Enormous Scorpion: Difference between revisions
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m (Text replacement - " Effect list effect. Example: {{Ability-Dmg}} STR dilution and {{Standard-Dmg}} non-lethal damage per interval. Fruition list fruition. Examples: all non-lethal damage becomes lethal; victim dies;...) |
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Save-Mod Optional. Add or subtract from base DC. Example: -2 lowers DC by 2. | Save-Mod Optional. Add or subtract from base DC. Example: -2 lowers DC by 2. | ||
Frequency Optional. Values: rounds, minutes, hours, days, moons, years. Skip to use defaults (rounds for poisons, days for diseases). | Frequency Optional. Values: rounds, minutes, hours, days, moons, years. Skip to use defaults (rounds for poisons, days for diseases). | ||
Effect list effect. Example: {{Ability-Dmg}} [[Ability Dilution|STR dilution]] and {{Standard-Dmg}} | Effect list effect. Example: {{Ability-Dmg}} [[Ability Dilution|STR dilution]] and {{Standard-Dmg}} {{dmg|poison}} damage per interval. | ||
Fruition list fruition. Examples: | Fruition list fruition. Examples: Victim takes {{Special-Alpha-Dmg}} {{dmg|poison}} damage; Victim dies; Victim falls [[Prone]] and is [[Helpless]], etc. | ||
F-Duration list when the fruition expires if not healed (if ever). Examples: full night's rest; 1d4 days; permanent until healed, etc. | F-Duration list when the fruition expires if not healed (if ever). Examples: full night's rest; 1d4 days; permanent until healed, etc. | ||
Revision as of 15:28, 15 January 2020
Enormous Scorpion (CR 3)
Neutral - Large - Vermin |
---|
Lore: | Know (Nature) | ||
6 | 21 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
15 | +5 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
51 | 25 | 4 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +6 |
Refl: | +1 |
Will: | +1 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Sting +6 (1d10+2/x2)
as piercing (physical, common)
poison (see below)
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
19 |
STR |
10 |
DEX |
16 |
CON |
Expression error: Unrecognized punctuation character "&". |
INT |
10 |
WIS |
2 |
CHA |
Feats:
- Grapple, Improved (EFFECT: Grapple, Improved (Feat))
Special Abilities
Scorpion Venom (Ex) |
Whenever the scorpion stings a foe, it may inflict a mild poison:
|
Grab (Ex) |
As a free action, whenever a scorpion succeeds in a melee attack with its claws, it may attempt to Grab that target, rolling its Maneuver Offense (1d20+5) against the target's Maneuver Defense. |
Enormous Scorpion
Combat Tactics
Scorpions will attack any creature they see, attempting to charge whenever possible, attempting to sting their prey to immobilize it, and grabbing it to help hold it down if the initial effort at stinging doesn't work.
Out of Combat
Rewards
XP: 800
Treasure: Sellable Goods worth 813 gp.
- Weight: 30 lbs. Volume: 1.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |