Gnoll Marauder: Difference between revisions

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m (Text replacement - "<!-- ROLE-BASED SPECIAL ABILITIES --> | HideRoleReminder1 = <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | HideRoleReminder2 = <!-- Roles only; Values: Y (for yes) or lea...)
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| Description | Gnolls are a race of hulking humanoids that resemble hyenas in more than mere appearance; they show a striking affinity with the scavenging animals, to the point of keeping them as pets, and reflect many of the lesser creatures' behaviors.
| Description | Gnolls are a race of hulking humanoids that resemble hyenas in more than mere appearance; they show a striking affinity with the scavenging animals, to the point of keeping them as pets, and reflect many of the lesser creatures' behaviors.


:Gnolls are capable hunters, but are far happier to scavenge or steal a kill than to go out and track down prey. This laziness impels them to acquire slaves of whatever type is available, whom they force to dig warrens, gather supplies and water, and even hunt for their gnoll masters.
Gnolls are capable hunters, but are far happier to scavenge or steal a kill than to go out and track down prey. This laziness impels them to acquire slaves of whatever type is available, whom they force to dig warrens, gather supplies and water, and even hunt for their gnoll masters.


:
 


:Gnolls relish combat, but only when they have the obvious advantage of numbers. In other situations, they prefer to avoid combat except as a means of winning a kill from another hunter, or as a clever ambush to bring down a large meal. These hyena-men see no value in courage or valor, instead preferring to flee once it becomes clear that victory is not possible, noting that it is better to run with tail tucked away than to lose one's tail entirely.
Gnolls relish combat, but only when they have the obvious advantage of numbers. In other situations, they prefer to avoid combat except as a means of winning a kill from another hunter, or as a clever ambush to bring down a large meal. These hyena-men see no value in courage or valor, instead preferring to flee once it becomes clear that victory is not possible, noting that it is better to run with tail tucked away than to lose one's tail entirely.
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   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->


| Ability-1-Action-Required =  
| Ability-1-Action-Required = Free Action 1/Rnd after standard or full attack
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-2-Action-Required =  
| Ability-2-Action-Required = Automatic with Flank
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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| Ability-2-Description = Any time a gnoll marauder and an allied gnoll are flanking a target, BOTH gnolls gain +2 AC and Maneuver Defense against that target's attacks.  The gnoll maurauders harry the target any time it attempts an offensive maneuver, protecting itself and its ally.  Note that Distracting Flanker only provides an AC and Maneuver Defense benefit against any target this gnoll marauder happens to be flanking.  If an enemy who isn't flanked, or is flanked by different gnolls, attacks the gnoll marauder, Distracting Flanker provides no benefits.
| Ability-2-Description = Any time a gnoll marauder and an allied gnoll are flanking a target, BOTH gnolls gain +2 AC and Maneuver Defense against that target's attacks.  The gnoll maurauders harry the target any time it attempts an offensive maneuver, protecting itself and its ally.  Note that Distracting Flanker only provides an AC and Maneuver Defense benefit against any target this gnoll marauder happens to be flanking.  If an enemy who isn't flanked, or is flanked by different gnolls, attacks the gnoll marauder, Distracting Flanker provides no benefits.


:Note that all gnolls are aware of how Marauders protect their fellows, and will seek to take advantage of it if possible.
Note that all gnolls are aware of how Marauders protect their fellows, and will seek to take advantage of it if possible.




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| CombatTactics = Gnoll marauders will use javelins if they cannot close to melee with their targets, but they prefer melee.
| CombatTactics = Gnoll marauders will use javelins if they cannot close to melee with their targets, but they prefer melee.


:In combat, gnoll marauders will use acrobatics to tumble, avoiding attacks of opportunity as they position themselves for flanks.  Because of their high movement speed, they will avoid the penalty for tumbling more than half speed (-5) whenever possible.
In combat, gnoll marauders will use acrobatics to tumble, avoiding attacks of opportunity as they position themselves for flanks.  Because of their high movement speed, they will avoid the penalty for tumbling more than half speed (-5) whenever possible.


:Gnolls will make aggressive use of flanks to buff their to-hits and defenses.
Gnolls will make aggressive use of flanks to buff their to-hits and defenses.


:If the fight begins to turn against them, gnoll marauders have the nasty habit of turning their attention to the strongest target, in hopes that, by taking that target out, the other enemies will flee.
If the fight begins to turn against them, gnoll marauders have the nasty habit of turning their attention to the strongest target, in hopes that, by taking that target out, the other enemies will flee.




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<!--  OUT OF COMBAT  -->
<!--  OUT OF COMBAT  -->


| OutOfCombat =  
| OutOfCombat = Gnolls live in large, loose, rambling encampments, in things sort of like yurts made of wood, bone, and raw, rotting skins. If they have been in one place for more than a few days, their burrowing instincts will prompt them to begin digging warrens under their yurts, and if they have been in place for a while the tunnels and chambers beneath are usually even larger than their territory above. Slaves are seen everywhere, miserable and bedraggled.
 
They typically have a few large cooking pits where they char meat, and large open areas in which they circle and snarl, or preen. From these semi-nomadic camps, they strike out in loose bands, of varying composition and size, to prowl and hunt all their territory.  Gnolls are strong and vicious, and if they were better organized could be a major threat, but as they are, even orcs can easily drive them away with numbers and tactics. Woe betide the weak and unwary when gnolls are around.





Revision as of 20:48, 2 March 2021