Difference between revisions of "Fireball (Sorcerer/Wizard Spell)"

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m (Text replacement - "\| Alchemist = (.*) \| Bard = (.*) \| Cleric = (.*) \| Druid = (.*) \| Paladin = (.*) \| Ranger = (.*) \| Sorcerer\/Wizard = (.*) " to "| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | Alchemist|$1 }}</onlyinclu...)
m (Text replacement - "::'''''Domain:'''''(.*)\n" to "")
 
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{{Template:Spell
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{{Template:WizardSpell
  
 
<!-- Spell Level -->
 
<!-- Spell Level -->
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
 
| Paladin|
 
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
 
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[evocation]]
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| School|[[Evocation]]
}}</onlyinclude> [[Spells#.5BDescriptor.5D|[fire]]]
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}}</onlyinclude>
::'''''Domain:''''' [[fire Domain|fire]] 3
 
::'''''Elemental School:''''' [[fire (Arcane School)|fire]] 3
 
  
 
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
 
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[standard action]]
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| CastTime|Standard
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  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
 
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}}</onlyinclude>
  
 
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
 
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
 
| Components|V, S, M
 
| Components|V, S, M
}}</onlyinclude> (a ball of bat guano and sulfur)
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}}</onlyinclude> (A ball of bat guano and sulfur, worth 1 gp.)
  
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
 
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|long (200 ft. + 20 ft./lvl)
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  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
 
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}}</onlyinclude>
  
 
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
 
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target| 7x7 square around a target square
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| Target|35-foot diameter (7x7 square centered on a target square)
 
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[REFL]] half
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  <!-- Values: None,
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      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
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| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
 
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| Lays-Charge|
 
| Lays-Charge|
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  <!-- Values: Y, or leave blank -->
 
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| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
 
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| SR|yes
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| SR|Yes
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  <!-- Values: Y, or leave blank -->
 
}}</onlyinclude>
 
}}</onlyinclude>
  
| Description = A ''Fireball'' spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of [[Fire Damage]] per [[caster level]] (maximum 10d6) to every creature within the area. The explosion creates almost no pressure, and thus does not generate [[Sunder]]s against any object, no matter how fragile.
+
| Description = As you rush through the hissing, guttural syllables of a ''Fireball'' spell, you feel a sudden raging surge of heat, that peaks in a searing outburst of fiery power. The spell generates a searing explosion of flame that detonates with a low roar and deals {{Circle|3}} of {{dmg|Fire}} damage to every creature within the area. The explosion creates almost no pressure, and thus does not generate [[Sunder]]s against any object, no matter how fragile.
  
: You point your finger and determine the range (distance and height) at which the ''Fireball ''is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the ''Fireball'' at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged [[Touch Attack]] against an AC of 25, or else the bead strikes the barrier and detonates prematurely.
+
: As you complete the casting of this powerful magic, you point your finger and determine the range (distance and height) at which the ''Fireball ''is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the ''Fireball'' at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged [[Touch Attack]] against an AC of 25, or else the bead strikes the barrier and detonates prematurely.
  
: The ''Fireball'' [[catch on fire|sets fire]] to combustibles in the area. It can melt fine metal objects such as coins made of metal with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused by a fireball impinges a solid barrier, such as walls, glass windows, force walls, shutters, etc, the area affected by the damage stops at the barrier just as any other spell effect does.
+
: The ''Fireball'' [[catch on fire|sets fire]] to combustibles in the area. It can melt fine metal objects such as coins made of metal with low melting points, such as lead, gold, copper, silver, and bronze. Since it is a burst, if the damage caused by a fireball impinges a solid barrier, such as walls, glass windows, force walls, shutters, etc, the area affected by the damage stops at the barrier just as any other spell effect does.
  
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|1d6 Fire Damage per level, 7x7 square area of effect.
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| ShortDesc|Hurl a fiery bead that bursts into a huge fiery explosion.
 
}}</onlyinclude>
 
}}</onlyinclude>
  
| Reviewed = Y
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| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
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| Reviewed|Y
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<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
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}}</onlyinclude>
 
}}
 
}}

Latest revision as of 19:48, 2 April 2019

Level: Sorcerer/Wizard 3
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A ball of bat guano and sulfur, worth 1 gp.)

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: 35-foot diameter (7x7 square centered on a target square)
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + 1/2 caster level
Spell Resistance: Yes

Description

As you rush through the hissing, guttural syllables of a Fireball spell, you feel a sudden raging surge of heat, that peaks in a searing outburst of fiery power. The spell generates a searing explosion of flame that detonates with a low roar and deals (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of Fire (energy, common) damage to every creature within the area. The explosion creates almost no pressure, and thus does not generate Sunders against any object, no matter how fragile.
As you complete the casting of this powerful magic, you point your finger and determine the range (distance and height) at which the Fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the Fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged Touch Attack against an AC of 25, or else the bead strikes the barrier and detonates prematurely.
The Fireball sets fire to combustibles in the area. It can melt fine metal objects such as coins made of metal with low melting points, such as lead, gold, copper, silver, and bronze. Since it is a burst, if the damage caused by a fireball impinges a solid barrier, such as walls, glass windows, force walls, shutters, etc, the area affected by the damage stops at the barrier just as any other spell effect does.