Feats-C: Difference between revisions

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| [[Catch Off-Guard (Feat)|Catch Off-Guard]] || align="center" | Combat || align="center" | {{:Catch Off-Guard (Feat)|transcludesection=LevelInc}} || {{:Catch Off-Guard (Feat)|transcludesection=Prerequisites}} || {{:Catch Off-Guard (Feat)|transcludesection=ShortDesc}}
| [[Catch Off-Guard (Feat)|Catch Off-Guard]] || align="center" | Combat || align="center" | {{:Catch Off-Guard (Feat)|transcludesection=LevelInc}} || {{:Catch Off-Guard (Feat)|transcludesection=Prerequisites}} || {{:Catch Off-Guard (Feat)|transcludesection=ShortDesc}}
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| [[Caustic Summons (Feat)|Caustic Summons]] || align="center" | General || align="center" | {{:Caustic Summons (Feat)|transcludesection=LevelInc}} || {{:Caustic Summons (Feat)|transcludesection=Prerequisites}} || {{:Caustic Summons (Feat)|transcludesection=ShortDesc}}
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| [[Cavalry Whip Mastery (Feat)|Cavalry Whip Mastery]] || align="center" | Combat || align="center" | {{:Cavalry Whip Mastery (Feat)|transcludesection=LevelInc}} || {{:Cavalry Whip Mastery (Feat)|transcludesection=Prerequisites}} || {{:Cavalry Whip Mastery (Feat)|transcludesection=ShortDesc}}
| [[Cavalry Whip Mastery (Feat)|Cavalry Whip Mastery]] || align="center" | Combat || align="center" | {{:Cavalry Whip Mastery (Feat)|transcludesection=LevelInc}} || {{:Cavalry Whip Mastery (Feat)|transcludesection=Prerequisites}} || {{:Cavalry Whip Mastery (Feat)|transcludesection=ShortDesc}}

Revision as of 13:21, 20 September 2018

-C-

Feat Name Category Level Increase Prerequisites Benefit
Careful Speaker General Careful Speaker (Feat) Careful Speaker (Feat) Careful Speaker (Feat)
Carnage Spell Epic Carnage Spell (Feat) Carnage Spell (Feat) Carnage Spell (Feat)
Cartwheel Dodge General Cartwheel Dodge (Feat) Cartwheel Dodge (Feat) Cartwheel Dodge (Feat)
Cataclysm in a Bottle Epic Alchemist 31 Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet.
Cataclysmic Spell Epic Cataclysmic Spell (Feat) Cataclysmic Spell (Feat) Cataclysmic Spell (Feat)
Catch Off-Guard Combat Level 1 No penalties for improvised melee weapons
Caustic Summons General Level 11 Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
Cavalry Whip Mastery Combat Level 1, Proficient with Cavalry Whip Cavalry Whip can be used against targets as close as 10 feet away
Celestial Servant General Celestial Servant (Feat) Celestial Servant (Feat) Celestial Servant (Feat)
Censuring Smite Combat Paladin Level 1, Smite Enemy class feature Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks
Channel Force General Level 1, Channel Divinity class feature Slide a single target when you channel divinity to deal damage
Channel Smite Combat Paladin 11, Channel Divinity class feature Channel energy through your attack to inflict heavy positive or negative energy damage
Channel Smite, Greater General Paladin 16, Channel divinity class feature, Channel Smite (Feat) Use channel divinity against a single creature to augment your damage multiple times
Channel, Improved General Level 1, Channel Divinity class feature +1 bonus to your channel divinity save DC
Channel, Quick General Channel, Quick (Feat) Channel, Quick (Feat) Channel, Quick (Feat)
Channeled Revival General Channeled Revival (Feat) Channeled Revival (Feat) Channeled Revival (Feat)
Channeled Shield Wall General Channeled Shield Wall (Feat) Channeled Shield Wall (Feat) Channeled Shield Wall (Feat)
Chaotic Rage Epic Chaotic Rage (Feat) Chaotic Rage (Feat) Chaotic Rage (Feat)
Charge of the Righteous Combat Charge of the Righteous (Feat) Charge of the Righteous (Feat) Charge of the Righteous (Feat)
Charge Through Combat Charge Through (Feat) Charge Through (Feat) Charge Through (Feat)
Charging Hurler Combat Level 1, Weapon Focus (Feat) May use the charge rules to make a thrown weapon attack
Charging Hurler, Improved Combat Level 6, Charging Hurler (Feat), Weapon Focus (Feat) Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat)
Chokehold Combat Chokehold (Feat) Chokehold (Feat) Chokehold (Feat)
Choler Epic Choler (Feat) Choler (Feat) Choler (Feat)
Circular Parry Combat Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> Weapon gains the defensive quality
Cleave Combat Cleave (Feat) Cleave (Feat) Cleave (Feat)
Cleave Through Combat Cleave Through (Feat) Cleave Through (Feat) Cleave Through (Feat)
Cleave, Great Combat Cleave, Great (Feat) Cleave, Great (Feat) Cleave, Great (Feat)
Cleaving Finish Combat Cleaving Finish (Feat) Cleaving Finish (Feat) Cleaving Finish (Feat)
Cleaving Finish, Improved Combat Cleaving Finish, Improved (Feat) Cleaving Finish, Improved (Feat) Cleaving Finish, Improved (Feat)
Close-Quarters Thrower Combat Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon Attacks with selected throwing weapons do not provoke attacks of opportunity
Cloud Step General Monk 11, Spider Step (Feat) Air walk for half your walk speed
Clustered Shots Combat BAB +11, Weapon Focus (Feat), Precise Shot (Feat) Total damage from full-round ranged attacks before applying DR
Coaxing Spell Metamagic +3 Caster Level 11 Your spells nudge those they affect to do your bidding.
Cockatrice Strike Combat Cockatrice Strike (Feat) Cockatrice Strike (Feat) Cockatrice Strike (Feat)
Collateral Spell Epic +4 Caster Level 16, Burning Spell (Feat) Causes Sunders against hapless foes, and even can break objects!
Colossal Force Combat BAB 16+, Proficient with a massive weapon Massive weapon gains Sunder (Quality)
Combat Casting General Caster Level 1 +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled.
Combat Casting, Improved Epic Caster Level 26, Combat Casting (Feat) Once per round, you can take 20 on any Caster Check to Concentrate.
Combat Expertise Combat Level 1, proficient with wielded weapon Trade attack bonus for AC bonus
Combat Medic Teamwork Level 6, Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal Skill
Combat Patrol Combat Combat Patrol (Feat) Combat Patrol (Feat) Combat Patrol (Feat)
Combat Reflexes Combat Level 1 Make additional attacks of opportunity each round.
Combat Reflexes, Improved Epic Level 31, Combat Reflexes (Feat) No limit to the number of attacks of opportunity you can make in one round.
Command Undead General Command Undead (Feat) Command Undead (Feat) Command Undead (Feat)
Companion Figurine General Companion Figurine (Feat) Companion Figurine (Feat) Companion Figurine (Feat)
Compelling Performance General Level 1, Harmony class feature Make the target of your Harmony attack dance in the direction of your choice
Compelling Performance, Improved General Level 16, Compelling Performance (Feat), Harmony class feature Victims of Compelling Performance become Fatigued or Exhausted
Conceal Scent General Level 1, Stealth 1 rank, Survival 1 rank Creatures cannot track you by scent.
Concentration, Uncanny General Caster Level 11, Combat Casting (Feat) Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks.
Concussive Spell Metamagic +2 Caster Level 5 Spell with the sonic descriptor gains a debilitating concussive effect.
Consecrate Spell Metamagic Consecrate Spell (Feat) Consecrate Spell (Feat) Consecrate Spell (Feat)
Contingent Channeling General Level 16, Channel Divinity class feature, Selective (Feat) You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time.
Conviction General Level 16, Divine class features Enhance the power of your holy symbol once per encounter.
Cooperative Crafting General Cooperative Crafting (Feat) Cooperative Crafting (Feat) Cooperative Crafting (Feat)
Coordinated Advance Teamwork Level 1 Take a 5-foot step as an immediate action when your partner takes a 5-foot step
Coordinated Charge Teamwork Coordinated Charge (Feat) Coordinated Charge (Feat) Coordinated Charge (Feat)
Coordinated Defense Teamwork Coordinated Defense (Feat) Coordinated Defense (Feat) Coordinated Defense (Feat)
Coordinated Distraction Teamwork Coordinated Distraction (Feat) Coordinated Distraction (Feat) Coordinated Distraction (Feat)
Coordinated Maneuvers Teamwork Coordinated Maneuvers (Feat) Coordinated Maneuvers (Feat) Coordinated Maneuvers (Feat)
Coordinated Shot Teamwork Level 1 +2 to hit with ranged attacks against a creature your partner is threatening
Cornugon Shield Combat Cornugon Shield (Feat) Cornugon Shield (Feat) Cornugon Shield (Feat)
Cornugon Smash Combat Cornugon Smash (Feat) Cornugon Smash (Feat) Cornugon Smash (Feat)
Cornugon Stun Combat Cornugon Stun (Feat) Cornugon Stun (Feat) Cornugon Stun (Feat)
Cornugon Trip Combat Cornugon Trip (Feat) Cornugon Trip (Feat) Cornugon Trip (Feat)
Corsair General Corsair (Feat) Corsair (Feat) Corsair (Feat)
Cosmopolitan General Level 1 Read and speak two additional languages, gain one new natural talent skill
Counterspell, Improved General Counterspell, Improved (Feat) Counterspell, Improved (Feat) Counterspell, Improved (Feat)
Covering Defense Combat Covering Defense (Feat) Covering Defense (Feat) Covering Defense (Feat)
Covering Fire Teamwork Level 1 Use Aid Another from range to grant an ally +2 to AC versus your target creature
Crane Riposte Combat Crane Riposte (Feat) Crane Riposte (Feat) Crane Riposte (Feat)
Crane Style Combat Crane Style (Feat) Crane Style (Feat) Crane Style (Feat)
Crane Wing Combat Crane Wing (Feat) Crane Wing (Feat) Crane Wing (Feat)
Create Sanguine Elixir General Create Sanguine Elixir (Feat) Create Sanguine Elixir (Feat) Create Sanguine Elixir (Feat)
Creator General Level 1, any Bailiwick skill 1 rank. You are able to create magic items using your Bailiwick skill.
Creator, Epic General Level 21, Creator (Feat), any Bailiwick skill 21 ranks You are able to create epic magic items using your Bailiwick skill.
Critical Conduit Animal Critical Conduit (Feat) Critical Conduit (Feat) Critical Conduit (Feat)
Critical Focus Combat Level 11 +4 scaling bonus on attack rolls made to confirm critical hits
Critical Mastery Combat Critical Mastery (Feat) Critical Mastery (Feat) Critical Mastery (Feat)
Critical, Banishing Combat Critical, Banishing (Feat) Critical, Banishing (Feat) Critical, Banishing (Feat)
Critical, Bleeding Combat Critical, Bleeding (Feat) Critical, Bleeding (Feat) Critical, Bleeding (Feat)
Critical, Blinding Combat Critical, Blinding (Feat) Critical, Blinding (Feat) Critical, Blinding (Feat)
Critical, Bruising Combat Critical, Bruising (Feat) Critical, Bruising (Feat) Critical, Bruising (Feat)
Critical, Crippling Combat Critical, Crippling (Feat) Critical, Crippling (Feat) Critical, Crippling (Feat)
Critical, Deafening Combat Critical, Deafening (Feat) Critical, Deafening (Feat) Critical, Deafening (Feat)
Critical, Epic Epic Level 21, Weapon Focus (Feat), Critical, Improved (Feat) Increase your threat range with your chosen weapons even further.
Critical, Exhausting Combat Critical, Exhausting (Feat) Critical, Exhausting (Feat) Critical, Exhausting (Feat)
Critical, Improved Combat BAB +6, Proficient with chosen weapon Increase the threat range of one weapon
Critical, Jostling Combat Critical, Jostling (Feat) Critical, Jostling (Feat) Critical, Jostling (Feat)
Critical, Rattling Combat Critical, Rattling (Feat) Critical, Rattling (Feat) Critical, Rattling (Feat)
Critical, Sickening Combat Critical, Sickening (Feat) Critical, Sickening (Feat) Critical, Sickening (Feat)
Critical, Tiring Combat Critical, Tiring (Feat) Critical, Tiring (Feat) Critical, Tiring (Feat)
Crossbow Mastery Combat Crossbow Mastery (Feat) Crossbow Mastery (Feat) Crossbow Mastery (Feat)
Crusader's Fist Combat BAB +6, Lay on Hands class feature May use lay on hands upon successful unarmed strike or melee touch attack
Crushing Blow Combat Crushing Blow (Feat) Crushing Blow (Feat) Crushing Blow (Feat)
Cumbersome But Manageable Combat Level 6, Proficient with a cumbersome weapon Cumbersome penalty is reduced to -2 or lower
Cursebreaker Rage Epic Barbarian 16, Superstitious Mien Gain Spell Resistance while raging.
Cutting Spell Epic +3 Level 16 A spell now inflicts ruptured damage equal to its modified spell level.
Cyclone Strike Epic <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), Vacuum Slash (Feat) and White Gale (Feat) with the chosen weapon Once per round, slide a struck foe. Through a building.
Cyclopean Grip Epic Cyclopean Grip (Feat) Cyclopean Grip (Feat) Cyclopean Grip (Feat)
Cypher Magic General <Level 11 OR Caster Level 6>, Creator (Feat) Gain bonuses to caster level when using scrolls.
Cypher Script General Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature You are more efficient at using your spellbook.