Heroic Tier (11-15) Feats
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Feat Name | Prerequisites | Description |
---|---|---|
Adroit Diversion (Feat) | <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead. |
Allied Spellcaster (Feat) | Caster Level 11 | Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat. |
Altitude Affinity (Feat) | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. |
Arcane Armor Mastery (Feat) | Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) | As a free action, reduce your arcane spell failure chance by 20% |
Arcane Shield (Feat) | Arcane Caster Level 11 | Sacrifice one or more spells to gain a temporary dodge bonus to AC |
Bicephalic Summons (Feat) | Level 11 | Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver. |
Blinding Flash (Feat) | Level 11, Combat Expertise (Feat) | As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round. |
Bodyguard (Feat) | Level 11, Combat Reflexes (Feat) | Use attack of opportunity to add a bonus to adjacent ally's AC |
Bomb, Improved (Feat) | Alchemist 11 | Add +1 to each die of your bomb damage. |
Bounding Hammer (Feat) | Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> | Each attack against the same foe grants a +1d4 cumulative damage bonus |
Caustic Summons (Feat) | Level 11 | Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns. |
Channel Smite (Feat) | Paladin 11, Channel Divinity class feature | Channel energy through your attack to inflict heavy positive or negative energy damage |
Cloud Step (Feat) | Monk 11, Spider Step (Feat) | Air walk for half your walk speed |
Clustered Shots (Feat) | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | Total damage from full-round ranged attacks before applying DR |
Coaxing Spell (Feat) | Caster Level 11 | Your spells nudge those they affect to do your bidding. |
Concentration, Uncanny (Feat) | Caster Level 11, Combat Casting (Feat) | Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks. |
Critical Focus (Feat) | Level 11 | +4 scaling bonus on attack rolls made to confirm critical hits |
Cypher Magic (Feat) | <Level 11 OR Caster Level 6>, Creator (Feat) | Gain bonuses to caster level when using scrolls. |
Deflection, Exceptional (Feat) | Level 11, Deflect Arrows (Feat) | Deflect any type of ranged attack. |
Destructive Dispel (Feat) | Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> | Upon successful dispel, target is also rattled |
Dimensional Agility (Feat) | Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> | Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step. |
Discordant Voice (Feat) | Level 11, Bardic Performance class feature, Perform 10 ranks | When using bardic performance, allies in range deal 1d6 bonus sonic damage |
Divine Interference (Feat) | Level 11, Divine Caster Level 10 | Sacrifice a spell to force an enemy to reroll an attack against your ally. |
Draconic Summoning (Feat) | Level 11 | Summoned creature gains lesser flight and a sonic damage area of effect attack. |
Dripping Summons (Feat) | Level 11 | Summoned creatures splatter nearby creatures with acid when hit. |
Efficient Cleanse (Feat) | Paladin 11, Swift Cleanse (Feat) | A single use of your Paladin Cleanse ability can cure multiple status conditions. |
Endure Pain (Feat) | Level 11 | Make a bonus Fort save to reduce any environmental damage by half. |
Expert Driver (Feat) | Level 11, Skilled Driver (Feat): selected vehicle type | Maneuver a vehicle of a selected type as a move action, and you can stop immediately |
Exploit Lore (Feat) | Level 11 | Gain a +1 bonus to attack and base weapon damage when you fully identify a creature |
False Opening (Feat) | Level 11, Dodge (Feat), <Close-Quarters Thrower (Feat) -OR- Point-Blank Master (Feat)>, Weapon Focus (Feat) with selected ranged weapon. | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
Following Step (Feat) | Level 11, Step Up (Feat) | Move up to 10 feet as an immediate action when a foe moves away |
Gorgon's Fist (Feat) | Level 11, Unarmed Strike, Improved (Feat), Scorpion Style (Feat) | Inflict Afflicted status on a foe whose speed is reduced |
Gouge (Feat) | Brawler 11 | Improves crit range with your fists |
Heedful Jibe (Feat) | Warlord 11, Heedful Jeer (Feat) | Inflict the Trembling condition on a foe in melee range until they attack you |
Impact Critical Shot (Feat) | BAB +11, Weapon Focus (Feat) | You can bull rush or trip on a ranged critical hit |
Improved Multitarget (Feat) | Caster Level 11, Multitarget (Feat) | Adds up to two additional targets to all spells that effect one creature or more. |
Inescapable Force (Feat) | Partisan 11, Forceful Attacks Class Feature | Your forceful attacks class feature causes forced movement even on a miss. |
Low-Light Vision, Improved (Feat) | Level 11, Low-light vision | Range of your low-light vision doubles. |
Lunge (Feat) | BAB +6 | Take a -2 penalty to your AC to attack with +5 feet of reach |
Maximize Spell (Feat) | Caster Level 11, Enhance Spell (Feat), Spell Focus (Feat) | Variable (dice-based) effects of a spell are maximized instead of rolled. |
Monkey Lunge (Feat) | Level 11, Lunge (Feat), Acrobatics 11 ranks | Use Lunge without suffering a penalty to AC. |
Net and Trident (Feat) | Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) | May treat a net in the off-hand as a light, one-handed ranged weapon |
Parting Shot (Feat) | BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) | Make a ranged attack when withdrawing |
Penetrating Strike, Greater (Feat) | <Fighter 11 -OR- level 21>, Penetrating Strike (Feat), Weapon Focus (Feat) | Your attacks ignore a larger scaling amount of damage reduction |
Pin Down (Feat) | Level 11, Combat Reflexes, <Fighter's Challenge class feature, -OR- Goading Ki (Feat), -OR- Censuring Smite (Feat), -OR- Heedful Jeer (Feat)> | Halt an opponent's movement if they attempt to take 5-foot step or withdraw action within your reach. |
Positioning Inspiration, Improved (Feat) | Warlord 11, Inspiration class ability, Positioning Inspiration (Feat) | Slide one or more of the recipients of Inspiration as a free action |
Precise Shot, Improved (Feat) | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | No cover or concealment chance on ranged attacks |
Prone Fighting (Feat) | Level 11 | Fight more effectively from the ground, and become Quelled to resist forced movement, instead of Prone. |
Purloined Talent, Greater (Feat) | Prowler 11 | Prowler may select an advanced Rogue talent |
Pushing Assault (Feat) | <Fighter 11 -OR- level 21> Power Attack (Feat), proficient use of a Two-Handed weapon | Push a foe back with a two-handed weapon |
Quick Combat Maneuvers (Feat) | Level 11, Improved Combat Maneuvers (Feat) | Perform Combat Maneuvers as a swift action, inflict extra damage. |
Quicken Spell (Feat) | Caster Level 11 | Cast spell as a swift action once per round |
Riddle of Steel (Feat) | BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) | Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used. |
Rudiment Spell (Feat) | Caster Level 11, Element Spell | You can alter the damage type of a spell to one uncommon energy damage type. |
Second Chance, Improved (Feat) | BAB +11, Combat Expertise (Feat), Second Chance (Feat) | You may reroll up to three misses per encounter. |
Seize the Moment (Feat) | Level 11 | When your partner confirms a critical, you gain an attack of opportunity |
Shield of Swings (Feat) | <Fighter 1 -OR- level 11>, Power Attack (Feat) | Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB |
Skill Specialist (Feat) | Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill | An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill. |
Small But Deadly (Feat) | Level 11, Weapon Focus (Feat), Small size or smaller. | You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon. |
Snap Shot (Feat) | Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) | Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke. |
Spell Focus, Greater (Feat) | Caster Level 11, Spell Focus (Feat) | Another +2 or more bonus on save DCs for spells you cast |
Spring Attack (Feat) | BAB +6, Dodge (Feat), Mobility (Feat) | Move before and after melee attack |
Stalwart, Improved (Feat) | BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) | Double DR gained from Stalwart |
Stand Still (Feat) | Level 11, Combat Reflexes (Feat) | Stop enemies from moving past you |
Strike Back (Feat) | BAB +11, Combat Reflexes (Feat), Mobility (Feat) | Attack foes that strike you from outside your threatened area while using reach |
Summoning I, Incredible (Feat) | Level 11 | Summon up to two monsters per casting. |
Swing About (Feat) | Level 11 | Move your adjacent partner to any other square you can reach as a swift action. |
Technicals, Improved (Feat) | Brawler 11 | You may select one Advanced Fighter Tactic |
Tenacious Survivor (Feat) | Level 11, Diehard (Feat), Endurance (Feat) | When you are killed by hit point damage, you can be brought back to life by normal healing magic. |
Vice Grip (Feat) | BAB +6 | All penalties assessed on the Relative Weapon Sizes table are reduced by 2. |
Weapon Focus, Greater (Feat) | <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon | Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1). |
Widen Spell (Feat) | Caster Level 11, Reach Spell (Feat) | Increase spell area |
Wrecking Pick (Feat) | Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat) | Grants +1 base weapon damage to Sunder weapons and causes Ruptured |