Expeditious (Armor Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|Three times per day as a swift action, the wearer of expeditious armor can summon a burst of speed and gain a +10-foot enhancement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[lesser climb]] movement type and a [[lesser swim]] movement type equal to their [[Walk]] move.
| Description|Three times per day as a swift action, the wearer of expeditious armor can summon a burst of speed and gain a +10-foot enhancement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Lesser Climb]] movement type and a [[Lesser Swim]] movement type equal to their [[Walk]] move.
 
Once per day, as an immediate action usable outside your turn as an interrupt, you may take a Move action, only to move, with all the benefits noted above. You may use this ability to escape peril, or to interpose yourself into the path of another creature during their movement. If you interpose, they can choose to resolve their turn against you, or, they can choose to attempt to move around you, which may (probably) trigger attacks of opportunity that you can take against them.  


This ability can be applied to any kind of armor, but not shields.
This ability can be applied to any kind of armor, but not shields.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain a 10 foot speed bonus for 1 round
| ShortDesc|Gain brief bursts of incredible movement.
}}</onlyinclude>
}}</onlyinclude>


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Latest revision as of 15:02, 23 December 2020

Expeditious (Armor Magic Property)

Enchant Cost: +2

Three times per day as a swift action, the wearer of expeditious armor can summon a burst of speed and gain a +10-foot enhancement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a Lesser Climb movement type and a Lesser Swim movement type equal to their Walk move.

Once per day, as an immediate action usable outside your turn as an interrupt, you may take a Move action, only to move, with all the benefits noted above. You may use this ability to escape peril, or to interpose yourself into the path of another creature during their movement. If you interpose, they can choose to resolve their turn against you, or, they can choose to attempt to move around you, which may (probably) trigger attacks of opportunity that you can take against them.

This ability can be applied to any kind of armor, but not shields.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.