Environmental Effects: Difference between revisions
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A camp fire occupies one square, inflicts [[Singed]] doing fire damage to anyone who enters that square, and removes cold weather [[Environmental Effects]] in a 15 foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch. | A camp fire occupies one square, inflicts [[Singed]] doing fire damage to anyone who enters that square, and removes cold weather [[Environmental Effects]] in a 15 foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch. | ||
== | ==Tents== | ||
A [[Equipment | tent]] of any size provides 5 points of resistance to non-lethal environment damage. Note that like Endurance, this applies even to characters who have fallen unconscious and are now taking lethal damage from the non-lethal environmental damage. Bundling your heat-stroked sorcerer into a tent to cool them down a bit is indeed a way to save their life. | A [[Equipment | tent]] of any size provides 5 points of resistance to non-lethal environment damage. Note that like Endurance, this applies even to characters who have fallen unconscious and are now taking lethal damage from the non-lethal environmental damage. Bundling your heat-stroked sorcerer into a tent to cool them down a bit is indeed a way to save their life. | ||