Difference between revisions of "Fireball (Sorcerer/Wizard Spell)"

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Revision as of 03:02, 2 March 2018

Level: Sorcerer/Wizard 3
School: evocation [fire]
Domain: fire 3
Elemental School: fire 3


Casting Time: 1 standard action
Components: V, S, M (a ball of bat guano and sulfur)


Range: long (200 ft. + 20 ft./lvl)
Target or Area: 7x7 square around a target square
Duration: instantaneous
Saving Throw: REFL half
Save DC:
Spell Resistance: Yes


A Fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of Fire Damage per caster level (maximum 10d6) to every creature within the area. The explosion creates almost no pressure, and thus does not generate Sunders against any object, no matter how fragile.
You point your finger and determine the range (distance and height) at which the Fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the Fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged Touch Attack against an AC of 25, or else the bead strikes the barrier and detonates prematurely.
The Fireball sets fire to combustibles in the area. It can melt fine metal objects such as coins made of metal with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused by a fireball impinges a solid barrier, such as walls, glass windows, force walls, shutters, etc, the area affected by the damage stops at the barrier just as any other spell effect does.