Gate (Sorcerer/Wizard Spell): Difference between revisions

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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Conjuration]]
| School|[[Conjuration]]
}}</onlyinclude> (creation or calling)
}}</onlyinclude>
::'''''Domain:''''' [[glory Domain|glory]] 9
::'''''Domain:''''' [[glory Domain|glory]] 9
:::'''''Subdomain:''''' [[trade Subdomain|trade]] 9
:::'''''Subdomain:''''' [[trade Subdomain|trade]] 9

Revision as of 13:55, 21 July 2018

Level: Cleric 9Sorcerer/Wizard 9
School: Conjuration
Domain: glory 9
Subdomain: trade 9
Elemental School: air 9, earth 9, fire 9, water 9

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (see text)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: see text
Duration: Instant or concentration (up to 1 rnd/lvl); see text
Saving Throw: none
Save DC:
Spell Resistance: No

Description

Casting a Gate spell has two effects.
  • First, it creates an interdimensional connection between your plane of existence and a plane you specify, allowing travel between those two planes in either direction.
  • Second, you may then call a particular individual or kind of being through the Gate.
The Gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster's choice) oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is shunted instantly to the other side.
A Gate has a front and a back. Creatures moving through the Gate from the front are transported to the other plane; creatures moving through it from the back are not.
  • Planar Travel: As a mode of planar travel, a Gate spell functions much like a Plane Shift (Spell), except that the Gate opens precisely at the point you desire (a creation effect). Deities and other beings who rule a planar realm can prevent a Gate from opening in their presence or personal demesnes if they so desire. Travelers need not join hands with you, anyone who chooses to step through the portal is transported. A Gate cannot be opened to another point on the same plane; the spell works only for interplanar travel.
You may hold the Gate open only for a brief time (no more than 1 round per caster level), and you must concentrate on doing so, or else the interplanar connection is severed.
  • Calling Creatures: The second effect of the Gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the Gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the Gate, although they may choose to do so of their own accord. This use of the spell creates a Gate that remains open just long enough to transport the called creatures. This use of the spell has a material cost of 10,000 gp in rare incense and offerings. This cost is in addition to any cost that must be paid to the called creatures.
If you choose to call a kind of creature instead of a known individual, you may call either a single creature or several creatures. In either case, their total HD cannot exceed twice your caster level. In the case of a single creature, you can control it if its HD does not exceed your caster level. A creature with more HD than your caster level can't be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time.
If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service. The service exacted must be reasonable with respect to the promised favor or reward; see the Planar Ally, Lesser (Spell) for appropriate rewards. Some creatures may want their payment in "livestock" rather than in coin, which could involve complications. Immediately upon completion of the service, the being is transported to your vicinity, and you must then and there turn over the promised reward. After this is done, the creature is instantly freed to return to its own plane.
Failure to fulfill the promise to the letter results in your being subjected to service by the creature or by its liege and master, at the very least. At worst, the creature or its kin may attack you.
Note: When you use a calling spell such as Gate to call an air, chaotic, earth, evil, fire, good, lawful, or water creature, it becomes a spell of that type.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30