Environmental Effects: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 281: | Line 281: | ||
===Lava Bombs=== | ===Lava Bombs=== | ||
Blobs of molten rock may be hurled several miles from an erupting volcano, cooling into solid rock before they land. A typical lava bomb is treated as a spectacularly deadly Falling Object, typically being size Small and up, falling from 200 feet high, and gaining +2 points of damage per die with the caveat that the bonus damage is Fire damage. The minimum damage from a Lava Bomb is thus 21d6 of falling damage plus 42 points of fire damage, Reflex save for half, and a Titanic+ lava Bomb does 54 dice of Falling plus 108 of fire, to a huge area. This is sufficient damage to make ANY character wary around a busy volcano! | Blobs of molten rock may be hurled several miles from an erupting volcano, cooling into solid rock before they land. A typical lava bomb is treated as a spectacularly deadly Falling Object, typically being size Small and up, falling from 200 feet high, and gaining +2 points of damage per die with the caveat that the bonus damage is Fire damage. The minimum damage from a Lava Bomb is thus 21d6 of falling damage plus 42 points of fire damage, Reflex save for half, and a Titanic+ lava Bomb does 54 dice of Falling plus 108 of fire, to a huge area. This is sufficient damage to make ANY character wary around a busy volcano! | ||
===Volcanic Gas=== | ===Volcanic Gas=== | ||
The area around a volcano is usually treated as High Altitude with the Inimical Gas option, although there may be pockets of Heavy Smoke from the Wildfire rules. All these effects are detailed above. | The area around a volcano is usually treated as High Altitude with the Inimical Gas option, although there may be pockets of Heavy Smoke from the Wildfire rules. All these effects are detailed above. | ||
===Pyroclastic Flow=== | ===Pyroclastic Flow=== | ||
Some volcanic eruptions create a devastating wave of burning ash, hot gases, and volcanic debris called a pyroclastic flow that can travel for miles. Treat a pyroclastic flow as an avalanche combined with a wildfire, that also inflicts the [[Burned]] condition doing [[Fire]] damage to all those struck by it. If you fail the save, the Burned damage is doubled until you can escape. Note that because a pyroclastic flow is also a fire, you cannot fly above it to escape, taking heavy smoke damage. | Some volcanic eruptions create a devastating wave of burning ash, hot gases, and volcanic debris called a pyroclastic flow that can travel for miles. Treat a pyroclastic flow as an avalanche combined with a wildfire, that also inflicts the [[Burned]] condition doing [[Fire]] damage to all those struck by it. If you fail the save, the Burned damage is doubled until you can escape. Note that because a pyroclastic flow is also a fire, you cannot fly above it to escape, taking heavy smoke damage. | ||
==Water== | ==Water== |