, maximum +30.
Earthquake Earthquake (Druid Spell) Std Earthquake (Druid Spell)
Finger of Death Necromancy Std Deals heavy necrotic (energy, uncommon) damage to one subject.
Repel Metal or Stone Repel Metal or Stone (Druid Spell) Std Repel Metal or Stone (Druid Spell)
Reverse Gravity Transmutation Std Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage..
Seamantle Conjuration Std Sheathes you in protective water.
Stormbolts Evocation Std You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.
Sunburst Evocation Std Deals heavy light damage to a large area within range.
Pillar of Lava Evocation Std Pillars of lava impede movement and deal damage.
Whirlwind Whirlwind (Druid Spell) Std Whirlwind (Druid Spell)
Word of Recall Conjuration Ritual Teleports you back to designated place.

Level 9 Druid Spells

Name School Cast Time Description
Antipathy Antipathy (Druid Spell) Std Antipathy (Druid Spell)
Clashing Rocks Conjuration Std Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface.
Cure Critical Wounds, Mass Conjuration Std Cures 7d8 damage + 1/lvl, maximum +35.
Elemental Swarm Elemental Swarm (Druid Spell) Std Elemental Swarm (Druid Spell)
Foresight Universal Std "Sixth sense" warns of impending danger and grants many benefits.
Gloria Mundi Transmutation Std Allies you choose are transmuted into their perfect forms, gaining many benefits.
Polar Midnight Transmutation Std Polar cold immobilizes and deals damage.
Regenerate Conjuration Ritual Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
Resist All Energy Abjuration Std Ignores a scaling number of points of damage per attack from All energy types.
Shambler Shambler (Druid Spell) Std Shambler (Druid Spell)
Siege of Trees, Greater Siege of Trees, Greater (Druid Spell) Std Siege of Trees, Greater (Druid Spell)
Stone Fist Transmutation Std Your unarmed strikes are lethal.
Storm of Vengeance Conjuration Std Storm rains down lightning bolts.
Summon Monster IX Universal Std Summons one Summoned Monster to fight for you.
Sympathy Sympathy (Druid Spell) Std Sympathy (Druid Spell)
Tsunami Conjuration Std Huge wave damages and sweeps up all in its path.
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.