Gloves of the Tradesman

From Epic Path
Jump to navigation Jump to search
Hands Slot 1.jpg

Gloves of the Tradesman

Hands Slot Item - Transmutation Aura

These supple gloves cover the wearer's hands and wrists, and appear to be made from the hide of some magical beast. The leather is thin, extremely durable, yet also allows excellent freedom of movement and doesn't hinder the wearer's tactile dexterity. Upon putting them on, they instantly resize to fit the wearer like a second skin. There are markings on the knuckles and inside the palm of the gloves — runic symbols with linking lines between them, that appear to have been filled with cuprium. While the gloves do not give of a tangible feel of magical power to the casual observer, the runes seem to suggest, very plainly, that at least some magic is present.

Wearing these gloves grants the wearer greater expertise with three different skills. These gloves are worn by craftsmen, traders, and even some noblemen (despite their somewhat mundane appearance), and any others who seek a solid grounding in a complex profession.

Since the bonus granted by the gloves of the tradesman is an Enhancement Bonus, it cannot be stacked with other skill-boosting items boosting the same skill; instead, only the highest available boost is added to a given skill. You can, however, have multiple skill boosting items that affect different skills.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Gloves of the Tradesman +1   [link]  [edit]

Cost: 192 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +1 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 12 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 96 gp (minus cost of symbolic item).

Gloves of the Tradesman +2   [link]  [edit]

Cost: 1,800 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +2 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 900 gp (minus cost of symbolic item).

Gloves of the Tradesman +3   [link]  [edit]

Cost: 5,760 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +3 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 28 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 2,880 gp (minus cost of symbolic item).

Gloves of the Tradesman +4   [link]  [edit]

Cost: 15,288 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +4 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 36 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 7,644 gp (minus cost of symbolic item).

Gloves of the Tradesman +5   [link]  [edit]

Cost: 49,920 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +5 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 24,960 gp (minus cost of symbolic item).

Reinforced Gloves of the Tradesman +2   [link]  [edit]

Cost: 54,040 gp
Weight: 1 lbs.
While worn, these gloves grant a +2 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, a new set of gloves must be purchased.

In addition, the gloves also grant a +2 Enhancement Bonus to the wearer's Strength, Dexterity and Constitution ability scores (which results in a +1 to the ability modifier of each). This does not stack with any other sources of Enhancement Bonus to those ability scores (such as a Belt of Physical Perfection); instead, only the highest available bonus is applied to those stats.
Creation: Creator (Feat), Bailiwick Check (DC 42 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 27,020 gp (minus cost of symbolic item).

Reinforced Gloves of the Tradesman +4   [link]  [edit]

Cost: 179,200 gp
Weight: 1 lbs.
While worn, these gloves grant a +4 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, a new set of gloves must be purchased.

In addition, the gloves also grant a +4 Enhancement Bonus to the wearer's Strength, Dexterity and Constitution ability scores (which results in a +2 to the ability modifier of each). This does not stack with any other sources of Enhancement Bonus to those ability scores (such as a Belt of Physical Perfection); instead, only the highest available bonus is applied to those stats.
Creation: Creator (Feat), Bailiwick Check (DC 50 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 89,600 gp (minus cost of symbolic item).

Gloves of the Tradesman +6   [link]  [edit]

Cost: 183,600 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +6 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 91,800 gp (minus cost of symbolic item).

Reinforced Gloves of the Tradesman +6   [link]  [edit]

Cost: 560,000 gp
Weight: 1 lbs.
While worn, these gloves grant a +6 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, a new set of gloves must be purchased.

In addition, the gloves also grant a +6 Enhancement Bonus to the wearer's Strength, Dexterity and Constitution ability scores (which results in a +3 to the ability modifier of each). This does not stack with any other sources of Enhancement Bonus to those ability scores (such as a Belt of Physical Perfection); instead, only the highest available bonus is applied to those stats.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 58 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 280,000 gp (minus cost of symbolic item).

Gloves of the Tradesman +7   [link]  [edit]

Cost: 624,000 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +7 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 312,000 gp (minus cost of symbolic item).

Gloves of the Tradesman +8   [link]  [edit]

Cost: 686,400 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +8 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 343,200 gp (minus cost of symbolic item).

Reinforced Gloves of the Tradesman +8   [link]  [edit]

Cost: 4,032,000 gp
Weight: 1 lbs.
While worn, these gloves grant a +8 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, a new set of gloves must be purchased.

In addition, the gloves also grant a +8 Enhancement Bonus to the wearer's Strength, Dexterity and Constitution ability scores (which results in a +4 to the ability modifier of each). This does not stack with any other sources of Enhancement Bonus to those ability scores (such as a Belt of Physical Perfection); instead, only the highest available bonus is applied to those stats.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 2,016,000 gp (minus cost of symbolic item).

Gloves of the Tradesman +9   [link]  [edit]

Cost: 7,200,000 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +9 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 76 (10 + double CL)), Vital remnant, An item symbolic of the enchantment, 3,600,000 gp (minus cost of symbolic item).

Gloves of the Tradesman +10   [link]  [edit]

Cost: 23,306,400 gp
Weight: 1 lbs.
While worn, these gloves grant the wearer a +10 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, new gloves must be purchased.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 84 (10 + double CL)), Empyrean remnant, An item symbolic of the enchantment, 11,653,200 gp (minus cost of symbolic item).

Reinforced Gloves of the Tradesman +10   [link]  [edit]

Cost: 39,844,000 gp
Weight: 1 lbs.
While worn, these gloves grant a +10 Enhancement Bonus to three different skills, chosen at the time the gloves are acquired. Once selected, the skills affected by these gloves cannot be changed, even through the Reselection process. Instead, a new set of gloves must be purchased.

In addition, the gloves also grant a +10 Enhancement Bonus to the wearer's Strength, Dexterity and Constitution ability scores (which results in a +5 to the ability modifier of each). This does not stack with any other sources of Enhancement Bonus to those ability scores (such as a Belt of Physical Perfection); instead, only the highest available bonus is applied to those stats.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 90 (10 + double CL)), Empyrean remnant, An item symbolic of the enchantment, 19,922,000 gp (minus cost of symbolic item).