Gel, Frost Ward

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  • Cost: 50 (or more, for higher level versions)
  • Weight: 1/2 lbs.
When you apply this thin gel to your skin, armor, or clothing, it creates a resistant barrier that protects you from cold or chilling damage. You gain cold resistance 5 plus the CL of the alchemical vial.

The gel evaporates away as it absorbs cold damage; any cold damage which makes it past the resistance above 'flakes away' a portion of the gel. When a vial of Frost Gel has absorbed a total of 10 points of cold damage per CL of the item, it is discharged and provides no more protection of any sort. In all cases, Frost Gel expires at the end of your next combat, or after a full night's rest, whichever comes first.

Frost gel does not provide any protection against environmental damage.

Frost ward gel counts as protection from energy for the purpose of stacking multiple cold protection effects. Applying frost ward gel takes 1 minute and must be done out of combat, and it lasts until the end of your next encounter or the end of a full night's rest before losing its potency. Multiple applications of frost ward gel do not stack; applying more while a dose is active merely resets the potential amount of frost damage absorbed to 10 points per CL of the item.

This item cannot be used as ammunition for an Alchemical weapon.

Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the table below. The GM has final say over whether higher level versions are available in your location (or campaign).

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 50 gp  - - - -
2 113 gp  - - - -
3 188 gp  - - - -
4 275 gp  - - - -
5 375 gp  - - - -
6 500 gp  - - - -
7 625 gp  - - - -
8 800 gp  - - - -
9 1,000 gp  - - - -
10 1,250 gp  - - - -
11 1,550 gp  - - - -
12 1,875 gp  - - - -
13 2,275 gp  - - - -
14 2,800 gp  - - - -
15 3,550 gp  - - - -
16 4,825 gp  - - - -
17 6,500 gp  - - - -
18 9,000 gp  - - - -
19 12,000 gp  - - - -
20 16,000 gp  - - - -
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 21,250 gp  - - - -
22 28,500 gp  - - - -
23 37,750 gp  - - - -
24 50,000 gp  - - - -
25 65,000 gp  - - - -
26 87,500 gp  - - - -
27 115,000 gp  - - - -
28 155,000 gp  - - - -
29 205,000 gp  - - - -
30 272,500 gp  - - - -
31 360,000 gp  - - - -
32 472,500 gp  - - - -
33 625,000 gp  - - - -
34 827,500 gp  - - - -
35 1,102,500 gp  - - - -