Heart of Glass (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 8
School: Transmutation

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V,S,M (A handful of broken glass, worth 1gp, or 0gp if found.)

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: one target creature within spell range
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The brisk, delicate phrases of this spell sound almost too dainty for verbalization. Upon completion of the fragile declarations of this spell, the caster must choose a target creature within Long range as described above, as well as a single damage class to make the target creature susceptible to, which must be chosen at the time the spell is cast:
The target must succeed on a Fortitude save as described above, or become defenseless to all damage types of the selected class. A target that succeeds on their Fort save is instead treated as Vulnerable against the selected damage class (and all damage types therein).
Synergy: This spell lays a charge upon its target. If they are then subject to another charged effect, as the brittle, crispy energies of this fell dwemomer tear from their forms, they suffer (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) as fracturing (physical, rare) damage.
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30