Environmental Effects: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 330: Line 330:


===Swept Away===
===Swept Away===
Characters swept away by a river moving 60 feet per round or faster suffers according to the [[Collisions]] rules as they are bashed about in the water. A character may make a [[Might]] check as if trying to catch themselves while falling as they are swept away. The distance moved each round before the Might check is made is set each round by rolling a d8 times five feet, and that sets the difficulty of the Might check (this can be less than DC20 in this case).  When a Might check succeeds, they arrest their motion by catching a rock, tree limb, or bottom snag, and can escape the sudden flow.
Characters swept away by a river moving 60 feet per round or faster suffer according to the [[Collisions]] rules as they are bashed about in the water. A character may make a [[Might]] check as if trying to catch themselves while falling as they are swept away. The distance moved each round before the Might check is made is set each round by rolling a d8 times five feet, and that sets the difficulty of the Might check (this can be less than DC20 in this case).  When a Might check succeeds, they arrest their motion by catching a rock, tree limb, or bottom snag, and can escape the sudden flow.


===Flashflood===
===Flashflood===
A Flashflood is just like a Tsunami, except it can happen almost anywhere. Yay!  A horrible avalanche of water and debris that Suffocates anyone it catches!  Yay!
A Flashflood is just like a Tsunami, except it can happen almost anywhere. Yay!  A horrible avalanche of water and debris that Suffocates anyone it catches!  Yay!

Revision as of 18:37, 13 December 2018