Immense (Armor Magic Property)

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Immense (Armor Magic Property)

Enchant Cost: +7 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

A suit of armor with the Immense ability is unbelievably huge, having internal mechanisms of eldritch, sorcerous and/or alchemical nature that lends vast strength to the wearer, while giving them the effects of being under a permanent Enlarge Person effect, as long as the armor is worn. This upsizing effect cannot be 'turned off', being inherent in the Immense Armor's construction.

In addition, a creature wearing Immense armor is considered one size category larger for the purpose of using or being affected by special attacks that depend on size, such as swallow whole and trample. Thus, a size Small creature is effectively size Large for resisting combat maneuvers or being swallowed or moved around, while a size Medium creature is effectively size Huge for such purposes.

A creature wearing Immense armor adds 10,000 pounds times the armors enhancement bonus to their Light load, with corresponding increases to their other weight categories. Wearing Immense Armor means you can actually carry MUCH more weight, rather than less. A +7 suit of Immense Armor thus adds 70,000 pounds to the wearer's light load, with corresponding increases for all other weight categories.

In addition, once per round as a free action the wearer can add the armor's enhancement bonus to a single Might check or combat maneuver check, or to their Maneuver Defense against a single combat maneuver. Despite its great bulk, the armor check penalty of Immense armor is not changed by this property.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 57), a blazing remnant (tier 5), and an item symbolic of the enchantment.