Helpless

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Condition Severity: Strong


   You are unable to react to your surroundings, and cannot move of your own accord.

Effects

  • You lose your Dexterity bonus to AC (if any), and you suffer a -5 penalty to AC.
  • You are susceptible to Coup-de-Grace attacks.
  • You are susceptible to sneak attacks.
  • You cannot perform any actions except some free actions (such as saving throws), except those actions described in the "Ended-By" section below.
  • Some free actions may not be possible (such as talking), depending on the attack, ability or effect which inflicted the Helpless condition. The GM is the final arbiter of which free actions are permitted.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may expend a full-round action to gain a new saving throw against the Helpless condition. The DC for this saving throw is the same DC as the original effect. If you are successful, the Helpless condition is degraded to the Wobbly condition.
  • You can make an Escape Artist roll against the Maneuver Defense of the creature who inflicted this status. If you make this roll, you shake off the condition as a Full-Round action, with no follow-on condition. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
  • If not cleared, the Helpless condition automatically ends at the end of the encounter.

Array

Flat-FootedWobblyHelpless