Evocation School

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The following spells are available to Wizards who have chosen the Evocation school as their specialty school. Evocation wizards may also cast spells from the Conjuration, Illusion, and Universal schools, as these are complementary schools for Evocation.

0th-Level Spells (Cantrips)

Spell Name School Description
Acid Splash (Sorcerer/Wizard Spell) Conjuration Conjure an orb of acid that deals ranged acid damage.
Dancing Lights (Sorcerer/Wizard Spell) Illusion Creates illusory torches or other lights.
Detect Magic (Sorcerer/Wizard Spell) Universal Detects all spells and magic items within a 60 ft cone.
Detect Poison (Sorcerer/Wizard Spell) Universal Detects poison in a creature or object.
Flare (Sorcerer/Wizard Spell) Evocation Dazzles one creature.
Ghost Sound (Sorcerer/Wizard Spell) Illusion Create figment sounds in a location.
Light (Sorcerer/Wizard Spell) Evocation Object shines like a torch.
Penumbra (Sorcerer/Wizard Spell) Evocation Protects creature or object touched from bright light.
Prestidigitation (Sorcerer/Wizard Spell) Universal Performs minor tricks.
Ray of Frost (Sorcerer/Wizard Spell) Evocation Ray attack deals cold damage.
Read Magic (Sorcerer/Wizard Spell) Universal Read scrolls and spellbooks.
Scoop (Sorcerer/Wizard Spell) Evocation Create a scoop of force to pick up or carry liquids.


1st-Level Spells

Spell Name School Description
Adhesive Spittle (Sorcerer/Wizard Spell) Conjuration Spit immobilizing goop at a creature.
Air Bubble (Sorcerer/Wizard Spell) Conjuration Creates a small pocket of air around your head or an object, which may burst as an attack.
Blend (Sorcerer/Wizard Spell) Illusion Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement (Sorcerer/Wizard Spell) Illusion As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round.
Burning Hand of the Magus (Sorcerer/Wizard Spell) Evocation Cone-shaped burst doing fire damage.
Color Spray (Sorcerer/Wizard Spell) Illusion dazzles, blinds, or fogs affected creatures.
Disguise Self (Sorcerer/Wizard Spell) Illusion Changes your appearance.
Ear-Piercing Scream (Sorcerer/Wizard Spell) Illusion Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself.
Floating Disk (Sorcerer/Wizard Spell) Evocation Creates 3-ft.-diameter horizontal disk that carries things and can break falls.
Gravity Bow (Sorcerer/Wizard Spell) Evocation Projectiles do damage as though one size category bigger.
Grease (Sorcerer/Wizard Spell) Conjuration Covers a 10-ft. square or one object with a layer of slippery grease.
Hydraulic Push (Sorcerer/Wizard Spell) Evocation Wave of water damages and pushes an enemy one square.
Illusion of Calm (Sorcerer/Wizard Spell) Illusion You appear to be standing calmly, even when you take some actions.
Mage Armor (Sorcerer/Wizard Spell) Conjuration Gives subject +3 Armor Bonus to AC.
Magic Missile (Sorcerer/Wizard Spell) Evocation Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5).
Mudball (Sorcerer/Wizard Spell) Conjuration Ray Attack that causes the target to be blinded and bludgeoned.
Shadow Weapon (Sorcerer/Wizard Spell) Illusion Create a quasi-real weapon for yourself or for allies.
Shocking Grasp (Sorcerer/Wizard Spell) Evocation Touch delivers Electricity (energy, common) damage.
Silent Image (Sorcerer/Wizard Spell) Illusion Creates a visual-based illusion of your design.
Stone Shield (Sorcerer/Wizard Spell) Conjuration A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Stumble Gap (Sorcerer/Wizard Spell) Conjuration Small hole trips creatures.
Summon Monster I (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
True Strike (Sorcerer/Wizard Spell) Universal Gain a bonus on your next attack roll.
Unseen Servant (Sorcerer/Wizard Spell) Conjuration Creates an invisible, mindless, shapeless force that performs simple tasks.
Vanish (Sorcerer/Wizard Spell) Illusion Immediately become Invisible for 1 round.
Ventriloquism (Sorcerer/Wizard Spell) Illusion Make your voice seem to issue from someplace else.
Web Bolt (Sorcerer/Wizard Spell) Conjuration As the Web (Sorcerer/Wizard Spell), except only occupying a single creature's space.


2nd-Level Spells

Spell Name School Description
Admonishing Ray (Sorcerer/Wizard Spell) Evocation You fire one or more Securing force rays.
Aggressive Thundercloud (Sorcerer/Wizard Spell) Evocation Flying storm cloud deals electricity damage.
Blur (Sorcerer/Wizard Spell) Illusion Subject gains partial concealment if they displace at least 15 feet from their starting space each round.
Burning Arc (Sorcerer/Wizard Spell) Evocation Create an arc of flame that burns one or more targets within a 20-foot cone.
Burning Gaze (Sorcerer/Wizard Spell) Evocation Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance (Sorcerer/Wizard Spell) Illusion Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Continual Flame (Sorcerer/Wizard Spell) Evocation Makes a permanent, heatless light.
Disguise Other (Sorcerer/Wizard Spell) Illusion As Disguise Self (Sorcerer/Wizard Spell), but affects you or another.
Dust of Twilight (Sorcerer/Wizard Spell) Conjuration Black particles extinguish light sources and damages creatures.
Embrace Destiny (Sorcerer/Wizard Spell) Universal Dice with Fate, for good or ill.
Fiery Shuriken (Sorcerer/Wizard Spell) Conjuration Calls forth rays, expressing as fiery projectiles that fly at opponents.
Flaming Sphere (Sorcerer/Wizard Spell) Evocation Rolling ball of fire deals Fire Damage.
Frost Fall (Sorcerer/Wizard Spell) Evocation Inflict cold damage and hindered.
Gust of Wind (Sorcerer/Wizard Spell) Evocation Blows away or knocks down smaller creatures.
Haunting Mists (Sorcerer/Wizard Spell) Illusion Creatures are shaken and take gnashing damage...or DO they?
Invisibility (Sorcerer/Wizard Spell) Illusion Subject is invisible until the end of its next encounter.
Juxtaposition (Sorcerer/Wizard Spell) Conjuration Swaps places with the caster and an enemy creature.
Magic Mouth (Sorcerer/Wizard Spell) Illusion Objects speaks once when triggered.
Minor Image (Sorcerer/Wizard Spell) Illusion Creates a visual and audible illusion of your design that can cause harm to believers.
Mirror Image (Sorcerer/Wizard Spell) Illusion Creates a decoy duplicate of you.
Pilfering Hand of the Magus (Sorcerer/Wizard Spell) Evocation You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Ricochet Shot (Sorcerer/Wizard Spell) Evocation Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip (Sorcerer/Wizard Spell) Conjuration Create a whip of water that you wield as a weapon.
See Invisibility (Sorcerer/Wizard Spell) Universal Reveals invisible creatures or objects.
Share Memory (Sorcerer/Wizard Spell) Universal Share or inflict one memory upon the target.
Slipstream (Sorcerer/Wizard Spell) Conjuration Wave boosts or hampers creature's speed.
Spell Gauge (Sorcerer/Wizard Spell) Universal You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Stone Call (Sorcerer/Wizard Spell) Conjuration Inflicts damage and difficult terrain to all creatures in area.
Summon Monster II (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Twilight Haze (Sorcerer/Wizard Spell) Illusion Illusory fog obscures vision.
Web (Sorcerer/Wizard Spell) Conjuration Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement.


3rd-Level Spells

Spell Name School Description
Adjustable Disguise (Sorcerer/Wizard Spell) Illusion As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action.
Ash Storm (Sorcerer/Wizard Spell) Conjuration Hamper vision and inflict abrasion damage on all victims.
Blot (Sorcerer/Wizard Spell) Illusion Ruins writings and wipes creatures out of existence.
Daylight (Sorcerer/Wizard Spell) Evocation 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Diamond Spray (Sorcerer/Wizard Spell) Conjuration You blast a ray of diamond slivers at a target in range.
Displacement (Sorcerer/Wizard Spell) Illusion Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round.
Final Sacrifice (Sorcerer/Wizard Spell) Evocation You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Fireball (Sorcerer/Wizard Spell) Evocation Hurl a fiery bead that bursts into a huge fiery explosion.
Fly (Sorcerer/Wizard Spell) Universal Subject gains Lesser Flight equal to its normal Walk speed.
Force Anchor (Sorcerer/Wizard Spell) Conjuration Ray Attack deals a target force damage and limits their movement.
Force Punch (Sorcerer/Wizard Spell) Evocation Target takes force damage and is pushed away.
Invisibility Sphere (Sorcerer/Wizard Spell) Illusion Makes creatures within 10 ft. of the touched recipient invisible.
Isolate (Sorcerer/Wizard Spell) Illusion Your ray attack causes a target to become Exiled.
Lightning Bolt (Sorcerer/Wizard Spell) Evocation Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line.
Major Image (Sorcerer/Wizard Spell) Illusion As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
Phantom Steed (Sorcerer/Wizard Spell) Conjuration Magic mount appears for the day.
Red Right Hand of the Magus (Sorcerer/Wizard Spell) Evocation You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution.
Silver Darts (Sorcerer/Wizard Spell) Conjuration Cone of silver darts deals damage to targets near you.
Storm Step (Sorcerer/Wizard Spell) Conjuration You call lightning for damage, and transport.
Summon Monster III (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Tiny Hut (Sorcerer/Wizard Spell) Evocation Creates shelter for 10 creatures on a Material Plane.
Unravel Destiny (Sorcerer/Wizard Spell) Universal A target suffers if it has Action Points.


4th-Level Spells

Spell Name School Description
Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell) Evocation Flying storm cloud deals lightning (energy, common) damage.
Ball Lightning (Sorcerer/Wizard Spell) Evocation Flying ball of lightning deals heavy Electricity damage.
Black Tentacles (Sorcerer/Wizard Spell) Conjuration Tentacles damage, immobilize, and move around creatures.
Bloody Arrows (Sorcerer/Wizard Spell) Conjuration Conjure deadly arrows that strike unerringly.
Conjure Deadfall (Sorcerer/Wizard Spell) Conjuration You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect.
Dimension Door (Sorcerer/Wizard Spell) Conjuration Teleports you and possibly others a short distance
Dragon's Breath (Sorcerer/Wizard Spell) Evocation Gives you a dragon's Breath Weapon.
Fire Shield (Sorcerer/Wizard Spell) Evocation Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Flaming Sphere, Greater (Sorcerer/Wizard Spell) Evocation Rolling ball of fire deals Fire Damage.
Hurricane Blast (Sorcerer/Wizard Spell) Evocation Creates a severe blast of wind away from you.
Ice Storm (Sorcerer/Wizard Spell) Evocation Hail deals damage and may slow creatures.
Illusory Wall (Sorcerer/Wizard Spell) Illusion Wall, floor, or ceiling looks real, but anything can pass through.
Insulting Hand of the Magus (Sorcerer/Wizard Spell) Evocation A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose.
Invisibility, Greater (Sorcerer/Wizard Spell) Illusion As Invisibility (Sorcerer/Wizard Spell), but works against all senses.
Master's Escape (Sorcerer/Wizard Spell) Conjuration Switch places with one summoned creature you control.
Phantasmal Killer (Sorcerer/Wizard Spell) Illusion Fearsome phantom image damages a foe.
Phantom Steed, Communal (Sorcerer/Wizard Spell) Conjuration Summon up to 6 Phantom Steeds, dividing the duration among them.
Pillar of Fire (Sorcerer/Wizard Spell) Evocation Creates deadly columns of flame.
Rainbow Pattern (Sorcerer/Wizard Spell) Illusion Lights fascinate and inflict Light damage on chosen creatures.
Secure Shelter (Sorcerer/Wizard Spell) Conjuration Creates sturdy cottage.
Shadow Barbs (Sorcerer/Wizard Spell) Illusion When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
Shocking Image (Sorcerer/Wizard Spell) Illusion As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed.
Shout (Sorcerer/Wizard Spell) Evocation Damages creatures and objects within cone with Sonic damage.
Solid Fog (Sorcerer/Wizard Spell) Conjuration Blocks vision, slows movement, stops some ranged attacks.
Summon Monster IV (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Touch of Slime (Sorcerer/Wizard Spell) Conjuration Touch infests a target with slime, doing heavy damage.
Wall of Blindness (Sorcerer/Wizard Spell) Illusion Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
Wandering Star Motes (Sorcerer/Wizard Spell) Illusion Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.


5th-Level Spells

Spell Name School Description
Acidic Spray (Sorcerer/Wizard Spell) Conjuration Deals heavy Acid damage and inflicts the Singed condition.
Blood Boil (Sorcerer/Wizard Spell) Evocation Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
Cloudkill (Sorcerer/Wizard Spell) Conjuration Obscures vision and inflicts poison damage.
Cone of Cold (Sorcerer/Wizard Spell) Evocation Inflicts intense cold damage in a large cone.
Hostile Juxtaposition (Sorcerer/Wizard Spell) Conjuration You create a dimensional link with a targeted creature, and switch spots with it.
Icy Prison (Sorcerer/Wizard Spell) Evocation Thick ice hampers and damages the target.
Interposing Hand of the Magus (Sorcerer/Wizard Spell) Evocation Hand provides cover against 1 opponent, or damage against several.
Mind Fog (Sorcerer/Wizard Spell) Illusion Illusory fog obscures vision and causes fictive damage.
Nightmare (Sorcerer/Wizard Spell) Illusion Sends vision dealing heavy psychic damage and fatigue.
Persistent Image (Sorcerer/Wizard Spell) Illusion As Minor Image (Sorcerer/Wizard Spell), but much stronger.
Phantasmal Web (Sorcerer/Wizard Spell) Illusion Catches subjects in an illusory web.
Pillar of Stone (Sorcerer/Wizard Spell) Conjuration Creates durable stone pillars.
Sending (Sorcerer/Wizard Spell) Evocation Delivers short message anywhere, instantly.
Summon Monster V (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Teleport (Sorcerer/Wizard Spell) Conjuration Instantly transports you as far as 50 miles per hour you spend casting.


6th-Level Spells

Spell Name School Description
Acid Fog (Sorcerer/Wizard Spell) Conjuration Dense Fog deals acid damage and slows movement.
Apparition (Sorcerer/Wizard Spell) Illusion The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks.
Chain Lightning (Sorcerer/Wizard Spell) Evocation Unleash a spectacular crackling corona of lightning bolts.
Contagious Flame (Sorcerer/Wizard Spell) Evocation Blast of deadly fire eats away harder and harder at enemies.
Forceful Hand of the Magus (Sorcerer/Wizard Spell) Evocation Hand carries your stuff and pushes creatures away, doing heavy damage in the process.
Hallucinatory Terrain (Sorcerer/Wizard Spell) Illusion Appears like any sort of natural terrain, but does not conceal structures or creatures.
Hellfire Ray (Sorcerer/Wizard Spell) Evocation A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
Impulsive Burst (Sorcerer/Wizard Spell) Conjuration An emanation of the Essence of Force damages and moves creatures.
Pillar of Iron (Sorcerer/Wizard Spell) Conjuration Creates extremely durable pillars of solid Iron.
Programmed Image (Sorcerer/Wizard Spell) Illusion As Minor Image, but dormant until triggered by event.
Resilient Sphere (Sorcerer/Wizard Spell) Conjuration Flying sphere of forceful air deals Scouring or Thundercrash Damage.
Shadow Walk (Sorcerer/Wizard Spell) Illusion Step into shadow to travel rapidly.
Summon Monster VI (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
True Seeing (Sorcerer/Wizard Spell) Universal Lets you see things as they really are.


7th-Level Spells

Spell Name School Description
Apparition Insidiae (Sorcerer/Wizard Spell) Illusion The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks.
Caustic Eruption (Sorcerer/Wizard Spell) Evocation Burst deals heavy acid damage.
Constricting Coils (Sorcerer/Wizard Spell) Conjuration Eldritch muscular coils deal crushing damage to the target while holding it still.
Create Demiplane, Lesser (Sorcerer/Wizard Spell) Conjuration Create your own Demiplane, nice and cozy.
Firebrand (Sorcerer/Wizard Spell) Evocation Affected creatures gain flaming weapons and a one-use ray of fire attack.
Fly, Mass (Sorcerer/Wizard Spell) Universal One or more creatures gains ability to fly.
Grasping Hand of the Magus (Sorcerer/Wizard Spell) Evocation Hand carries items and allies without effort.
Invisibility, Mass (Sorcerer/Wizard Spell) Illusion As Greater Invisibility, but affects multiple creatures.
Mage's Magnificent Mansion (Sorcerer/Wizard Spell) Conjuration Door leads to extradimensional mansion.
Mage's Sword (Sorcerer/Wizard Spell) Evocation Floating magic blades strike opponents.
Mirage Arcana (Sorcerer/Wizard Spell) Illusion As Hallucinatory Terrain, plus structures.
Planar Refuge (Sorcerer/Wizard Spell) Conjuration Enforces the rules of the Material Plane on other planes of existence.
Plane Shift (Sorcerer/Wizard Spell) Conjuration You and your allies can travel to another plane.
Prismatic Spray (Sorcerer/Wizard Spell) Evocation Rays hit subjects with variety of effects.
Project Image (Sorcerer/Wizard Spell) Illusion Illusory double can talk and cast spells.
Scouring Winds (Sorcerer/Wizard Spell) Evocation Winds deal scouring damage.
Summon Monster VII (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Teleport, Greater (Sorcerer/Wizard Spell) Conjuration This spell functions like teleport, except that there is no range limit.
Walk through Space (Sorcerer/Wizard Spell) Conjuration You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wish, Limited (Sorcerer/Wizard Spell) Universal Alters reality (within limits).


8th-Level Spells

Spell Name School Description
Apparition Dirus (Sorcerer/Wizard Spell) Illusion The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks.
Clenched Fist of the Magus (Sorcerer/Wizard Spell) Evocation Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling.
Corrosive Touch (Sorcerer/Wizard Spell) Conjuration Touch Attack deals Acid Damage.
Create Demiplane (Sorcerer/Wizard Spell) Conjuration As Lesser Create Demiplane, but larger and with better decorating.
Deadly Image (Sorcerer/Wizard Spell) Illusion As Minor Image, much bigger, more damaging, and may affect multiple senses.
Destruction of Self (Sorcerer/Wizard Spell) Illusion You create a ray attack of lies, that knocks your target loose from reality.
Ghosthowl (Sorcerer/Wizard Spell) Illusion Damages insubstantial creatures without a saving throw, and all others with a saving throw.
Greater Oculus Electricum (Sorcerer/Wizard Spell) Evocation Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack.
Impulsive Burst, Mass (Sorcerer/Wizard Spell) Conjuration An emanation of the Essence of Force damages and moves creatures.
Molten Orb (Sorcerer/Wizard Spell) Conjuration Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage.
Pillar of Lava (Sorcerer/Wizard Spell) Evocation Pillars of lava impede movement and deal damage.
Plumbumgaol (Sorcerer/Wizard Spell) Conjuration Leaden bonds impair your chosen victims, and lays a deadly Synergy.
Polar Ray (Sorcerer/Wizard Spell) Evocation Ray attack deals cold (energy, common) damage and Ability Dilution.
Rain of Arrows (Sorcerer/Wizard Spell) Conjuration You conjure a cloud of magical arrows that rain down on any creatures and objects in an area.
Screen (Sorcerer/Wizard Spell) Illusion Illusion hides area from both vision and scrying.
Seamantle (Sorcerer/Wizard Spell) Conjuration Sheathes you in protective water.
Shout, Greater (Sorcerer/Wizard Spell) Evocation Devastating yell deals Sonic damage.
Static Burst (Sorcerer/Wizard Spell) Evocation Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away.
Stormbolts (Sorcerer/Wizard Spell) Evocation You are struck by a massive lightning bolt...and share.
Summon Monster VIII (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Sunburst (Sorcerer/Wizard Spell) Evocation Deals heavy light damage to a large area within range.
Telekinetic Sphere (Sorcerer/Wizard Spell) Conjuration Conjure a flying sphere that deals damage, and can knock creatures Prone.
Thundermane (Sorcerer/Wizard Spell) Illusion You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose.


9th-Level Spells

Spell Name School Description
Apparition Atrox (Sorcerer/Wizard Spell) Illusion The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks.
Bilocation (Sorcerer/Wizard Spell) Conjuration Exist in two places at once, gaining tremendous mobility and durability.
Censorium (Sorcerer/Wizard Spell) Illusion Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage.
Clashing Rocks (Sorcerer/Wizard Spell) Conjuration Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface.
Consumptum Feurium Magnifica (Sorcerer/Wizard Spell) Evocation Point-blank blast of terrible darkfire energy, powered by the caster's life-force.
Create Demiplane, Greater (Sorcerer/Wizard Spell) Conjuration As Create Demiplane, but much larger.
Crushing Hand of the Magus (Sorcerer/Wizard Spell) Evocation A really large hand crushes your foes.
Deadly Juxtaposition (Sorcerer/Wizard Spell) Conjuration You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Essence of Motion (Sorcerer/Wizard Spell) Conjuration Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist.
Foresight (Sorcerer/Wizard Spell) Universal "Sixth sense" warns of impending danger and grants many benefits.
Furnace Bones (Sorcerer/Wizard Spell) Evocation Infuses allies you touch with fiery abilities.
Gate (Sorcerer/Wizard Spell) Conjuration Connects two planes for travel by any creatures, in either direction.
Ghost Dance (Sorcerer/Wizard Spell) Illusion Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment.
Gift of the Rider (Sorcerer/Wizard Spell) Illusion Allied recipients may use their actions and movements far more efficiently.
Icy Prison, Mass (Sorcerer/Wizard Spell) Evocation Thick ice hampers and damages several targets.
Mad Hallucination (Sorcerer/Wizard Spell) Illusion Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy.
Meteor Swarm (Sorcerer/Wizard Spell) Evocation Four exploding spheres each deal Fire and Bludgeoning Damage.
Parliament of Selves (Sorcerer/Wizard Spell) Illusion Creates a decoy duplicate of your allies.
Refuge (Sorcerer/Wizard Spell) Conjuration Alters item to transport its possessor to a safe place.
Ride the Lightning (Sorcerer/Wizard Spell) Evocation Transform into electricity and race forth, blasting all in your path.
Shades (Sorcerer/Wizard Spell) Illusion As Shadow Walk, but with no miss chance and a Teleport combat move.
Summon Monster IX (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Sundering Shards (Sorcerer/Wizard Spell) Illusion All creatures and objects in a 30-foot (6x6) cone suffer damage.
Teleportation Circle (Sorcerer/Wizard Spell) Conjuration Teleports creatures inside circle.
Thunderblast (Sorcerer/Wizard Spell) Evocation Inflicts massive thundercrash damage upon many foes you choose.
Tsunami (Sorcerer/Wizard Spell) Conjuration Huge wave damages and sweeps up all in its path.
Volcano (Sorcerer/Wizard Spell) Evocation Create a Huge, incredibly destructive volcano that burns everything around it.
Weird (Sorcerer/Wizard Spell) Illusion Changes allies into enemies and enemies into allies in a most confusing fashion.
Winds of Vengeance (Sorcerer/Wizard Spell) Evocation Gives you the ability to fly and attack with wind.
Wish (Sorcerer/Wizard Spell) Universal Reshape reality at your whim, within limits, and at a cost.