Difference between revisions of "Hyena"

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Latest revision as of 20:47, 12 July 2019

Hyena

Hyena (CR 2)

Neutral - Medium - Animal
Hyenas are primarily scavengers, preferring to eat prey someone else when to the trouble of killing. However, they are also comfortable in the role of predator, and are quite capable at doing so. Between their eerie calls to each other, which sound like a mockery of human laughter, their fast speed and their powerful jaws, hyenas are dangerous foes.
Hyenas stand about 2 1/2 feet tall at the shoulder, have golden brown fur with darker brown spots, not unlike a leopard. The males have a raised mane along their spines which are also dark brown in color.
Hyenas travel in packs and make use of their numbers and speed to surround and disable their foes. They are also excellent at hiding and ambushing unsuspecting prey.

General

Lore Check: Know (Nature) (Basic: DC 4; Full: DC 19)
Init: +5
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Low-Light Vision 120 ft., Scent 30 ft.
Passive Perception: 17 (Spot: +7, req's move action)

Defense

AC: 16    Touch: 12
Maneuver Defense (MD): 17
Hit Points: 29     (Bloodied Value: 14)    Hit Dice: 3
Fort: +5    Refl: +2    Will: +2
Special Defenses:
Strong Against:
Weak Against:

Offense

Movement Types: Walk 50 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Scavenging Bite +5 (1d10+2/x2) as gnashing (physical, uncommon)
Full Attack:
  • 2x Scavenging Bite +5 (1d10+2/x2) as gnashing (physical, uncommon); Hobble
Standard Ranged:
Maneuver Offense: +5
Siege Damage: Not siege capable
Special Attacks: Hobble, Cackling Laugh
Action Points: 0

Statistics

Str: 14    Dex: 15    Con: 15    Int: 2    Wis: 13    Cha: 6
Feats:
Skills:
Languages:

Special Abilities

Hobble (Ex)

When a hyena successfully bites an enemy during a full attack action, it is able to clamp its mighty jaws upon its foe's legs and savage them. Hobble adds 1d6 precision gnashing (physical, uncommon) damage to a Hyena's bite and, unless the foe succeeds on a DC 14 Reflex save, also inflicts the Unsteady condition for 1 round.

Cackling Laugh (Ex)

Once per encounter as a standard action, a hyena may emit a horrible cackling laugh. The cackle affects all enemies in a 30-foot radius. Affected creatures must make a Will save (DC 14) or suffer the Anxious condition for 1 round. Multiple uses of this ability (from multiple hyenas) do not stack. Instead, additional failed saves simply reset the clock on the 1-round duration. This is a sound-based fear attack.


Combat Tactics

Hyenas will attempt to sneak up on their victims using natural cover, and will try to get two of their members on the opposite side of the victims if possible. In the first round of combat, one or two hyenas will move in and use their Hyena Cackle ability, hoping to soften up their foes. The rest will then make charge attacks and bite, with flanks if at all possible. Each round after the first, one or two different hyenas will Cackle, and the rest will try for full attacks (with flanks if possible) to Hobble their victims.
If the fight is going poorly, Hyenas will flee, and come back a little later to see if any Hobbled victims have been left behind to become easy pickings.

Out of Combat

Hyenas largely prefer to scavenge food some other creature has already killed, but will become predatory if they require food, and can't get it an easier way. They rarely have permanent homes, and instead have territory which they wander and patrol. During the height of the day, they are often found in a shady spot under a large tree, or resting in tall grass near a water source.

Rewards

XP: 600
Treasure: Sellable Goods worth 500 gp.
Weight: 30 lbs.     Volume: 1 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)