Heroic Tier (11-15) Feats

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Feat Name Prerequisites Description
Adroit Diversion (Feat) <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead.
Allied Spellcaster (Feat) Caster Level 11 Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat.
Altitude Affinity (Feat) Level 11, Endurance (Feat) Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes.
Arcane Armor Mastery (Feat) Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) As a free action, reduce your arcane spell failure chance by 20%
Arcane Shield (Feat) Arcane Caster Level 11 Sacrifice one or more spells to gain a temporary dodge bonus to AC
Bicephalic Summons (Feat) Level 11 Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver.
Blinding Flash (Feat) Level 11, Combat Expertise (Feat) As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round.
Bodyguard (Feat) Level 11, Combat Reflexes (Feat) Use attack of opportunity to add a bonus to adjacent ally's AC
Bomb, Improved (Feat) Alchemist 11 Add +1 to each die of your bomb damage.
Bounding Hammer (Feat) Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> Each attack against the same foe grants a +1d4 cumulative damage bonus
Caustic Summons (Feat) Level 11 Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
Channel Smite (Feat) Paladin 11, Channel Divinity class feature Channel energy through your attack to inflict heavy positive or negative energy damage
Cloud Step (Feat) Monk 11, Spider Step (Feat) Air walk for half your walk speed
Clustered Shots (Feat) BAB +11, Weapon Focus (Feat), Precise Shot (Feat) Total damage from full-round ranged attacks before applying DR
Coaxing Spell (Feat) Caster Level 11 Your spells nudge those they affect to do your bidding.
Concentration, Uncanny (Feat) Caster Level 11, Combat Casting (Feat) Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks.
Critical Focus (Feat) Level 11 +4 scaling bonus on attack rolls made to confirm critical hits
Cypher Magic (Feat) <Level 11 OR Caster Level 6>, Creator (Feat) Gain bonuses to caster level when using scrolls.
Deflection, Exceptional (Feat) Level 11, Deflect Arrows (Feat) Deflect any type of ranged attack.
Destructive Dispel (Feat) Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> Upon successful dispel, target is also rattled
Dimensional Agility (Feat) Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step.
Discordant Voice (Feat) Level 11, Bardic Performance class feature, Perform 10 ranks When using bardic performance, allies in range deal 1d6 bonus sonic damage
Divine Interference (Feat) Level 11, Divine Caster Level 10 Sacrifice a spell to force an enemy to reroll an attack against your ally.
Draconic Summoning (Feat) Level 11 Summoned creature gains lesser flight and a sonic damage area of effect attack.
Dripping Summons (Feat) Level 11 Summoned creatures splatter nearby creatures with acid when hit.
Efficient Cleanse (Feat) Paladin 11, Swift Cleanse (Feat) A single use of your Paladin Cleanse ability can cure multiple status conditions.
Endure Pain (Feat) Level 11 Make a bonus Fort save to reduce any environmental damage by half.
Expert Driver (Feat) Level 11, Skilled Driver (Feat): selected vehicle type Maneuver a vehicle of a selected type as a move action, and you can stop immediately
Exploit Lore (Feat) Level 11 Gain a +1 bonus to attack and base weapon damage when you fully identify a creature
False Opening (Feat) Level 11, Dodge (Feat), <Close-Quarters Thrower (Feat) -OR- Point-Blank Master (Feat)>, Weapon Focus (Feat) with selected ranged weapon. May choose to provoke attacks of opportunity; gain +4 AC vs. attacks
Following Step (Feat) Level 11, Step Up (Feat) Move up to 10 feet as an immediate action when a foe moves away
Gorgon's Fist (Feat) Level 11, Unarmed Strike, Improved (Feat), Scorpion Style (Feat) Inflict Afflicted status on a foe whose speed is reduced
Gouge (Feat) Brawler 11 Improves crit range with your fists
Heedful Jibe (Feat) Warlord 11, Heedful Jeer (Feat) Inflict the Trembling condition on a foe in melee range until they attack you
Impact Critical Shot (Feat) BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Improved Multitarget (Feat) Caster Level 11, Multitarget (Feat) Adds up to two additional targets to all spells that effect one creature or more.
Inescapable Force (Feat) Partisan 11, Forceful Attacks Class Feature Your forceful attacks class feature causes forced movement even on a miss.
Low-Light Vision, Improved (Feat) Level 11, Low-light vision Range of your low-light vision doubles.
Lunge (Feat) BAB +6 Take a -2 penalty to your AC to attack with +5 feet of reach
Maximize Spell (Feat) Caster Level 11, Enhance Spell (Feat), Spell Focus (Feat) Variable (dice-based) effects of a spell are maximized instead of rolled.
Monkey Lunge (Feat) Level 11, Lunge (Feat), Acrobatics 11 ranks Use Lunge without suffering a penalty to AC.
Net and Trident (Feat) Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) May treat a net in the off-hand as a light, one-handed ranged weapon
Parting Shot (Feat) BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) Make a ranged attack when withdrawing
Penetrating Strike, Greater (Feat) <Fighter 11 -OR- level 21>, Penetrating Strike (Feat), Weapon Focus (Feat) Your attacks ignore a larger scaling amount of damage reduction
Pin Down (Feat) Level 11, Combat Reflexes, <Fighter's Challenge class feature, -OR- Goading Ki (Feat), -OR- Censuring Smite (Feat), -OR- Heedful Jeer (Feat)> Halt an opponent's movement if they attempt to take 5-foot step or withdraw action within your reach.
Positioning Inspiration, Improved (Feat) Warlord 11, Inspiration class ability, Positioning Inspiration (Feat) Slide one or more of the recipients of Inspiration as a free action
Precise Shot, Improved (Feat) BAB +11, Weapon Focus (Feat), Precise Shot (Feat) No cover or concealment chance on ranged attacks
Prone Fighting (Feat) Level 11 Fight more effectively from the ground, and become Quelled to resist forced movement, instead of Prone.
Purloined Talent, Greater (Feat) Prowler 11 Prowler may select an advanced Rogue talent
Pushing Assault (Feat) <Fighter 11 -OR- level 21> Power Attack (Feat), proficient use of a Two-Handed weapon Push a foe back with a two-handed weapon
Quick Combat Maneuvers (Feat) Level 11, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers as a swift action, inflict extra damage.
Quicken Spell (Feat) Caster Level 11 Cast spell as a swift action once per round
Riddle of Steel (Feat) BAB +6, <Exotic Weapon Proficiency (Feat): Bastard Sword -OR- Exotic Weapon Proficiency (Feat): Two-Bladed Sword>, Power Attack (Feat) Wielding a Two-Bladed Sword two-handed or a Bastard Sword one-handed grants you 1.5x STR mod when Power Attack (Feat) is used.
Rudiment Spell (Feat) Caster Level 11, Element Spell You can alter the damage type of a spell to one uncommon energy damage type.
Second Chance, Improved (Feat) BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Seize the Moment (Feat) Level 11 When your partner confirms a critical, you gain an attack of opportunity
Shield of Swings (Feat) <Fighter 1 -OR- level 11>, Power Attack (Feat) Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB
Skill Specialist (Feat) Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Small But Deadly (Feat) Level 11, Weapon Focus (Feat), Small size or smaller. You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon.
Snap Shot (Feat) Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke.
Spell Focus, Greater (Feat) Caster Level 11, Spell Focus (Feat) Another +2 or more bonus on save DCs for spells you cast
Spring Attack (Feat) BAB +6, Dodge (Feat), Mobility (Feat) Move before and after melee attack
Stalwart, Improved (Feat) BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) Double DR gained from Stalwart
Stand Still (Feat) Level 11, Combat Reflexes (Feat) Stop enemies from moving past you
Strike Back (Feat) BAB +11, Combat Reflexes (Feat), Mobility (Feat) Attack foes that strike you from outside your threatened area while using reach
Summoning I, Incredible (Feat) Level 11 Summon up to two monsters per casting.
Swing About (Feat) Level 11 Move your adjacent partner to any other square you can reach as a swift action.
Technicals, Improved (Feat) Brawler 11 You may select one Advanced Fighter Tactic
Tenacious Survivor (Feat) Level 11, Diehard (Feat), Endurance (Feat) When you are killed by hit point damage, you can be brought back to life by normal healing magic.
Vice Grip (Feat) BAB +6 All penalties assessed on the Relative Weapon Sizes table are reduced by 2.
Weapon Focus, Greater (Feat) <Fighter 6 -OR- Level 11>, Weapon Focus (Feat) with chosen weapon Improves the to-hit bonus of Weapon Focus with your chosen weapons to +2 (instead of +1).
Widen Spell (Feat) Caster Level 11, Reach Spell (Feat) Increase spell area
Wrecking Pick (Feat) Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat) Grants +1 base weapon damage to Sunder weapons and causes Ruptured