Final Sacrifice (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "summon" to "summon")
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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|3
| Cleric|
}}</onlyinclude>
}}</onlyinclude>


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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|3
| Paladin|
}}</onlyinclude>
 
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
}}</onlyinclude>


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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (A spiked collar with etched runes on the inside, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one summoned creature
| Target|{{Targets|1}}, one summoned creature within range
}}</onlyinclude>
}}</onlyinclude>


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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[FORT]] negates, then [[REFL]] half (see text)
| Save|FortNegates
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Hybrid
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its [[FORT]] save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the (summoning) spell that conjured the target. This damage is [[Fire Damage]] unless the target creature has the [[cold subtype|cold]] or [[water subtype]], . Creatures caught in this explosion take half damage .  
| Description = You disrupt the conjuring energies within a summoned creature, either one you have summoned yourself, or any other summoned creature in the encounter.  This disruption causes the target creature to violently explode, ending its existence on the current Plane, and removing it from the encounter. The target may make a saving throw as defined above to negate this effect.  If it is a creature you have summoned, you may cause it to fail the save automatically.
 
: If the target fails its save, it is immediately slain and explodes violently, inflicting {{Circle|3}} of {{Dmg|Obliteration}} damage to all creatures within 20 feet of the target, plus an additional 10 feet per 15 character levels of the caster (dropping fractions; e.g. 30 feet at 15th, and 40 feet at 30th). Creatures caught in this explosion may make a Reflex saving throw, with the same Save DC as defined above, to take half damage.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
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| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 23:17, 26 March 2019

Level: Sorcerer/Wizard 3
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A spiked collar with etched runes on the inside, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, one summoned creature within range
Duration: Instantaneous
Saving Throw: Fortitude negates
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

You disrupt the conjuring energies within a summoned creature, either one you have summoned yourself, or any other summoned creature in the encounter. This disruption causes the target creature to violently explode, ending its existence on the current Plane, and removing it from the encounter. The target may make a saving throw as defined above to negate this effect. If it is a creature you have summoned, you may cause it to fail the save automatically.
If the target fails its save, it is immediately slain and explodes violently, inflicting (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of Obliteration (physical, rare) damage to all creatures within 20 feet of the target, plus an additional 10 feet per 15 character levels of the caster (dropping fractions; e.g. 30 feet at 15th, and 40 feet at 30th). Creatures caught in this explosion may make a Reflex saving throw, with the same Save DC as defined above, to take half damage.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30