Hand of the Magus (Bard Spell)

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Level: Bard 0
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one non-magical, unattended object weighing up to 5 lbs.
Duration: Concentration
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

As you cast this spell, a size Tiny hand-sized and shaped construct appears in your square. If you point your finger at an unattended object, the hand darts obediently to it (within range) and can lift it and move it at will as long as it weighs less than a light load for your strength. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range. This hand is as dexterous as your own, and can be used to write, open doors, etc. It is not strong or supple enough to make any skill checks at a distance, such as writing a forgery, attempting a combat maneuver, etc. It is just fine for picking and carrying anything you can move easily with one hand, a light load for you.
If you use Hand of the Magus to pick up a suitable object (a rock, a sturdy stick, a dagger, etc) while using a move action, you may make a ranged touch attack as a standard action against a creature. If you successfully hit, you inflict (No Circle) 1d4 points of damage, plus 1d4 points per 3 character levels (drop fractions; max 4d4 at character level 9) of a damage type appropriate to the object you are attacking with (rocks do bludgeoning (physical, common), a knife or sharp rock will do slashing (physical, common), a vial of acid will do acid (energy, common) damage, an alchemical fire flask does fire (energy, common) damage, etc.). Once you make such an attack successfully, the Mage Hand is dispelled.
This spell lays an arcane charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30