Environmental Effects: Difference between revisions

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High altitude travel can be extremely fatiguing – and sometimes deadly – to creatures that aren't used to it. Cold becomes extreme, and the ill-suited sustenance in the air can wear down even the most hardy of warriors.
High altitude travel can be extremely fatiguing – and sometimes deadly – to creatures that aren't used to it. Cold becomes extreme, and the ill-suited sustenance in the air can wear down even the most hardy of warriors.


'''Acclimated Characters:''' Creatures accustomed to high altitude generally fare better than lowlanders. Any creature which has spent at least a month of its life in high altitudes, or has a racial disposition towards high altitudes, is considered acclimated. Acclimated creatures gain a bonus to resist the effects of high altitudes.  Undead, constructs, and other creatures that do not breathe are immune to altitude effects.
'''Acclimated Characters:''' Creatures [[Altitude Affinity (Feat) | accustomed to high altitude]] generally fare better than lowlanders. Any creature which has spent at least a month of its life in high altitudes, or has a racial disposition towards high altitudes, is considered acclimated. Acclimated creatures gain a bonus to resist the effects of high altitudes.  Undead, constructs, and other creatures that do not breathe are immune to altitude effects.


'''Altitude Zones:''' In general, mountains present three possible altitude bands: low pass, low peak/high pass, and high peak.
'''Altitude Zones:''' In general, mountains present three possible altitude bands: low pass, low peak/high pass, and high peak.

Revision as of 15:58, 24 February 2020