Flying Flaming Corpses (True Dweomer): Difference between revisions

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When this spell is cast, the caster animates a number of corpses as indicated above as horrible burning monstrosities, flesh charring, bones cracking, giving off terrible sounds as the dire spirits inhabiting then express their awful joy in destruction. Each corpse is treated as a ray attack, originating from the square where they fell to a space inhabited by their target. Each such corpse must have line of effect from its origin space to the target space, and the caster must have line of sight to all targets, but not to all origin spaces.
When this spell is cast, the caster animates a number of corpses as indicated above as horrible burning monstrosities, flesh charring, bones cracking, giving off terrible sounds as the dire spirits inhabiting them express their awful joy in destruction. Each corpse hurls itself through the air at the target the caster has decided is their awful destiny. Each corpse is treated as a ray attack, originating from the square where they fell to a space inhabited by their target. Each such corpse must have line of effect from its origin space to the target space, and the caster must have line of sight to all targets, but not to all origin spaces. The corpses can intelligently trace any path to reach their target, as long as that path has line of effect, and falls entirely within the maximum range of the Darkling Miracle. These corpses are so fast and adroit in their flight they cannot be stopped (which is why they are considered ray attacks).


Each flaming corpse must be targeted at a separate enemy. If a successful ranged touch attack is made, each corpse impacts its target (or misses to no effect if the attack fails). Each successful attack inflicts {{circle|TD1}} of {{dmg|darkfire}} damage to that target, and the corpse is reduced to dried, charred fragments. Note that the fragments left by this spell are sufficient, both to raise dead or resurrect, or, to act as material components for further castings of this wretched Working.   
Each flaming corpse must be targeted at a separate enemy. If a successful ranged touch attack is made, one per target, each corpse impacts its target (or misses to no effect if the attack fails). Each successful attack inflicts {{circle|TD1}} of {{dmg|darkfire}} damage to that target, and the corpse is reduced to dried, charred fragments. Note that the fragments left by this Ur Spell are sufficient, both to raise dead or resurrect, or, to act as material components for further castings of this wretched Working.   


If cast as a Ritual, this spell is almost always used during great battles, sieges, or to attack large targets like towns. Note that a good supply of fresh, eligible corpses can be difficult to arrange outside of a battle scenario, depending upon the alignment and/or murderous tendencies of the players. Approach with caution.
If cast as a Ritual, this True Dweomer is almost always used during great battles, sieges, or to attack large targets like towns. Note that a good supply of fresh, eligible corpses can be difficult to arrange outside of a battle scenario, depending upon the alignment and/or murderous tendencies of the players. Approach with caution.





Revision as of 16:02, 11 September 2020