Dweomermetals: Difference between revisions

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=== A Note on Armor Weight and Non-proficiency ===
=== A Note on Armor Weight and Non-proficiency ===
Some Dweomermetals, such as Mithril Alloy, Peacemetal, and Puremetal in the Mithril family of alloys, change an armor to a different armor category. In the case of Mithril alloy, armor is changed to a lighter armor type for proficient use.  In the case of Puremetal and Peacemetal, medium armor is treated as light armor, and heavy armor is treated as medium armor in all ways, including the movement penalties.
Some Dweomermetals, such as Mithril Alloy, Peacemetal, and Puremetal in the Mithril family of alloys, change an armor to a different armor category. In the case of Mithril alloy, armor is changed to a lighter armor type for proficient use.  In the case of Puremetal and Peacemetal, medium armor is treated as light armor, and heavy armor is treated as medium armor in all ways, including the movement penalties (although those are essentially negated).


In all such cases, in order to wear the armor proficiently, the wearer needs to have proficiency in the base armor type, not the modified armor type.  
In all such cases, in order to wear the armor proficiently, the wearer needs to have proficiency in the base armor type, not the modified armor type.  
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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=8-10 }}}}}} gp
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +5 feet material bonus to all movement speeds you possess. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=8-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
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|-
|-
! align="left" | Shield
! align="left" | Shield
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to-hit with shield bash attacks. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=8-10 }}}}}} gp
| -2 Maneuver Defense || improves by 2 || improves by 1 (max 0) || improves by 10% (max 0) || align="left" | +1 material bonus to shield bash combat maneuvers. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=8-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +10 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp per 50 missiles
| - || align="left" | +10 feet to base range increment of the projectile. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-10 }}}}}} gp per 50 missiles
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=12-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=13-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=16-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=14-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | +2 to initiative when used in combat; +10 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=17-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=15-10 }}}}}} gp
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | +15 feet material bonus to all movement speeds. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=17-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=17-10 }}}}}} gp
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5; +10 feet material bonus to all movement speeds. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -2 Maneuver Defense || improves by 3 || improves by 3 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 5. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
| -2 Maneuver Defense || improves by 3 || improves by 3 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 10; +10 feet material bonus to all movement speeds. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=21-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | +2 material bonus to-hit with shield bash attacks. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=17-10 }}}}}} gp
| -2 Maneuver Defense || improves by 3 || improves by 2 (max 0) || improves by 10% (max 0) || align="left" | +2 material bonus to shield bash combat maneuvers. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
|}
|}


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=== Peacemetal Weapons ===
=== Peacemetal Weapons ===
Wielders of peacemetal weapons that spend an action point gain a +2 bonus to all attack rolls for the remainder of the encounter.  Note that is in addition to the normal benefits of the action point.
Wielders of peacemetal weapons that spend an action point gain a +1 bonus to all attack rolls for the remainder of the encounter.  Note that is in addition to the normal benefits of the action point.


{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
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|-
|-
! align="left" | Ammunition
! align="left" | Ammunition
| - || align="left" | +15 feet to base range increment of projectile.  || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp per 50 missiles
| - || align="left" | +15 feet to base range increment of projectile.  || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-10 }}}}}} gp per 50 missiles
|-
|-
! align="left" | Light Weapons
! align="left" | Light Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +1 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=28-10 }}}}}} gp
|-
|-
! align="left" | One-Handed Weapons
! align="left" | One-Handed Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +1 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=29-10 }}}}}} gp
|-
|-
! align="left" | Two-Handed Weapons
! align="left" | Two-Handed Weapons
| -1 Maneuver Defense || align="left" | When an action point is spent, +2 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp
| -1 Maneuver Defense || align="left" | When an action point is spent, +1 to all attacks for the rest of the encounter; +15 feet to base range increment of thrown weapon. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=30-10 }}}}}} gp
|}
|}


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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| -1 Maneuver Defense || improves by 4 || improves by 3 (max 0) || improves by 10% (max 0) || align="left" | - || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=30-10 }}}}}} gp
| -1 Maneuver Defense || improves by 4 || improves by 3 (max 0) || improves by 10% (max 0) || align="left" | +30 feet material bonus to all movements speeds you possess. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=30-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| -1 Maneuver Defense || improves by 4 || improves by 4 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor; Speed penalty from armor reduced by 5. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=32-10 }}}}}} gp
| -1 Maneuver Defense || improves by 4 || improves by 4 (max 0) || improves by 10% (max 0) || align="left" | Considered light armor and only requires light armor proficiency to wear; Speed penalty from armor reduced by 5; +20 feet material bonus to all movements speeds you possess. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=32-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| -1 Maneuver Defense || improves by 4 || improves by 5 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor; Speed penalty from armor reduced by 10. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=33-10 }}}}}} gp
| -1 Maneuver Defense || improves by 4 || improves by 5 (max 0) || improves by 5% (max 0) || align="left" | Considered medium armor and only requires medium armor proficiency to wear; Speed penalty from armor reduced by 10; +20 feet material bonus to all movements speeds you possess. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=33-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| -1 Maneuver Defense || improves by 4 || improves by 3 (max 0) || improves by 10% (max 0) || align="left" | +3 material bonus to-hit with shield bash attacks. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=30-10 }}}}}} gp
| -1 Maneuver Defense || improves by 4 || improves by 3 (max 0) || improves by 10% (max 0) || align="left" | +5 material bonus to shield bash combat maneuvers. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=30-10 }}}}}} gp
|}
|}


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=== Adamantine Armors ===
=== Adamantine Armors ===
The DR provided by this armor is an item bonus that stacks with other permanent sources of identical DR (DR x/-).  Permanent sources can be class abilities (e.g. the Brawler's "stick and move" ability), racial abilities and feats.  DR from other magic items also provide an item bonus, so they cannot be stacked.
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|-  
|-  
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=== Dolemetal Armors ===
=== Dolemetal Armors ===
The DR provided by this armor is an item bonus that stacks with other permanent sources of identical DR (DR x/-).  Permanent sources can be class abilities (e.g. the Brawler's "stick and move" ability), racial abilities and feats.  DR from other magic items also provide an item bonus, so they cannot be stacked.
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|-  
|-  
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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 2/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=16-10 }}}}}} gp
| +1 Maneuver Defense || - || - || worsens by 10% || align="left" | DR 2/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 Maneuver Defense || - || worsens by 1 || worsens by 15% || align="left" | DR 3/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp
| +1 Maneuver Defense || - || - || worsens by 15% || align="left" | DR 3/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 Maneuver Defense || - || worsens by 1 || worsens by 20% || align="left" | DR 4/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=19-10 }}}}}} gp
| +2 Maneuver Defense || - || - || worsens by 20% || align="left" | DR 4/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=21-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 Maneuver Defense || - || worsens by 1 || worsens by 10% || align="left" | DR 2/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=18-10 }}}}}} gp
| +1 Maneuver Defense || - || - || worsens by 10% || align="left" | DR 2/- || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=20-10 }}}}}} gp
|}
|}


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=== Truemetal Armors ===
=== Truemetal Armors ===
The DR provided by this armor is an item bonus that stacks with other permanent sources of identical DR (DR x/-).  Permanent sources can be class abilities (e.g. the Brawler's "stick and move" ability), racial abilities and feats.  DR from other magic items also provide an item bonus, so they cannot be stacked.
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|-  
|-  
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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +1 Maneuver Defense || - || worsens by 2 || worsens by 20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=24-10 }}}}}} gp
| +1 Maneuver Defense || - || - || worsens by 20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=24-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +1 Maneuver Defense || - || worsens by 2 || worsens by 25% || align="left" | DR 4/-; Durability +1; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=26-10 }}}}}} gp
| +1 Maneuver Defense || - || - || worsens by 25% || align="left" | DR 4/-; Durability +1; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=26-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +2 Maneuver Defense || - || worsens by 2 || worsens by 30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 2 squares. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=27-10 }}}}}} gp
| +2 Maneuver Defense || - || - || worsens by 30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 2 squares. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=27-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +1 Maneuver Defense || - || worsens by 2 || worsens by 20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=25-10 }}}}}} gp
| +1 Maneuver Defense || - || - || worsens by 20% || align="left" | DR 3/-; Durability +1; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=25-10 }}}}}} gp
|}
|}


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=== Paramount Alloy Armors ===
=== Paramount Alloy Armors ===
The DR provided by this armor is an item bonus that stacks with other permanent sources of identical DR (DR x/-).  Permanent sources can be class abilities (e.g. the Brawler's "stick and move" ability), racial abilities and feats.  DR from other magic items also provide an item bonus, so they cannot be stacked.
{| class="ep-default" style="text-align:center" width="95%"
{| class="ep-default" style="text-align:center" width="95%"
|-  
|-  
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|-
|-
! align="left" | Light Armor
! align="left" | Light Armor
| +2 Maneuver Defense || worsens by 1 || worsens by 2 || worsens by 25% || align="left" | DR 4/-; [[Durability]] +2; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=31-10 }}}}}} gp
| +2 Maneuver Defense || - || - || worsens by 25% || align="left" | DR 4/-; [[Durability]] +2; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=31-10 }}}}}} gp
|-
|-
! align="left" | Medium Armor
! align="left" | Medium Armor
| +2 Maneuver Defense || - || worsens by 2 || worsens by 30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=33-10 }}}}}} gp
| +2 Maneuver Defense || - || - || worsens by 30% || align="left" | DR 5/-; Durability +2; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=33-10 }}}}}} gp
|-
|-
! align="left" | Heavy Armor
! align="left" | Heavy Armor
| +3 Maneuver Defense || - || worsens by 2 || worsens by 40% || align="left" | DR 6/-; Durability +3; Forced movement reduced by 2 squares. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=34-10 }}}}}} gp
| +3 Maneuver Defense || - || - || worsens by 40% || align="left" | DR 6/-; Durability +3; Forced movement reduced by 2 squares. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=34-10 }}}}}} gp
|-
|-
! align="left" | Shield
! align="left" | Shield
| +2 Maneuver Defense || worsens by 1 || worsens by 2 || worsens by 25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=32-10 }}}}}} gp
| +2 Maneuver Defense || - || - || worsens by 25% || align="left" | DR 4/-; Durability +2; Forced movement reduced by 1 square. || align="right" | +{{#number_format: {{#expr: {{Magic-Item-Adjusted-Price|transcludesection=32-10 }}}}}} gp
|}
|}



Revision as of 15:50, 5 July 2020