Feet Slot Magic Items: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Magic Items]]
[[Category:Magic Items]]
These are sturdy or dainty, highly figured, items of clothing that are worn over the feet and some way up the legs, ranging from ankle-height to all the way to the hips.  They are underneath body and shoulder items, and worn beneath belts.
<small>[[Epic Path]] \ [[Wondrous Magic Items]] \ {{PAGENAME}}</small>


 
{| {{MagicItemTableHeader}}
{| class="ep-default sortable" style="text-align:left" width="90%"
{{Magic-Item-Table-Aid|Boots of Bounding +1}}
|- style="Background:#DEB887; Color:#000;"
{{Magic-Item-Table-Aid|Boots of Bounding +2}}
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
{{Magic-Item-Table-Aid|Boots of Bounding +3}}
|-
{{Magic-Item-Table-Aid|Boots of Bounding +4}}
| [[Horseshoes of Crushing Blows (Magic Item)|Horseshoes of Crushing Blows]] || varies || Feet || Provides a mount or animal companion with enhancement bonuses, magic weapon properties and dweomermetal benefits for its natural attacks
{{Magic-Item-Table-Aid|Boots of Bounding +5}}
|-
{{Magic-Item-Table-Aid|Boots of Speed +1}}
| [[Boots of the Cat (Magic Item)|Boots of the Cat]] || 1,000 gp || Feet || wearer always takes the minimum damage possible from falls and is never knocked prone from a fall
{{Magic-Item-Table-Aid|Boots of Speed +2}}
|-
{{Magic-Item-Table-Aid|Boots of Speed +3}}
| [[Daredevil Boots (Magic Item)|Daredevil Boots]] || 1,400 gp || Feet || wearer gains a +5 competence bonus to Acrobatics to move through threatened or enemy-occupied squares
{{Magic-Item-Table-Aid|Boots of Speed +4}}
|-
{{Magic-Item-Table-Aid|Boots of Speed +5}}
| [[Boots of the Enduring March (Magic Item)|Boots of the Enduring March]] || 1,500 gp || Feet || makes the checks to endure forced marches longer than 8 hours much easier, and a fatigued result is converted to non-lethal damage instead
{{Magic-Item-Table-Aid|Boots of Speed +6}}
|-
{{Magic-Item-Table-Aid|Boots of Speed +7}}
| [[Feather Step Slippers (Magic Item)|Feather Step Slippers]] || 2,000 gp || Feet || wearer can ignore the movement penalties caused by difficult terrain, even allowing a 5-foot step in difficult terrain
{{Magic-Item-Table-Aid|Boots of Speed +8}}
|-
{{Magic-Item-Table-Aid|Boots of Speed +9}}
| [[Boots of Friendly Terrain (Magic Item)|Boots of Friendly Terrain]] || 2,400 gp || Feet || wearer leaves no footprints and cannot be tracked
{{Magic-Item-Table-Aid|Daredevil Boots}}
|-
{{Magic-Item-Table-Aid|Brash Boots}}
| [[Boots of the Winterlands (Magic Item)|Boots of the Winterlands]] || 2,500 gp || Feet || wearer enjoys the effects of an Endure Elements spell, and can traverse snow and ice at normal speeds, leaving no tracks
{{Magic-Item-Table-Aid|Heedless Boots}}
|-
{{Magic-Item-Table-Aid|Impulsive Boots}}
| [[Boots of Elvenkind (Magic Item)|Boots of Elvenkind]] || 2,500 gp || Feet || grants the wearer a +5 competence bonus to Acrobatics
{{Magic-Item-Table-Aid|Foolhardy Boots}}
|-
{{Magic-Item-Table-Aid|Breakneck Boots}}
| [[Acrobat Slippers (Magic Item)|Acrobat Slippers]] || 3,000 gp || Feet || wearer retains his Dex bonus when climbing, running or moving on narrow or slippery surfaces, is more resistant to trips, falling and being knocked prone
{{Magic-Item-Table-Aid|Risk-Taker Boots}}
|-
{{Magic-Item-Table-Aid|Thrill-Seeker Boots}}
| [[Horseshoes of Speed (Magic Item)|Horseshoes of Speed]] || 3,000 gp || Feet || grants a hooved mount or animal companion an additional 30 feet of base land speed
{{Magic-Item-Table-Aid|Madcap Boots}}
|-
{{Magic-Item-Table-Aid|Jaunt Boots +1}}
| [[Boots of the Mire (Magic Item)|Boots of the Mire]] || 3,500 gp || Feet || wearer can move through swampy terrain, mud and water up to 5 feet deep with no movement penalty, and is more resistant to disease and poison
{{Magic-Item-Table-Aid|Jaunt Boots +2}}
|-
{{Magic-Item-Table-Aid|Jaunt Boots +3}}
| [[Burglar Boots, Minor (Magic Item)|Burglar Boots, Minor]] || 4,000 gp || Feet || grants the wearer a +5 competence bonus on Perception checks to spot hazards on the floor with 10 feet, and helps wearer resist such hazards
{{Magic-Item-Table-Aid|Jaunt Boots +4}}
|-
{{Magic-Item-Table-Aid|Jaunt Boots +5}}
| [[Sandals of Quick Reaction (Magic Item)|Sandals of Quick Reaction]] || 4,000 gp || Feet || when acting during a surprise round, wearer gets both a standard and a move action
{{Magic-Item-Table-Aid|Jaunt Boots +6}}
|-
{{Magic-Item-Table-Aid|Jaunt Boots +7}}
| [[Slippers of Cloudwalking (Magic Item)|Slippers of Cloudwalking]] || 4,400 gp || Feet || wearer can walk on top of fog, mist or clouds, magical or non-magical, for up to 10 (non-consecutive) minutes per day
{{Magic-Item-Table-Aid|Jaunt Boots +8}}
|-
{{Magic-Item-Table-Aid|Jaunt Boots +9}}
| [[Slippers of Spider Climbing (Magic Item)|Slippers of Spider Climbing]] || 4,800 gp || Feet || grants the wearer a greater climb speed of 20 feet for up to 10 minutes per day
{{Magic-Item-Table-Aid|Stampede Stompers +1}}
|-
{{Magic-Item-Table-Aid|Stampede Stompers +2}}
| [[Sandals of the Lightest Step (Magic Item)|Sandals of the Lightest Step]] || 5,000 gp || Feet || up to 5 times per day, the wearer can walk on the air, as the air walk spell, for 1 round
{{Magic-Item-Table-Aid|Stampede Stompers +3}}
|-
{{Magic-Item-Table-Aid|Stampede Stompers +4}}
| [[Boots of Striding and Springing (Magic Item)|Boots of Striding and Springing]] || 5,500 gp || Feet || increases the wearer's base land speed by 10 feet, and grants a +5 competence bonus to acrobatics for purposes of jumping
{{Magic-Item-Table-Aid|Stampede Stompers +5}}
|-
{{Magic-Item-Table-Aid|Stampede Stompers +6}}
| [[Horseshoes of a Zephyr (Magic Item)|Horseshoes of a Zephyr]] || 6,000 gp || Feet || allows a hooved mount or animal companion to traverse unstable, liquid or difficult terrain unimpeded, leaving no tracks
{{Magic-Item-Table-Aid|Stampede Stompers +7}}
|-
{{Magic-Item-Table-Aid|Stampede Stompers +8}}
| [[Haunted Shoes (Magic Item)|Haunted Shoes]] || 6,480 gp || Feet || once per day, wearer can gain partial concealment (20% miss chance) for 3 minutes, and twice per day, can summon 1d4 unseen servants
{{Magic-Item-Table-Aid|Stampede Stompers +9}}
|-
{{Magic-Item-Table-Aid|Stockings of Agility +2}}
| [[Jaunt Boots (Magic Item)|Jaunt Boots]] || 7,200 gp || Feet || three times per day, the wearer can add 10 feet to a 5-foot step as a free action. this extra movement does not provoke attacks of opportunity
{{Magic-Item-Table-Aid|Stockings of Agility +4}}
|-
{{Magic-Item-Table-Aid|Stockings of Agility +6}}
| [[Boots of Levitation (Magic Item)|Boots of Levitation]] || 7,500 gp || Feet || on command, the wearer can levitate, as per the Levitate spell
{{Magic-Item-Table-Aid|Stockings of Agility +8}}
|-
{{Magic-Item-Table-Aid|Stockings of Agility +10}}
| [[Boots of Escape (Magic Item)|Boots of Escape]] || 8,000 gp || Feet || once per day, if the wearer is grappled, pinned or entangled, she can teleport herself up to 30 feet away
{{Magic-Item-Table-Aid|Stockings of Agility +12}}
|-
{{Magic-Item-Table-Aid|Stockings of Agility +14}}
| [[Earth Root Boots (Magic Item)|Earth Root Boots]] || 8,000 gp || Feet || for each round the wearer moves no more than 5 feet, she gains a cumulative +1 circumstance bonus to CMD and reduces forced movement by 1 square
{{Magic-Item-Table-Aid|Stockings of Agility +16}}
|-
{{Magic-Item-Table-Aid|Stockings of Agility +18}}
| [[Nightmare Boots (Magic Item)|Nightmare Boots]] || 8,500 gp || Feet || three times per day as a swift action, the wearer can command the boots to smoke, granting partial concealment (20% miss chance) for 1 round
{{Magic-Item-Table-Aid|Stockings of Physicality +2}}
|-
{{Magic-Item-Table-Aid|Stockings of Physicality +4}}
| [[Nightmare Horseshoes (Magic Item)|Nightmare Horseshoes]] || 9,000 gp || Feet || allows a hooved mount or animal companion to use the smoke supernatural ability of a Nightmare, nauseating nearby enemies up to 10 rounds per day
{{Magic-Item-Table-Aid|Stockings of Physicality +6}}
|-
{{Magic-Item-Table-Aid|Stockings of Physicality +8}}
| [[Caltrop Boots (Magic Item)|Caltrop Boots]] || 10,000 gp || Feet || wearer can cause boots to leave a trail of caltrops in each square the wearer leaves that round, for up to 10 rounds per day
{{Magic-Item-Table-Aid|Stockings of Physicality +10}}
|-
{{Magic-Item-Table-Aid|Stockings of Physicality +12}}
| [[Tremor Boots (Magic Item)|Tremor Boots]] || 10,000 gp || Feet || the wearer gains tremorsense with a range of 20 feet as long as he is standing on solid ground
{{Magic-Item-Table-Aid|Stockings of Physicality +14}}
|-
{{Magic-Item-Table-Aid|Stockings of Physicality +16}}
| [[Boots of the Mastodon (Magic Item)|Boots of the Mastodon]] || 10,500 gp || Feet || wearer gains a +2 competence bonus to CMB for Overrun manuevers, and a +2 dodge bonus to AC when performing an overrun. Once per day, can make a trample attack
{{Magic-Item-Table-Aid|Stockings of Physicality +18}}
|-
{{Magic-Item-Table-Aid|Stockings of Robustness +2}}
| [[Shoes of the Lightning Leaper (Magic Item)|Shoes of the Lightning Leaper]] || 10,500 gp || Feet || once per day, the wearer can transform into a bolt of lightning, moving 50 feet in a straight line and appearing at the far end, damaging creature between
{{Magic-Item-Table-Aid|Stockings of Robustness +4}}
|-
{{Magic-Item-Table-Aid|Stockings of Robustness +6}}
| [[Boots of Speed (Magic Item)|Boots of Speed]] || 12,000 gp || Feet || wearer can gain the effects of Haste for up to 10 non-consecutive rounds per day
{{Magic-Item-Table-Aid|Stockings of Robustness +8}}
|-
{{Magic-Item-Table-Aid|Stockings of Robustness +10}}
| [[Verdant Boots (Magic Item)|Verdant Boots]] || 12,000 gp || Feet || three times per day, wearer can command the boots to cause a bush to spring into existance in his square, granting cover and providing food
{{Magic-Item-Table-Aid|Stockings of Robustness +12}}
|-
{{Magic-Item-Table-Aid|Stockings of Robustness +14}}
| [[Winged Boots (Magic Item)|Winged Boots]] || 16,000 gp || Feet || three times per day, the wearer can fly, as the fly spell, for up to 5 minutes
{{Magic-Item-Table-Aid|Stockings of Robustness +16}}
|-
{{Magic-Item-Table-Aid|Stockings of Robustness +18}}
| [[Shoes of the Firewalker (Magic Item)|Shoes of the Firewalker]] || 21,000 gp || Feet || the wearer gains ER 10/fire and can walk on top of lava and magma as if subject to the Water Walk spell
{{Magic-Item-Table-Aid|Stockings of Vigor +2}}
|-
{{Magic-Item-Table-Aid|Stockings of Vigor +4}}
| [[Dryad Sandals (Magic Item)|Dryad Sandals]] || 24,000 gp || Feet || wearer can move through natural woodlands without impediment and step inside a tree for up to 9 hours once per day
{{Magic-Item-Table-Aid|Stockings of Vigor +6}}
|-
{{Magic-Item-Table-Aid|Stockings of Vigor +8}}
| [[Horseshoes of the Mist (Magic Item)|Horseshoes of the Mist]] || 27,000 gp || Feet || allows a hooved mount or animal companion to grant itself and its rider a gaseous form, as the Gaseous Form spell, for up to 10 non-consecutive minutes per day
{{Magic-Item-Table-Aid|Stockings of Vigor +10}}
|-
{{Magic-Item-Table-Aid|Stockings of Vigor +12}}
| [[Getaway Boots (Magic Item)|Getaway Boots]] || 30,000 gp || Feet || wearer can teleport himself back to an attuned location once per day as a full round action
{{Magic-Item-Table-Aid|Stockings of Vigor +14}}
|-
{{Magic-Item-Table-Aid|Stockings of Vigor +16}}
| [[Horseshoes of Glory (Magic Item)|Horseshoes of Glory]] || 39,600 gp || Feet || allows a hooved mount or animal companion to become one size larger or become a magical beast, and gain some DR, for up to 10 minutes
{{Magic-Item-Table-Aid|Stockings of Vigor +18}}
|-
{{Magic-Item-Table-Aid|Stockings of Might +2}}
| [[Burglar Boots, Major (Magic Item)|Burglar Boots, Major]] || 46,000 gp || Feet || grants the wearer a +10 competence bonus on Perception checks to spot hazards on the floor with 10 feet, and helps wearer resist such hazards
{{Magic-Item-Table-Aid|Stockings of Might +4}}
|-
{{Magic-Item-Table-Aid|Stockings of Might +6}}
| [[Boots of Teleportation (Magic Item)|Boots of Teleportation]] || 49,000 gp || Feet || wearer can teleport up to 3 times per day, as the Teleport spell
{{Magic-Item-Table-Aid|Stockings of Might +8}}
|-
{{Magic-Item-Table-Aid|Stockings of Might +10}}
| [[Slippers of the Triton (Magic Item)|Slippers of the Triton]] || 56,000 gp || Feet || wearer can breathe underwater and gains a swim speed of 30 feet. If wearer already has a swim speed, it is increased by 10 feet.
{{Magic-Item-Table-Aid|Stockings of Might +12}}
{{Magic-Item-Table-Aid|Stockings of Might +14}}
{{Magic-Item-Table-Aid|Stockings of Might +16}}
{{Magic-Item-Table-Aid|Stockings of Might +18}}
|}
|}

Latest revision as of 12:49, 28 September 2019

These are sturdy or dainty, highly figured, items of clothing that are worn over the feet and some way up the legs, ranging from ankle-height to all the way to the hips. They are underneath body and shoulder items, and worn beneath belts.

Magic Item Name Description Cost
Boots of Bounding +1 Grants a 20 foot Hover move. 21,700 gp
Boots of Bounding +2 Grants a Hover speed of 30 feet. 91,000 gp
Boots of Bounding +3 Grants a Hover speed of 40 feet. 528,500 gp
Boots of Bounding +4 Grants a Hover speed of 50 feet. 2,870,000 gp
Boots of Bounding +5 Grants a Hover speed of 80 feet. 15,435,000 gp
Boots of Speed +1 Adds +10 feet to the wearers Walk speed. 5,250 gp
Boots of Speed +2 Adds +20 feet to the wearers Walk speed. 14,000 gp
Boots of Speed +3 Adds +30 feet to the wearers Walk speed. 26,250 gp
Boots of Speed +4 Adds +40 feet to the wearers Walk speed. 49,700 gp
Boots of Speed +5 Adds +50 feet to the wearers Walk speed. 168,000 gp
Boots of Speed +6 Adds +50 feet to the wearers Walk speed and one other movement type. 399,000 gp
Boots of Speed +7 Adds +60 feet to the wearers Walk speed and one other movement type. 1,225,000 gp
Boots of Speed +8 Adds +60 feet to the wearers Walk speed and two other movement types. 3,815,000 gp
Boots of Speed +9 Adds +60 feet to all of the wearers movement speeds. 11,585,000 gp
Daredevil Boots Grants +1 bonus to Tumble checks to avoid attacks of opportunity, and +1 to-hit if you succeed. 1,875 gp
Brash Boots Grants bonuses and powers when taking risky moves. 10,000 gp
Heedless Boots Grants bonuses and powers when taking risky moves. 24,800 gp
Impulsive Boots Grants bonuses and powers when taking risky moves. 44,800 gp
Foolhardy Boots Grants bonuses and powers when taking risky moves. 144,000 gp
Breakneck Boots Grants bonuses and powers when taking risky moves. 456,000 gp
Risk-Taker Boots Grants bonuses and powers when taking risky moves. 1,400,000 gp
Thrill-Seeker Boots Grants bonuses and powers when taking risky moves. 4,905,000 gp
Madcap Boots Grants bonuses and powers when taking risky moves. 14,895,000 gp
Jaunt Boots +1 Makes up to ten feet of movement non-provoking each round. 1,875 gp
Jaunt Boots +2 Makes up to fifteen feet of movement non-provoking each round. 6,250 gp
Jaunt Boots +3 Makes up to fifteen feet of movement non-provoking each move action. 15,500 gp
Jaunt Boots +4 Makes up to fifteen feet of movement non-provoking each move action, or gain a five foot step in a full attack action. 35,500 gp
Jaunt Boots +5 Makes up to twenty feet of movement non-provoking each move action, or gain a five foot step in a full attack action. 120,000 gp
Jaunt Boots +6 Makes up to thirty feet of movement non-provoking each move action, or gain a five foot step in a full attack action. 377,500 gp
Jaunt Boots +7 Makes up to thirty feet of movement non-provoking each move action, or gain two five foot steps in a full attack action. 1,150,000 gp
Jaunt Boots +8 Makes up to thirty feet of movement non-provoking each move action, or gain three five foot steps in a full attack action. 3,600,000 gp
Jaunt Boots +9 Makes up to thirty feet of movement non-provoking each move action, or gain four five foot steps in a full attack action. 11,025,000 gp
Stampede Stompers +1 Ignore 1 square of difficult terrain once per round. 1,125 gp
Stampede Stompers +2 Gain two martial movement powers. 6,000 gp
Stampede Stompers +3 Gain three martial movement powers. 15,000 gp
Stampede Stompers +4 Gain four martial movement powers. 44,800 gp
Stampede Stompers +5 Gain four martial movement powers. 180,000 gp
Stampede Stompers +6 Gain four potent martial movement powers. 798,000 gp
Stampede Stompers +7 Gain four highly potent martial movement powers. 2,800,000 gp
Stampede Stompers +8 Gain four extremely potent martial movement powers. 10,900,000 gp
Stampede Stompers +9 Gain four epicly potent martial movement powers. 33,100,000 gp
Stockings of Agility +2 Grants wearer a +2 enhancement bonus to their Dexterity score. 6,000 gp
Stockings of Agility +4 Grants wearer a +4 enhancement bonus to their Dexterity score. 15,000 gp
Stockings of Agility +6 Grants wearer a +6 enhancement bonus to their Dexterity score. 27,300 gp
Stockings of Agility +8 Grants wearer a +8 enhancement bonus to their Dexterity score. 78,000 gp
Stockings of Agility +10 Grants wearer a +10 enhancement bonus to their Dexterity score. 192,000 gp
Stockings of Agility +12 Grants wearer a +12 enhancement bonus to their Dexterity score. 600,000 gp
Stockings of Agility +14 Grants wearer a +14 enhancement bonus to their Dexterity score. 1,860,000 gp
Stockings of Agility +16 Grants wearer a +16 enhancement bonus to their Dexterity score. 5,670,000 gp
Stockings of Agility +18 Grants wearer a +18 enhancement bonus to their Dexterity score. 13,230,000 gp
Stockings of Physicality +2 A Stockings of Physicality +2 grants the wearer a +2 enhancement bonus to Constitution, Dexterity, and Strength. 24,000 gp
Stockings of Physicality +4 Grants wearer a +4 enhancement bonus to their Constitution, Dexterity, and Strength scores. 60,000 gp
Stockings of Physicality +6 Grants wearer a +6 enhancement bonus to their Constitution, Dexterity, and Strength scores. 109,200 gp
Stockings of Physicality +8 Grants wearer a +8 enhancement bonus to their Constitution, Dexterity, and Strength scores. 312,000 gp
Stockings of Physicality +10 Grants wearer a +10 enhancement bonus to their Constitution, Dexterity, and Strength scores. 768,000 gp
Stockings of Physicality +12 Grants wearer a +12 enhancement bonus to their Constitution, Dexterity, and Strength scores. 2,400,000 gp
Stockings of Physicality +14 Grants wearer a +14 enhancement bonus to their Constitution, Dexterity, and Strength scores. 11,160,000 gp
Stockings of Physicality +16 Grants wearer a +16 enhancement bonus to their Constitution, Dexterity, and Strength scores. 45,360,000 gp
Stockings of Physicality +18 Grants wearer a +18 enhancement bonus to their Constitution, Dexterity, and Strength scores. 132,300,000 gp
Stockings of Robustness +2 Stockings of Robustness +2 grant the wearer a +2 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 15,840 gp
Stockings of Robustness +4 Stockings of Robustness +4 grant the wearer a +4 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 39,600 gp
Stockings of Robustness +6 Stockings of Robustness +6 grant the wearer a +6 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 72,072 gp
Stockings of Robustness +8 Stockings of Robustness +8 grant the wearer a +8 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 205,920 gp
Stockings of Robustness +10 Stockings of Robustness +10 grant the wearer a +10 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 506,880 gp
Stockings of Robustness +12 Stockings of Robustness +12 grant the wearer a +12 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 1,584,000 gp
Stockings of Robustness +14 Stockings of Robustness +14 grant the wearer a +14 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 7,440,000 gp
Stockings of Robustness +16 Stockings of Robustness +16 grant the wearer a +16 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 31,752,000 gp
Stockings of Robustness +18 Stockings of Robustness +18 grant the wearer a +18 enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution). 92,610,000 gp
Stockings of Vigor +2 Grants wearer a +2 enhancement bonus to their Constitution score. 6,000 gp
Stockings of Vigor +4 Grants wearer a +4 enhancement bonus to Constitution. 15,000 gp
Stockings of Vigor +6 Grants wearer a +6 enhancement bonus to Constitution. 27,300 gp
Stockings of Vigor +8 Grants wearer a +8 enhancement bonus to Constitution. 78,000 gp
Stockings of Vigor +10 Grants wearer a +10 enhancement bonus to Constitution. 192,000 gp
Stockings of Vigor +12 Grants wearer a +12 enhancement bonus to Constitution. 600,000 gp
Stockings of Vigor +14 Grants wearer a +14 enhancement bonus to Constitution. 1,860,000 gp
Stockings of Vigor +16 Grants wearer a +16 enhancement bonus to Constitution. 5,670,000 gp
Stockings of Vigor +18 Grants wearer a +18 enhancement bonus to Constitution. 13,230,000 gp
Stockings of Might +2 Grants wearer a +2 enhancement bonus to their Strength score. 6,000 gp
Stockings of Might +4 Grants wearer a +4 enhancement bonus to Strength. 15,000 gp
Stockings of Might +6 Grants wearer a +6 enhancement bonus to Strength. 27,300 gp
Stockings of Might +8 Grants wearer a +8 enhancement bonus to Strength. 78,000 gp
Stockings of Might +10 Grants wearer a +10 enhancement bonus to Strength. 192,000 gp
Stockings of Might +12 Grants wearer a +12 enhancement bonus to Strength. 600,000 gp
Stockings of Might +14 Grants wearer a +14 enhancement bonus to Strength. 1,860,000 gp
Stockings of Might +16 Grants wearer a +16 enhancement bonus to Strength. 5,670,000 gp
Stockings of Might +18 Grants wearer a +18 enhancement bonus to Strength. 13,230,000 gp