Embalming Fluid: Difference between revisions

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If used as ammunition in an Alchemical weapon, Embalming Fluid inflicts {{dmg|poison}} damage upon a single target as indicated below, with no splash effect.
If used as ammunition in an Alchemical weapon, Embalming Fluid inflicts {{dmg|poison}} damage upon a single target as indicated below, with no splash effect.


Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>[[{{subst:PAGENAME}}]] page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).
Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>[[Embalming Fluid]] page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).


<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=2|off =N|def=N}}</noinclude>
<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=2|off =N|def=N}}</noinclude>

Revision as of 20:27, 19 November 2022

  • Cost: 50 (or more, for higher level versions)
  • Weight: 1/2 lbs.
This fluid is used to preserve corpses, whether for later dissection, taxidermy, necromancy, or magic such as raise dead. Embalming fluid is technically a poison, and using it makes a corpse unpalatable to most animals and vermin, though corpse-eating undead don't mind the taste.

Treating a size Medium corpse with embalming fluid takes 1 hour and a successful Average skill check with the Heal skill against the CL of the targeted corpse. The embalmed corpse decays at one tenth the normal rate (ten days dead count as one for purposes of Raise Dead and similar magics.) Size Small creatures and smaller also require a full vial. Size Large requires two vials, and the requirement doubles again for size Huge (4 vials) and further doubles for each size category after that. The logistics of moving a Titanic carcass is left to the ingenuity of the players.

A vial of Embalming Fluid can be used to render Undead permanently dead. If a vial of Embalming Fluid with a CL equal to or greater than the CR of an undead monster defeated in battle is expended upon the remains, that monster will not rise again on a timescale less than millennia, and possibly forever.

Lore checks can be made against embalmed monsters at Library's, workshops, or similar environs at bonuses, typically a +1 to +3 circumstance bonus depending upon the quality of the facility (as decided by the GM).

If used as ammunition in an Alchemical weapon, Embalming Fluid inflicts poison (physical, uncommon) damage upon a single target as indicated below, with no splash effect.

Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the table below. The GM has final say over whether higher level versions are available in your location (or campaign).

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 50 gp  - 1d6+1 - -
2 113 gp  - 2d6+2 - -
3 188 gp  - 3d6+3 - -
4 275 gp  - 4d6+4 - -
5 375 gp  - 5d6+5 - -
6 500 gp  - 6d6+6 - -
7 625 gp  - 7d6+7 - -
8 800 gp  - 8d6+8 - -
9 1,000 gp  - 9d6+9 - -
10 1,250 gp  - 10d6+10 - -
11 1,550 gp  - 11d6+11 - -
12 1,875 gp  - 12d6+12 - -
13 2,275 gp  - 13d6+13 - -
14 2,800 gp  - 14d6+14 - -
15 3,550 gp  - 15d6+15 - -
16 4,825 gp  - 16d6+16 - -
17 6,500 gp  - 17d6+17 - -
18 9,000 gp  - 18d6+18 - -
19 12,000 gp  - 19d6+19 - -
20 16,000 gp  - 20d6+20 - -
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 21,250 gp  - 21d6+21 - -
22 28,500 gp  - 22d6+22 - -
23 37,750 gp  - 23d6+23 - -
24 50,000 gp  - 24d6+24 - -
25 65,000 gp  - 25d6+25 - -
26 87,500 gp  - 26d6+26 - -
27 115,000 gp  - 27d6+27 - -
28 155,000 gp  - 28d6+28 - -
29 205,000 gp  - 29d6+29 - -
30 272,500 gp  - 30d6+30 - -
31 360,000 gp  - 31d6+31 - -
32 472,500 gp  - 32d6+32 - -
33 625,000 gp  - 33d6+33 - -
34 827,500 gp  - 34d6+34 - -
35 1,102,500 gp  - 35d6+35 - -