Embrace Destiny (Cleric Spell): Difference between revisions

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| Description = You cast this magic forth, reaching into the infinite sea of the possible, and you pluck forth a single instant.  That instant is now melded into your aura, immutable.
| Description = You cast this magic forth, reaching into the infinite sea of the possible, and you pluck forth a single instant.  That instant is now melded into your aura, immutable.


: Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you MUST use that roll for a single [[attack roll]], [[Initiative]] check, [[saving throw]], or [[skill check]], using the recorded result in place of a roll. This spell cannot be used to ''replace'' a roll that has already been made; the recorded result must be used ''instead'' of a roll. Once you have used this recorded result or the duration of the spell ends, the effect ends. You have more than one instance of embrace destiny active on you at the same time.
: Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you MUST use that roll for a single [[attack roll]], [[Initiative]] check, [[saving throw]], or [[skill check]], using the recorded result in place of a roll. This spell cannot be used to ''replace'' a roll that has already been made; the recorded result must be used ''instead'' of a roll. Once you have used this recorded result or the duration of the spell ends, the spell's effect ends. You cannot have more than one instance of embrace destiny active on you at the same time.


: If you do not use the moment, if you chose NOT to embrace your destiny, then the moment dissipates from your aura and rips loose a piece of your Destined Self in doing so. You suffer {{Circle|8}} of {{dmg|primal}} damage and 1d6 points of [[Essence Destruction]]. It is generally MUCH less painful to wisely 'use up' a 'bad roll' during the duration, rather than suffer these dire consequences.  
: If you do not use the moment, if you chose NOT to embrace your destiny, then the moment dissipates from your aura and rips loose a piece of your Destined Self in doing so. You suffer {{Circle|8}} of {{dmg|primal}} damage and 1d6 points of [[Essence Destruction]]. It is generally MUCH less painful to wisely 'use up' a 'bad roll' during the duration, rather than suffer these dire consequences.  

Latest revision as of 20:41, 17 September 2022

Level: Cleric 1
School: Universal

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Self
Target or Area: You
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No

Description

You cast this magic forth, reaching into the infinite sea of the possible, and you pluck forth a single instant. That instant is now melded into your aura, immutable.
Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you MUST use that roll for a single attack roll, Initiative check, saving throw, or skill check, using the recorded result in place of a roll. This spell cannot be used to replace a roll that has already been made; the recorded result must be used instead of a roll. Once you have used this recorded result or the duration of the spell ends, the spell's effect ends. You cannot have more than one instance of embrace destiny active on you at the same time.
If you do not use the moment, if you chose NOT to embrace your destiny, then the moment dissipates from your aura and rips loose a piece of your Destined Self in doing so. You suffer (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of primal (undefined damage type) damage and 1d6 points of Essence Destruction. It is generally MUCH less painful to wisely 'use up' a 'bad roll' during the duration, rather than suffer these dire consequences.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30