Fast Healer (Feat): Difference between revisions

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| Benefit=Whenever you regain hit points by resting or through healing granted by spells with "Cure" in their name, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). At level 21, this bonus increases to the full value of your CON modifier (minimum +1).
| Benefit=Whenever you regain hit points from any source, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). This does not apply to temporary hit points, only actual healing, but it applies to sources that are either instantaneous healing or persistent healing.  At level 21, this bonus increases to the full value of your CON modifier (minimum +1).






| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Regain additional hit points from Cure spells, or from resting.
| ShortDesc|Add half CON modifier to any healing applied to you.
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Latest revision as of 19:43, 20 May 2023


You benefit greatly from curative magic spells and rest.

Prerequisites: Level 6, Diehard (Feat), Endurance (Feat)

Benefit: Whenever you regain hit points from any source, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). This does not apply to temporary hit points, only actual healing, but it applies to sources that are either instantaneous healing or persistent healing. At level 21, this bonus increases to the full value of your CON modifier (minimum +1).