Environmental Effects: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 281: Line 281:
===Lava Bombs===
===Lava Bombs===
Blobs of molten rock may be hurled several miles from an erupting volcano, cooling into solid rock before they land. A typical lava bomb is treated as a spectacularly deadly Falling Object, typically being size Small and up, falling from 200 feet high, and gaining +2 points of damage per die with the caveat that the bonus damage is Fire damage. The minimum damage from a Lava Bomb is thus 21d6 of falling damage plus 42 points of fire damage, Reflex save for half, and a Titanic+ lava Bomb does 54 dice of Falling plus 108 of fire, to a huge area. This is sufficient damage to make ANY character wary around a busy volcano!
Blobs of molten rock may be hurled several miles from an erupting volcano, cooling into solid rock before they land. A typical lava bomb is treated as a spectacularly deadly Falling Object, typically being size Small and up, falling from 200 feet high, and gaining +2 points of damage per die with the caveat that the bonus damage is Fire damage. The minimum damage from a Lava Bomb is thus 21d6 of falling damage plus 42 points of fire damage, Reflex save for half, and a Titanic+ lava Bomb does 54 dice of Falling plus 108 of fire, to a huge area. This is sufficient damage to make ANY character wary around a busy volcano!


===Volcanic Gas===
===Volcanic Gas===
The area around a volcano is usually treated as High Altitude with the Inimical Gas option, although there may be pockets of Heavy Smoke from the Wildfire rules.  All these effects are detailed above.
The area around a volcano is usually treated as High Altitude with the Inimical Gas option, although there may be pockets of Heavy Smoke from the Wildfire rules.  All these effects are detailed above.


===Pyroclastic Flow===
===Pyroclastic Flow===
Some volcanic eruptions create a devastating wave of burning ash, hot gases, and volcanic debris called a pyroclastic flow that can travel for miles. Treat a pyroclastic flow as an avalanche combined with a wildfire, that also inflicts the [[Burned]] condition doing [[Fire]] damage to all those struck by it.  If you fail the save, the Burned damage is doubled until you can escape.  Note that because a pyroclastic flow is also a fire, you cannot fly above it to escape, taking heavy smoke damage.
Some volcanic eruptions create a devastating wave of burning ash, hot gases, and volcanic debris called a pyroclastic flow that can travel for miles. Treat a pyroclastic flow as an avalanche combined with a wildfire, that also inflicts the [[Burned]] condition doing [[Fire]] damage to all those struck by it.  If you fail the save, the Burned damage is doubled until you can escape.  Note that because a pyroclastic flow is also a fire, you cannot fly above it to escape, taking heavy smoke damage.


==Water==
==Water==

Revision as of 15:21, 13 December 2018