Environmental Effects: Difference between revisions

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Creatures buried in an avalanche (or a tsunami, or a flash flood, or a collapse, or a pyroclastic flow, or a lava flow, see below) are generally helpless, because they are pinned or unconscious or worse. To dig a buried creature free, the best plan is to have someone with an appropriate Move speed simply go get them. Burrow is always usable on solid material, and Swim is always effective on liquids. Pyroclastic Flows or lava flows may be traversed with one or both, depending upon circumstance and the GM's decisions. Rescuers are subject to normal effects according to the type of event. Rescuing a friend from a lava flow by Swimming down to them is incredibly brave, but also extremely painful. See Lava for details.  
Creatures buried in an avalanche (or a tsunami, or a flash flood, or a collapse, or a pyroclastic flow, or a lava flow, see below) are generally helpless, because they are pinned or unconscious or worse. To dig a buried creature free, the best plan is to have someone with an appropriate Move speed simply go get them. Burrow is always usable on solid material, and Swim is always effective on liquids. Pyroclastic Flows or lava flows may be traversed with one or both, depending upon circumstance and the GM's decisions. Rescuers are subject to normal effects according to the type of event. Rescuing a friend from a lava flow by Swimming down to them is incredibly brave, but also extremely painful. See Lava for details.  


If nobody has a usable Movement type, then [[Might]] skill rolls against a Hard DC for the CR of the event can clear a five foot space or solid material enough to extract a victim. Exceeding the roll by five or more allows another five feet to be cleared for each five by which the roll was exceeded. [[Acrobatics]] is useful to extract victims from non-solid materials. In all cases, even a [[Pinned]] victim may attempt an [[Escape Artist]] roll against the same DC to get themselves loose.  If you are unconscious or worse, you have no recourse, sadly.  Hope that you have friends nearby. Note that a [[Sending (Spell)]] cast by a non-pinned person can be a life-saver!
If nobody has a usable Movement type, then [[Might]] skill rolls against a Hard DC for the CR of the event can clear a five foot space of solid material by enough to extract a victim. Exceeding the roll by five or more allows another five feet to be cleared for each five by which the roll was exceeded. [[Acrobatics]] is useful to extract victims from non-solid materials. In all cases, even a [[Pinned]] victim may attempt an [[Escape Artist]] roll against the same DC to get themselves loose, worming their way five feet closer to freedom by every five they make their Escape Artist roll.  If you are unconscious or worse, you have no recourse, sadly.  Hope that you have friends nearby. Note that a [[Sending (Spell)]] cast by a non-pinned person can be a life-saver!
 


==Earthquake==
==Earthquake==

Revision as of 18:43, 13 December 2018