Force Armor (Armor Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|Force armor layers eldritch power in a filmy force-field of protection covering the entire form of the wearer, even over those places normally uncovered by armor.  This renders the wearer immune to the [[Flat-footed]] condition, and allows the wearer to count their entire armor bonus, including the enhancement bonus, for both their normal Armor Class and their Touch Armor ClassThus, their Touch AC and their normal AC are always the same.  Incorporeal creatures and creatures which normally bypass armor (making touch attacks) are foiled by the magic properties of force armor. Furthermore, the armor provides ER 50/force against {{dmg|force}} attacks, such as [[Magic Missile (Sorcerer/Wizard Spell)]].
| Description|Force armor layers eldritch power in a filmy force-field of protection covering the entire form of the wearer, even over those places normally uncovered by armor.  This renders the wearer immune to the [[Flat-footed]] condition.  In addition, touch attacks made against the wearer no longer automatically hit on a die result of 16 or betterInstead, the touch attack must equal or exceed the wearer's AC, just as with a normal attack.  Incorporeal creatures and creatures which normally bypass armor (making touch attacks) are foiled by the magic properties of force armor. Furthermore, the armor provides ER 50/{{dmg|force}}, protecting the wearer from force-based attacks such as [[Magic Missile (Sorcerer/Wizard Spell)]].


Multiple sources of Force armor do not stack with each other; instead, only the highest value is used.
Multiple sources of Force armor do not stack with each other; instead, only the highest value is used.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|The armor's AC bonus counts towards the wearer's Touch AC, they are immune to being [[Flat-footed]], and gain ER 50/force.
| ShortDesc|Wearer is immune to being [[Flat-footed]], more easily resists touch attacks, and gain ER 50/force.
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Revision as of 18:26, 29 July 2019

Force Armor (Armor Magic Property)

Enchant Cost: +6 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

Force armor layers eldritch power in a filmy force-field of protection covering the entire form of the wearer, even over those places normally uncovered by armor. This renders the wearer immune to the Flat-footed condition. In addition, touch attacks made against the wearer no longer automatically hit on a die result of 16 or better. Instead, the touch attack must equal or exceed the wearer's AC, just as with a normal attack. Incorporeal creatures and creatures which normally bypass armor (making touch attacks) are foiled by the magic properties of force armor. Furthermore, the armor provides ER 50/force (energy, uncommon), protecting the wearer from force-based attacks such as Magic Missile (Sorcerer/Wizard Spell).

Multiple sources of Force armor do not stack with each other; instead, only the highest value is used.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 50), a intense remnant (tier 4), and an item symbolic of the enchantment.