Helpless: Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Status Conditions page.'' ''Go back to Monster Stat Comparison page.'' == Helpless == '''Condition Sever…')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Template:StatusCondition


''Go back to [[ Status Conditions ]] page.''
| Severity = Strong


''Go back to [[ Monster Stat Comparison ]] page.''
| Flavor = You are unable to react to your surroundings, and cannot move of your own accord.


| Effects = You suffer a -4 penalty to AC, and Maneuver Defense.
:* You cannot make attacks of opportunity, unless you have [[Combat Reflexes (Feat)]].
:* You cannot make immediate actions.
:* You are susceptible to Coup-de-Grace attacks.
:* You are susceptible to sneak attacks.
:* You cannot perform any actions except some free actions (such as saving throws), except those actions described in the "Ended-By" section below.
::* Some free actions may not be possible (such as talking), depending on the attack, ability or effect which inflicted the Helpless condition. The GM is the final arbiter of which free actions are permitted.


== Helpless ==
| Ended-By = You may expend a full-round action to gain a new saving throw against the Helpless condition. The DC for this saving throw is the same DC as the original effect.  If you are successful, the Helpless condition is degraded to the [[Wobbly]] condition.
:* You can spend a full round action to attempt an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR (challenge rating) of the effect. If you succeed on the check, you shrug off the condition entirely. You may only attempt this once – if you fail the [[Escape Artist]] check, you may not try again, and must recover by some other means.
:* If not cleared, the Helpless condition automatically ends at the end of the encounter.


'''Condition Severity:''' Strong
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Helpless
}}</onlyinclude>


A character can become helpless as a result of being paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier) and always falls prone if he is not already prone. Melee attacks against a helpless target get a +4 bonus (due to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Wobbly
}}</onlyinclude>


As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets his sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die. Delivering a coup de grace provokes attacks of opportunity.
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Flat-Footed
}}</onlyinclude>


Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.
}}
 
 
; Arrays:
 
Helpless ==> [[Exhausted]] ==> [[Fatigued]]
 
Helpless ==> [[Prone]] ==> [[Flat-Footed]]

Revision as of 18:38, 1 January 2020


Condition Severity: Strong


   You are unable to react to your surroundings, and cannot move of your own accord.

Effects

  • You suffer a -4 penalty to AC, and Maneuver Defense.
  • You cannot make attacks of opportunity, unless you have Combat Reflexes (Feat).
  • You cannot make immediate actions.
  • You are susceptible to Coup-de-Grace attacks.
  • You are susceptible to sneak attacks.
  • You cannot perform any actions except some free actions (such as saving throws), except those actions described in the "Ended-By" section below.
  • Some free actions may not be possible (such as talking), depending on the attack, ability or effect which inflicted the Helpless condition. The GM is the final arbiter of which free actions are permitted.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may expend a full-round action to gain a new saving throw against the Helpless condition. The DC for this saving throw is the same DC as the original effect. If you are successful, the Helpless condition is degraded to the Wobbly condition.
  • You can spend a full round action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR (challenge rating) of the effect. If you succeed on the check, you shrug off the condition entirely. You may only attempt this once – if you fail the Escape Artist check, you may not try again, and must recover by some other means.
  • If not cleared, the Helpless condition automatically ends at the end of the encounter.

Array

Flat-FootedWobblyHelpless