Environmental Effects: Difference between revisions

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The leading edge of a fire (the downwind side) can advance faster than a human can run (assume 120 feet per round for winds of moderate strength). The exact speed of any fire is left to the GM to determine, and can be fairly slow to incredibly fast.  Hey, at least Wildfire HAS a speed, unlike avalanches....  Note that it is not possible to fly over a Wildfire! Such large fire have heat and smoke that reach essentially so high that you will start suffering from altitude exposure (see above) before you get out of the wildfire effects. Nasty!
The leading edge of a fire (the downwind side) can advance faster than a human can run (assume 120 feet per round for winds of moderate strength). The exact speed of any fire is left to the GM to determine, and can be fairly slow to incredibly fast.  Hey, at least Wildfire HAS a speed, unlike avalanches....  Note that it is not possible to fly over a Wildfire! Such large fire have heat and smoke that reach essentially so high that you will start suffering from altitude exposure (see above) before you get out of the wildfire effects. Nasty!


Within the bounds of a wildfire, a character faces three dangers: heat damage, catching on fire, and smoke inhalation:
Within the bounds of a wildfire, a character faces three dangers: fire damage, burning, and smoke inhalation:


===Fire Damage===
===Fire Damage===

Revision as of 21:11, 13 December 2018