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Revision as of 20:37, 12 July 2019

Goliath Stirge

Goliath Stirge (CR 15)

Neutral - Small - Vermin
A gigantic breed of stirge, these massive mosquito-like things can reach four feet in length. They are deadly menaces to any warm-blooded creature they come in contact with. Goliath Stirges are winged predators which roam in packs and sometimes even massive swarms, seeking out prey. Like all stirges, goliath stirges subsist on blood, and seek it out with gleeful abandon. Goliath stirges require a great deal of blood to survive, and so the packs are highly nomadic, wandering great distances to find new prey. They locate their prey by the smell of their blood. Once located, they descend and feast with hedonic abandon.


Lore Check: Know (Nature) (Basic: DC 30; Full: DC 45)
Init: +27
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Keen Scent 120 ft.
Passive Perception: 37 (Spot: +27, req's move action)


AC: 37
Maneuver Defense (MD): 39
Hit Points: 328     (Bloodied Value: 164)    Hit Dice: 29
Fort: +14    Refl: +18    Will: +14
Special Defenses:
Strong Against:
Weak Against:


Movement Types: Walk 20 ft., Greater Flight 60 ft., Greater Climb 20 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Bloody Bite +24 (4d8+21/19-20 x2) as (undefined damage type)
Full Attack:
  • 1x Bloody Bite +24 (4d8+21/19-20 x2) as (undefined damage type); plus Drain Blood (after successful Attach)
  • 1x Blood Gluttony +24 (4d8+21/19-20 x2) as (undefined damage type); plus Drain Blood (after successful Attach)
Standard Ranged:
Maneuver Offense: +26 (lots of legs)
Siege Damage: Not siege capable
Special Attacks: Attach, Drain Blood
Action Points: 0


Str: 18    Dex: 21    Con: 17    Int: 5    Wis: 5    Cha: 3
Languages: D'ziriak (low brood)

Special Abilities

Attach (Ex)

As a swift action, the stirge may make a touch attack against a target, rolling a D20 plus () against their touch AC. If they hit, the goliath stirge enters the target's space, and gains a +1 bonus to all further attack rolls against that target and a +2 bonus to AC against all attacks until it is removed. Neither Stirge nor victim is considered to be squeezing. Removing the stirge requires either a successful Maneuver Offense check or an Escape Artist check vs the Stirge's Maneuver Defense of . Any adjacent ally may also make one of these checks as a standard action to remove an attached stirge. If an adjacent creature is the one who succeeds in removing the stirge, the victim takes points of physical slashing damage as the stirge's claws are dragged from its flesh with no to-hit roll needed, as the stubborn creature is torn off its victim. Note that missed attacks against an attached stirge do not harm the victim to whom the stirge is attached.
Up to 4 goliath stirges can attach to a single sized-small or sized-medium creature. There is no practical limit to the number of goliath stirges which can attach to a sized-large or larger creature, although DM's are encouraged to be reasonable.

Drain Blood (Ex)

Once attached, as a full attack action, the goliath stirge can make a bite attack roll (with a +1 bonus to hit, since they're attached) they drain points of Con in addition to the bite damage, and then use Blood Gluttony to bite again. If they also hit with Blood Gluttony, they drain points of Con again.
Once a goliath stirge has drained 10 points of CON, from one or multiple victims, it will detach and attempt to escape the battle to digest its meal in peace. A goliath stirge which successfully escapes a battle in this way is not considered 'defeated' and does not award treasure or xp.
Creatures which are drained to 1 constitution by Drain Blood are considered slain, although given the amount of damage a Goliath Stirge inflicts on a victim, they may die anyway before they reach that point.

Combat Tactics

Goliath stirges are simple combatants. They need to attach to their prey in order to feed, so that is their priority. They are good fliers, and have a decent stealth skill, so they will often attempt to ambush prey. During a surprise round, they will use a charge maneuver to fly up and attach as a swift action (dealing no damage, but getting in position to do so). Once attached, they make full attacks with bites and gluttony in a frankly horrifying display of spattering fluids, hideous noises, and chomping, crunching sounds that is most unpleasant to be near. If not surprised, they will generally do the same trick, charging in and attaching. While they are attached to a victim, they have enough reach to make a bloody bite attack against any adjacent foe, such as someone trying to pull them off their victim, and they will gleefully do so. Their Blood Gluttony attack, however, is always made against their Attached victim.
Being largely unintelligent, goliath stirges will usually target the nearest creature to them to Attach to, though they will avoid anyone wearing heavy armor, seeing them as inedible.
Stirges only retreat when full, IE, they have drained ten or more points of Con damage. Once they hit ten points of drained Con, they will typically take a withdrawal action, or simply Rn away using flight to gain altitude or otherwise beak off pursuit. If a Goliath Stirge manages to escape with ten points of Con, it is not counted as defeated and does not award experience points or treasure.

Out of Combat

The single most amazing thing about Goliath Stirges is the fact that they are intelligent! They can speak D'ziriak, badly, and it is not uncommon to see these stirges striking up simple bargains with other monsters, accepting shelter and food in exchange for killing and eating every thing EXCEPT their hosts.
In the simple minds of the stirges, this is a great deal, and if things get lean and hungry, well.... They can always conveniently forget about that deal....


XP: 51,200
Treasure: Sellable Goods worth 32,125 gp.
Weight: 160 lbs.     Volume: 6 cu ft
  • Stirge fluids and probosci are extremely valuable to the right buyers.
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)