Environmental Effects: Difference between revisions

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Now, if you are in some terrain besides level open ground, THEN it gets nasty.
Now, if you are in some terrain besides level open ground, THEN it gets nasty.


Earthquakes generally cause trees or other tall things to fall over, at GM discretion. It's almost always at least one falling object, and can be more. See the Falling Objects rules for the joy of having a tree fall on you. Earthquakes also trigger avalanches. Luckily, in the mountains it's just a plain old avalanche. If you're near a body of water, there may be a tsunami, which is an avalanche of water and even worse than a regular avalanche. Earthquakes often presage the birth of a volcano, which is especially in-fun if it starts dropping lava bombs and pyroclastic flows at random intervals.
Earthquakes generally cause trees or other tall things to fall over, at GM discretion. It's almost always at least one falling object, and can be more. See the Falling Objects rules for the joy of having a tree fall on you. Earthquakes also trigger avalanches. Luckily, in the mountains it's just a plain old avalanche. If you're near a body of water, there may be a tsunami, which is an avalanche of water and even worse than a regular avalanche. Earthquakes often presage the birth of a volcano, which is especially un-fun if it starts dropping lava bombs and pyroclastic flows at random intervals.


===Collapses===
===Collapses===

Revision as of 17:12, 13 December 2018