Guiding Star (Cleric Spell)

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Level: Cleric 3
School: Universal

Casting

Casting Time: Ritual (typically ten minutes)
Components: V, S, M (A bit of astrally-exposed material, worth 1 gp.)

Effect

Range: Self
Target or Area: You
Duration: Until the next full moon
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You slowly turn, murmuring a chant of utter concentration, your finger pointing at everything you see. You carefully, ritually, examine every inch of your surroundings, fixing them in your mind and then, slowly, you draw forth the very essence of "place" from every thing you see. You form that essence of place into a beacon, that shines only in your own mind, and you nail that beacon to the place that formed it.
Once formed, this shining ball in your mind is now nailed to the placeness of where the ritual was formed. You can now see that glow in your field of vision no matter how far you travel, a shining beacon to guide you to return.
Once the Star is formed, you can see it, shining behind walls and clouds and mountains, an utter fixed point, that always leads to the place where you cast the ritual. Nothing can block the seeing of the star, because it is inside your mind.
For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of Teleport (Sorcerer/Wizard Spell) or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
For as long as the spell persists, you may take 20 on one Survival skill roll per day, and you regain twice as many hit points for a night of rest.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30