Environmental Effects: Difference between revisions
Jump to navigation
Jump to search
Line 105: | Line 105: | ||
High altitude travel can be extremely fatiguing – and sometimes deadly – to creatures that aren't used to it. Cold becomes extreme, and the ill-suited sustenance in the air can wear down even the most hardy of warriors. | High altitude travel can be extremely fatiguing – and sometimes deadly – to creatures that aren't used to it. Cold becomes extreme, and the ill-suited sustenance in the air can wear down even the most hardy of warriors. | ||
'''Acclimated Characters:''' Creatures accustomed to high altitude generally fare better than lowlanders. Any creature which has spent at least a month of its life in high altitudes, or has a racial disposition towards high altitudes, is considered acclimated. Acclimated creatures gain a bonus to resist the effects of high altitudes. Undead, constructs, and other creatures that do not breathe are immune to altitude effects. | '''Acclimated Characters:''' Creatures [[Altitude Affinity (Feat) | accustomed to high altitude]] generally fare better than lowlanders. Any creature which has spent at least a month of its life in high altitudes, or has a racial disposition towards high altitudes, is considered acclimated. Acclimated creatures gain a bonus to resist the effects of high altitudes. Undead, constructs, and other creatures that do not breathe are immune to altitude effects. | ||
'''Altitude Zones:''' In general, mountains present three possible altitude bands: low pass, low peak/high pass, and high peak. | '''Altitude Zones:''' In general, mountains present three possible altitude bands: low pass, low peak/high pass, and high peak. |