Difference between revisions of "Feats-T"

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{{FeatTableAid|Two-Weapon Defense}}
 
{{FeatTableAid|Two-Weapon Defense}}
 
{{FeatTableAid|Two-Weapon Feint}}
 
 
{{FeatTableAid|Two-Weapon Feint, Improved}}
 
  
 
{{FeatTableAid|Two-Weapon Fighting}}
 
{{FeatTableAid|Two-Weapon Fighting}}

Revision as of 20:34, 26 March 2020

-T-

Feat Name Level Increase Prerequisites Benefit
Tamer of Nature Ranger 21 You can critically hit your quarry, even if it is normally immune to crits, and you and your allies gain +1 to-hit and +1 base damage in Frontier terrain.
Taunt  1 Level 1, <Fighter's Challenge class feature -OR- Goading Ki (Feat) -OR- Censuring Smite (Feat) -OR- Heedful Jeer (Feat)> All penalties inflicted on a taunted creature increase by an additional 1.
Team Up BAB +6, Int 13, Combat Expertise (Feat), Gang Up (Feat) Aid another as a swift action with two adjacent allies
Technicals Brawler 1 You may select one Fighter Tactic
Technicals, Epic Brawler 21 You may select one Epic Fighter Tactic
Technicals, Improved Brawler 11 You may select one Advanced Fighter Tactic
Tenacious Magic Caster Level 21 Dispelled magic is instead only suppressed for 1d4 rounds.
Tenacious Survivor Con 13, Diehard (Feat), Endurance (Feat) When you are killed by hit point damage, you can be brought back to life by normal healing magic.
Tenacious Transmutation Spell Focus (Feat): Transmutation +2 to DC to dispel your transmutations
The Cup Runs Over Cleric 21, Wis 25 Any healing you cast becomes temporary hit points if it exceeds the target's maximum health.
Theurgy Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells. Augment arcane spells with divine energy and divine spells with arcane energy.
Thousand Arms BAB +23, Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Achieve Ultimate Mastery (Feat) with an entire weapon group.
Thousand Faces Level 21, Cha 21 Gain a +2 epic feat bonus on Bluff, Disguise, and Escape Artist checks.
Throw Anything None No penalties for improvised ranged weapons
Tide of Iron BAB +26, Thousand Arms (Feat), Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Inspire all allies using weapons with a +4 circumstance bonus to AC, to-hit, damage, and Maneuver Offense if they have line of sight to you.
Totem Spirit  1 Totem Spirit (Feat) Totem Spirit (Feat) Totem Spirit (Feat)
Touch of Serenity BAB +8, Wis 16, either Str 16 or Dex 16, Unarmed Strike, Improved (Feat) Foes hit by unarmed strikes cannot attack or cast spells
Toughness None +3 hit points, +1 per Hit Die beyond 3
Toughness, Epic Level 21 You gain +30 hit points.
Trapfinding, Epic Perception 21 ranks, Trapfinding class feature When checking for traps, you may check every square within a scaling radius of your space.
True Blood - You may select an additional minor racial trait from your race's list of available traits.
Turgid Summons Level 11 Summoned creatures gain the Swollen Creature pattern.
Turn Undead Channel Divinity class feature Channel divinity can be used to make undead flee
Twist the Knife Rogue 13 When wielding only a single light melee weapon, double your sneak attack dice on the first melee attack each round.
Two-Handed Thrower Str 15 Gain bonus damage based on Str mod when using two hands to throw a one or two-handed melee weapon
Two-Weapon Defense Dex 15, Two-Weapon Fighting (Feat) Gain +1 shield bonus when fighting with two weapons
Two-Weapon Fighting  1 Level 1 Reduce two-weapon fighting penalties
Two-Weapon Fighting, Greater  1 BAB +11, Dex 19, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a third off-hand attack
Two-Weapon Fighting, Improved  1 BAB +6, Dex 17, Two-Weapon Fighting (Feat) Gain additional off-hand attack
Two-Weapon Fighting, Perfect Level 21, BAB +16, Dex 25, Two-Weapon Fighting, Greater (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a fourth attack at -5 to-hit with your off-hand weapon.
Two-Weapon Rend BAB +11, Dex 17, Double Slice (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Rend a foe hit by both your weapons