Eruptive Pustules (Sorcerer/Wizard Spell)

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Level: Alchemist 3Sorcerer/Wizard 3
School: Transmutation

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S

Effect

Range: Short
Target or Area: one target creature
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

Your skin erupts in swollen, pus-filled bumps that burst open if you are struck...or if you deliberately burst them. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker is subject to a ray attack as the boils burst messily under the attack. Make a ranged touch attack. If successful, the attacker takes (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of acid (energy, common) damage, and is sickened for 1 round. If you strike a target already suffering from the Sickened condition with this spell, the condition is elevated to Afflicted. If you strike a target already suffering from Afflicted due to this spell, the condition is elevated to Nauseated. Note that this spell can be extremely effective against creatures with Bite attacks.
If the attack against you is a critical hit, the ray attack gains a +4 Arcane bonus to-hit.
If you choose to burst the boils yourself, this takes a standard action and the ray of acid erupts as above. There is no chance of critically bursting your own vile buboes, so don't ask. If desired, the action of bursting the boils may be combined with the action of casting the spell, which leads to all manner of unfortunate options with metamagic feats....
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30