Difference between revisions of "Fire Beetle"

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m (Text replacement - " <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special8ToHit}} To-Hit {{#var:Special8...)
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Revision as of 19:55, 12 July 2019

Fire Beetle

Fire Beetle (CR 1)

Neutral - Small - Vermin
Fire beetles are deadly threats. If one of them manages to get into your house, they cause fires. As a result, most places have bounties on them. Exterminating them is generally considered a high priority in civilized areas. They are given far more attention than their low CR might otherwise indicate.

General

Lore Check: Know (Nature) (Basic: DC 2; Full: DC 17)
Init: +3
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses
Passive Perception: 13 (Spot: +3, req's move action)

Defense

AC: 14
Maneuver Defense (MD): 16
Hit Points: 20     (Bloodied Value: 10)    Hit Dice: 2
Fort: +4    Refl: +1    Will: +1
Special Defenses:
  • ER 10/Fire
Strong Against:
  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Movement Types: Walk 30 ft., Lesser Flight 20 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Pincers +4 (1d10+1/x2) as gnashing (physical, uncommon)
Full Attack:
  • 1x Pincers +4 (1d10+1/x2) as gnashing (physical, uncommon)
  • 2x Scratching Claws +4 (1d6/x2) as slashing (physical, common)
Standard Ranged:
Maneuver Offense: +3
Siege Damage: Not siege capable
Special Attacks: Fire Spray
Action Points: 0

Statistics

Str: 14    Dex: 12    Con: 12    Int: —    Wis: 10    Cha: 8
Feats:
Skills:
Languages:

Special Abilities

Fire Spray (Su)

Once per encounter as a standard action, the fire beetle can spray fire in a 15-foot cone (3x3 square) adjacent to its space. All creatures caught wholly or partially in this space suffer 1d8 fire (energy, common) damage, with a Reflex save DC 13 for half damage.


Combat Tactics

Fire beetles are the very definition of stupid. They will run up to you and try to eat you, though they prefer their food cooked (mmm, caramelized), so they will always use Fire Spray early in a fight.
Note that Fire Beetles are effectively immune to their own Fire Spray attacks, so they will use them with wild abandon. Which is lucky, since they're vastly stupid.

Out of Combat

Out of combat, fire beetles can use Fire Spray once per minute. They prefer to build nests in char and ash, and can be found in burned-out stumps in the wild, as well as in old burns that are regrowing. They can be found in old ruins, usually in or near the remains of some old conflagration. Fire beetles are mildly attracted to open flames, and have been known to fly toward and bask in fires. It is not uncommon for adventurers in the wilderness to wake up to find their campfire nearly smothered under basking fire beetles...which promptly startle and attack.
There's a reason why they are widely reviled and hunted.

Rewards

XP: 400
Treasure: Sellable Goods worth 219 gp.
Weight: 20 lbs.     Volume: 1 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)