Host (Vehicle Class)
The host-class vehicle is the least demanding of all of the vehicle classes, and the least expensive. However, it is also the least versatile, and quite frankly, the worst of the lot. That doesn't mean it can't hold its own in combat, only that other ship classes will serve a skilled pilot better, if they can afford the added cost.
As with any vehicle class, host-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.
Host-Class General Attributes
|Vehicle Attribute:||any one of (STR, DEX, CON, INT, WIS or CHA)|
|Base Speed:||3 squares (150 feet)|
|Maneuverability:|Air: poor Sub-surface: poor Land: poor Aquatic (surface): poor
|Weapon Ranges:|Short: 1 - 2 Medium: 3 - 4 Long: 5 - 6
- Sudden Halt (costs 1 focus)
- Quick Attack
- Build Focus
- Damage Control
- Second Move
- Evasive Maneuvers
- Standard Attack
- Take Aim
Host-Class Base Stats
|Ship Level||Base Maneuver Offense||Siege Damage||Base Maneuver Defense||Base Durability||Base Vehicle DR||Base Crew DR||Vehicle Features|
|10||10||1d6||20||9||-||-||Ratcheted Steering 1|
|15||15||2d6||25||14||-||-||Enhanced Controls 1|
|20||20||3d6+1||30||17||-||-||Ratcheted Steering 2|
|21||21||4d6||31||18||-||-||Miniaturized Modules 1|
|25||25||6d6||35||20||-||-||Enhanced Controls 2|
|30||30||9d6+2||40||23||-||-||Ratcheted Steering 3|
|35||35||10d6+14||45||27||-||-||Miniaturized Modules 2|
Host-Class Vehicle Features
Beginning at level 1, once per encounter, when you complete either a move action or a second move action, you may make any number of 45-degree facing changes without spending focus.
Beginning at level 5, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.
Beginning at level 10, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) a single square only.
Beginning at level 20, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) 1 or 2 squares.
Beginning at level 30, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) any number of squares up to your speed.
Beginning at level 15, during each recovery phase, you gain 2 points of focus instead of 1, up to your maximum focus.
Beginning at level 25, once per encounter during a single recovery phase, if you have no more than 2 points of stress at the time, you instead gain 3 points of focus.
Beginning at level 21, this vehicle gains one additional upgrade module slot.
At level 35, this vehicle gains a second additional upgrade module slot.
Host-Class Cost By Size
The prices below are the gold piece cost for a Host-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be an aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Host-class vehicle. The cost for other vehicle classes varies.
The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.
Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.
Refer to the Vehicle Size page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).
The following modules require only 1 upgrade slot in a Host-class vehicle:
- Adaptive Coloration
- Articulating Rudder
- Baffled Hull Patterns
- Boarding Axes
- Boarding Hooks
- Cuprium Hull Coating
- Gunnery Module, Minor
- Hot Loads, Minor
- Labeled Controls
- Lateral Thrust
- Masterwork Module
- Mothership Module
- Music Box, Minor
- Music Box, Major
- Music Box, Greater
- Pattern Recognition Module
- Raised Quarterdeck
- Reinforced Hull
- Semaphore Signaling
- Sleek Lines
The following modules require 2 upgrade slots in a Host-class vehicle:
- Adamantine Trim
- Heat Recycling
- Hot Loads, Major
- Hot Loads, Greater
- Oblique Angles
- Ramming Prow, Minor
- Ramming Prow, Major
- Shoulder Bumpers
- Speed Module
The following modules require 3 upgrade slots in a Host-class vehicle: