Dweomermetals: Difference between revisions
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=== Peacemetal Weapons === | === Peacemetal Weapons === | ||
Wielders of peacemetal weapons that spend an action point gain a + | Wielders of peacemetal weapons that spend an action point gain a +1 bonus to all attack rolls for the remainder of the encounter. Note that is in addition to the normal benefits of the action point. | ||
{| class="ep-default" style="text-align:center" width="95%" | {| class="ep-default" style="text-align:center" width="95%" | ||
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|- | |- | ||
! align="left" | Light Weapons | ! align="left" | Light Weapons | ||
| -1 Maneuver Defense || align="left" | When an action point is spent, + | | -1 Maneuver Defense || align="left" | When an action point is spent, +1 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-10 }}}}}} gp | ||
|- | |- | ||
! align="left" | One-Handed Weapons | ! align="left" | One-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | When an action point is spent, + | | -1 Maneuver Defense || align="left" | When an action point is spent, +1 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=29-10 }}}}}} gp | ||
|- | |- | ||
! align="left" | Two-Handed Weapons | ! align="left" | Two-Handed Weapons | ||
| -1 Maneuver Defense || align="left" | When an action point is spent, + | | -1 Maneuver Defense || align="left" | When an action point is spent, +1 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=30-10 }}}}}} gp | ||
|} | |} | ||