Explosive Charge (Rage Power)

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Explosive Charge (Su)

Requires: Barbarian 21, Primal Mien
Benefit: Once per round as part of a charge attack action, you can become a living missile, exploding in a cataclysmic burst which decimates your foes. If your charge attack hits, in addition to dealing your normal damage, your target and all creatures within 30 feet of your charge target must make a Reflex save vs. a DC of 10 + half your barbarian level + your WIS modifier, or take 1d6 per 3 barbarian levels (drop fractions) + your WIS modifier as fire (energy, common) damage. Creatures that succeed on their saves take only half of the fire damage you inflict (your charge target still takes all the normal damage from your charge, and is only saving to try to cut the fire damage in half). If your charge attack misses, the activation of this power is lost.
Explosive Charge cannot be activated in the same charge attack action as another rage power which is activated on a charge attack action.

Progression:

  • 11th Level: -
  • 21st Level: -
  • 31st Level: Your Explosive Charge damage may now be considered Primal (undefined damage type) damage, which ignores DR and ER. If you choose to inflict fire instead, the radius increases to 50 feet, and the save DC increases by 2.