Fire Shield (Sorcerer/Wizard Spell)

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Revision as of 11:46, 1 September 2018 by Tbolling (talk | contribs) (Text replacement - "evocation" to "Evocation")
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Level: Alchemist 4Sorcerer/Wizard 4
School: Evocation
Domain: fire 5, sun 4
Elemental School: fire 4

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (phosphorus for the warm shield; a firefly or glowworm for the chill shield)

Effect

Range: Self
Target or Area: you
Duration: 1 rnd/lvl (D)
Saving Throw: FORT negates (harmless)
Save DC:
Spell Resistance: Yes

Description

This spell wreathes you in flame and causes damage to each creature that attacks you in melee. The flames also protect you from either -based or -based attacks, depending on if you choose cool or warm flames for your Fire Shield.
Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). This damage is either Cold Damage (if you choose a chill shield) or Fire Damage (if you choose a warm shield). If the attacker has Spell Resistance, it applies to this effect. Creatures wielding melee weapons with reach are not subject to this damage if they attack you.
When casting this spell, you appear to immolate yourself, but the flames are thin and wispy, increasing the light level within 10 feet by one step, up to normal light. The color of the flames is blue or green if the chill shield is cast, violet or red if the warm shield is employed. The special powers of each version are as follows.
  • Chill Shield: The flames are cool to the touch. You take only half damage from fire-based attacks. If such an attack allows a REFL save for half damage, you take no damage on a successful saving throw.
  • Warm Shield: The flames are warm to the touch. You take only half damage from cold-based attacks. If such an attack allows a REFL save for half damage, you take no damage on a successful saving throw.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30