Environmental Effects: Difference between revisions

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Characters at risk of catching fire are allowed a Hard reflex saving throw of their CR to avoid this fate. If a character's clothes or hair catch fire, he suffers the [[Singed]] condition with the damage based on his CR, or the CR of the effect which caused the ignition, whichever is higher.  Removing this singed condition is done as normal, although at GM discretion you may need to do other things in your given set of circumstances.
Characters at risk of catching fire are allowed a Hard reflex saving throw of their CR to avoid this fate. If a character's clothes or hair catch fire, he suffers the [[Singed]] condition with the damage based on his CR, or the CR of the effect which caused the ignition, whichever is higher.  Removing this singed condition is done as normal, although at GM discretion you may need to do other things in your given set of circumstances.


==Extinguish / Douse a Fire==
===Extinguish / Douse a Fire===


In general terms, a gallon of water, cool ash, sand, dirt, and similar substances can put out the flames on five square feet of surface. To extinguish the flames in a standard square thus requires five gallons of water, or a large pail. A Size Medium Character has roughly 25 square feet of surface, and thus requires five gallons to put out. Size Small requires only a gallon, size Large requires forty gallons, Size Huge requires 320 gallons, etc.
In general terms, a gallon of water, cool ash, sand, dirt, and similar substances can put out the flames on five square feet of surface. To extinguish the flames in a standard square thus requires five gallons of water, or a large pail. A Size Medium Character has roughly 25 square feet of surface, and thus requires five gallons to put out. Size Small requires only a gallon, size Large requires forty gallons, Size Huge requires 320 gallons, etc.

Revision as of 21:25, 12 December 2018